[4.10] Station not generating buy offer trades while valid targets are in range

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Old Drullo321
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[4.10] Station not generating buy offer trades while valid targets are in range

Post by Old Drullo321 » Tue, 5. Oct 21, 14:31

Savegame: https://drive.google.com/file/d/1FnZWsf ... sp=sharing

Version: X4 Foundations - Steam - German - 4.10 (458643)
Game isn't modified at all - Pure Vanilla
Gamestart: Project Genesis (CoH)

There seems to be an issue with trade logic not generating buy/issues in certain circumstances.

Station is the PHQ in Memory of Profit, 5* manager, 26 assigned container storage subordinate (M and L ships), >100% of requested station money available. PHQ has some S/M shipyard modules only used for Terraforming, trade rules restrict to own faction and not used by myself. Configured wares are either added manually or part of the prerequisites for the S/M module. All those have in common: Manual amount of storage, manual price which is somewhat max-price minus 10 or twenty.

My central storage in Nopileus Fortune VI has a setup for all wares, nearly all of them in high stock, sell offer has auto pricing which is (i checked this) min or near min price for almost all wares except computronic substrate.

If it matters, I've all blueprints available from every race including Split and Terran.

The issue:

* While some other factories deliver wares (e.g. from Grand Exchange), all assigned freighters are idling.
* There are valid available station/trade offers in range (e.g. central storage) for nearly all of the set up wares (both S/M prerequisites like hull and drone parts, micro, microlattice and manual added wares like medicine)
* Only ware not available at that price is computronic, but even if computronic storage set to 1/1 (full), problem isn't solved.

Assigned subordinate behaviour looks like one of the following, depending if you set computronic to 1/1. List goes empty shortly after newly assigned to station:
https://abload.de/img/screenshot612yykc9.png
https://abload.de/img/screenshot611d2j9o.png
https://abload.de/img/unknownqkk7g.png

If some of the wares are considered priority, this behaviour needs improvements as it completely cripples everything else. Also it forces some behaviour to a station the player not neccessary wants. And if shipyards and/or station with production modules behave differently to normal trade station please consider that the player is forced to build S/M modules on the PHQ and has to transport alot of wares to the PHQ because of Terraforming.

When you look at the savegame, you can try to assign the traders again or fiddling arround with the computronic settings on the PHQ but nothing basically changes.

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