Gimbutz wrote: ↑Thu, 3. Feb 22, 01:55
Like any other faction, the Yaki will respawn their important stations occasionally, but that can take time.
That may be true. I have not tested this yet, as this would require to… blow up their current station, I guess. I believe the catch is that Yaki are allowed to have only one "Headquarters" station (much like "Alliance of the Word" is only allowed to have the Shipyard and Wharf), so, as long as they have this, there can be no other new stations.
Now, I could "summon" some TER destroyers and see what happens next, but since you are developer, I guess you can spoil things for me.
Gimbutz wrote: ↑Thu, 3. Feb 22, 01:55
During the story, though, no matter if they even still exist at that point, the bespoke emergency headquarters station is spawned for them to ensure that there's a stable location for conversations with NPCs.
That's what happened with me, yes. Initially I flew on my own volition, discovered the YAK Wharf, tested whether I can raise reputation with them by blowing up Xenon in this station's vicinity (no, I could not; most probably because the reputation was locked back then), and left them be. Only to discover some two or so days later that the station shakes violently. Honestly, I can only presume this was Asgard, because I have not seen with my own eyes. Back then I was just chilling, exploring new stuff from the DLC and 4.00 re-balance, not rushing towards self-sustaining shipyard, so there was nothing I could do.
I came to "Savage Spur I" when "Savage Spur II" has already fallen to ANT and the whole cluster's demise was a matter of days (ANT even began to expand into "SSI" so I had to destroy three of their building stations to keep them at bay). Yaki's current "headquarters" is indeed, a script-spawned station.
Gimbutz wrote: ↑Thu, 3. Feb 22, 01:55
In the end, players have to make a plot decision whether they want the Yaki to become "wipeout-able".
Correct. After the initial wipe-out I assumed the replacement station was only temporary solution and proceeded with gameplay. At the plot junction I have made a choice not to tell TER about Yaki HQ and to destroy the amplifier and, a little bit later, to wipe out the entire cluster (just in order to not give TER "Intervention Corps" an excuse to visit it).
Side note:
back then I had not met Dal Busta yet! So there was no dialogue explaining that Yaki would go neutral if I to clean the cluster, and no mission to do so appeared in the interface. They went neutral regardless, so I assume the mission is completed, but that may be a problem.
And here I am now. Story-wise Yaki are "saved", but gameplay-wise they are effectively wiped-out without any means to come back. Thus,
Undead Yaki.