Player HQ undock issues

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viking42
Posts: 115
Joined: Mon, 18. Dec 06, 20:00
x4

Player HQ undock issues

Post by viking42 » Tue, 5. Oct 21, 09:33

Hello,

I was hesitating to put it in the technical issue forum

Ever since using the player HQ, first when it was small, and now that i made it huge

My M ships have issues undocking from the HQ, when they have orders to go do something else, either manually ordered to collect, or on autotrade or automine
They can stay for hours realtime in "undock" status without moving
I added tons of docking platforms, thinking it was an overload issue but it is not

The only way to undock my ships is to manually order them to fly somewhere, put this order on top of the list

Any idea how i could solve this?

dtpsprt
Posts: 2801
Joined: Wed, 6. Nov 02, 20:31
x4

Re: Player HQ undock issues

Post by dtpsprt » Tue, 5. Oct 21, 12:40

Have never happened to me either in vanilla or modded games.

That said, if you use mods try uninstalling one after the other and see if that affects the situation. It is very possible a mod has not been updated yet by it's creator for 4.01. If you are playing a vanilla game provide a save for it and post this in the Technical Support Forum.

viking42
Posts: 115
Joined: Mon, 18. Dec 06, 20:00
x4

Re: Player HQ undock issues

Post by viking42 » Tue, 5. Oct 21, 13:39

sry, missed that one,
no mods, full vanilla

CBJ
EGOSOFT
EGOSOFT
Posts: 51931
Joined: Tue, 29. Apr 03, 00:56
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Re: Player HQ undock issues

Post by CBJ » Tue, 5. Oct 21, 13:43

Moved to Tech Support. Chances of someone being able to help you would be vastly increased if you provided a savegame that demonstrated the problem. Just upload one somewhere to a reputable file hosting site and provide a link. :)

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