[#72][5.10 HF 2] Teuta (compactor) turns station into non-removable objects

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ScandyNav
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[#72][5.10 HF 2] Teuta (compactor) turns station into non-removable objects

Post by ScandyNav » Sun, 19. Jun 22, 19:22

After compactor work with station wrecks they become non-removable and stay in universe forever in this ghost state. It has minor impact until this wreck is from crucial object, like shipyard. In this case such shipyard will never rebuild by faction, because it still exist in this non-removable ghost form in universe.

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Ketraar
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Re: [5.10 HF 2] Teuta (compactor) turns station into non-removable objects

Post by Ketraar » Tue, 21. Jun 22, 10:31

Please provide a save where this is present so we can investigate, thank you.

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Bawlislaf
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Re: [5.10 HF 2] Teuta (compactor) turns station into non-removable objects

Post by Bawlislaf » Fri, 24. Jun 22, 00:26

I've got a save on hand featuring quite a few of what i assume to be bugged station wreckages.

The relevant sectors are:
Matrix #59B
Matrix #79B
Family Tkr
Family Zhin
Fires of Defeat
Pious Mists II
Rhy's Defiance
Tharka's Cascade XV
Tharka's Cascade XVII
Tharka's Ravine XXIV
As a bonus there's a salvaged K in Holy Vision that is sticking around even after several hours.

Comes to a total of 20 salvaged objects that have persisted for more than a day and are currently visible on my map.

Then there's also Duke's Awakening VI featuring two more salvaged stations that might potentially be bugged as well.
Not too sure about those just yet as their destruction should've been less than a day of time played ago.

Save file: https://www.mediafire.com/file/nc0djo6q ... ml.gz/file

Diroc
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Re: [5.10 HF 2] Teuta (compactor) turns station into non-removable objects

Post by Diroc » Fri, 24. Jun 22, 00:56

https://www.mediafire.com/file/2bexx2ap ... ml.gz/file

Duke's Awakening VI has a station:

TEM Ship Technology Factory VII (RTT-099)
that has been dead for a very long time.

Windfall III the Hoard and Windfall IV Aurora's Dream have dead VIG stations that remain from shortly after ToA release when I went on a system grabbing spree during the storyline VIG Faction lock.

Second Contact II Flashpoint has at least 1 long lived dead station but potentially all of them.

I've spent about a month away from X4 due to some serious burnout but it is an old problem.

Hope this helps.

jacobw75
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Wrecks Not Despawning

Post by jacobw75 » Sun, 26. Jun 22, 16:51

Iv noticed if I have a Teula deconstructing a wreck and it is interrupted... (I.E. you stop it and move ship to avoid combat) and then try to resume deconstruction of the wreck it will stay in game forever. I have two Xenon Destroyer K's and a station "stuck" in game due to this issue.

https://steamcommunity.com/sharedfiles/ ... 2825724247

https://steamcommunity.com/sharedfiles/ ... 2825724257

only option is to attack, follow, so on.. witch dose nothing.

https://steamcommunity.com/sharedfiles/ ... 2826336940
same wreck ID and Date in upper left will show that time has passed but wreck is still in game.

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