Second Mission Bug - Workaround now and improved in a future build.

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spruebox
Posts: 2
Joined: Thu, 2. Apr 20, 05:51
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Second Mission Bug - Workaround now and improved in a future build.

Post by spruebox » Fri, 7. May 21, 16:56

I have a bit of a problem. I can't complete part of the second mission of the Terran Cadet start in CoH because the station I need got destroyed by a big Xenon ship:

https://pbs.twimg.com/media/E0xDo4kX0AQ ... name=large

Link to the save:

https://we.tl/t-BekgIOKrPZ

Save will be listed as modified because I used three extensions (four if you count Cradle of Humanity). These are the mods:

https://www.nexusmods.com/x4foundations/mods/66
https://www.nexusmods.com/x4foundations/mods/8
https://steamcommunity.com/sharedfiles/ ... 2046100040

AFAIK, none of these would explain what happened. :(

Gimbutz
EGOSOFT
EGOSOFT
Posts: 492
Joined: Fri, 12. Apr 19, 21:42
x4

Re: Second Mission Bug

Post by Gimbutz » Mon, 10. May 21, 11:36

Thanks for the report! The station has already respawned a bit to the northeast, and the mission will continue if you approach it. We'll look into making the objective radius on the map and radar update correctly in a future update.

spruebox
Posts: 2
Joined: Thu, 2. Apr 20, 05:51
x4

Re: Second Mission Bug - Workaround now and improved in a future build.

Post by spruebox » Tue, 11. May 21, 07:06

Oh cool, thanks. I'll load up the save and go have a look around! Yay! :)

Edit: I feel a little silly that I didn't notice the new station, but I don't think clearly when my mood isn't the greatest, either. Thanks again and good luck fixing the objective marker to change to the right station! :)

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