[#79][5.1]Stuck on mission Zyarth's Coffin - Fix in a build after 5.10 HF3.

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W3drowiec
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[#79][5.1]Stuck on mission Zyarth's Coffin - Fix in a build after 5.10 HF3.

Post by W3drowiec » Mon, 27. Jun 22, 21:08

Hi,

4. Take control of a ship: undercover ship

So i', near station (autopilot). And... how can I take control of this ship? It's docked inside Dock.
When I'm on station
- i can't call it from internal dock - it's not my property, it's not on the list (it's on the docked ships list in station property list, marked orange when mission is active)
- i got "fly to boa" comm
So I guess I should try from outside but when i click/F on it - I've got only informatiion/guide to target.
Dock from ship (M/S) - docking not possible.
Dock from space suit - docking not possible.
Scan (shifft+2) - gives nothing.

Fly through wall near to "object" - shows only empty space, no docking, no interaction (F - info/guide).

So i'm out of options, "normal" ways of taking control of ship - failed. Been trying for hours, no result.

quick near station:
https://drive.google.com/file/d/1Q-6YMe ... sp=sharing

Latest version, no mods installed.

Alan Phipps
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Re: [5.1]Stuck on mission Zyarth's Coffin

Post by Alan Phipps » Mon, 27. Jun 22, 22:04

That sounds like this thread which has had dev input, so see if anything there helps. It might not because their ship was in their property list.
A dog has a master; a cat has domestic staff.

W3drowiec
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Re: [5.1]Stuck on mission Zyarth's Coffin

Post by W3drowiec » Mon, 27. Jun 22, 23:09

Thanks but i've checked all docks several times. And ship is not mine so I can't call it. For test i've docked my ship and could recall it - both from console in front of dock and by pressing ctr+D.

All docks consoles shows that there are no my ships (when mine is not hidden).
I was checking both M (six stands) and S docks, I've read linked thread before.

But thank you for you reply :)

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izalith
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Re: [#79][5.1]Stuck on mission Zyarth's Coffin

Post by izalith » Tue, 28. Jun 22, 16:32

Hello,

Do you have earlier saves? Everything between finishing the delivery part of the mission and the provided save would be of interest.
Did you play other missions, subscriptions or stories in that time period?

The ship is for some reason owned by Argon which is quite puzzling and couldn't be reproduced yet.

W3drowiec
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Re: [#79][5.1]Stuck on mission Zyarth's Coffin

Post by W3drowiec » Tue, 28. Jun 22, 23:01

Hi, thank you for checking.
I'l look but i don't think i have any saves before, i've been trying for days or even weeks this one, doing other missions in meantime.

Is it possible in any way (save editor or something?) to "reset" whole plot/mission? Start over whole story? Money/resources is not a problem, going back would be (whole terraform first mission i think).
I guess turning off an on Split Vendetta won't reset missions?

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Re: [#79][5.1]Stuck on mission Zyarth's Coffin

Post by izalith » Tue, 5. Jul 22, 09:29

Hey, turning off and on shouldn't work.
W3drowiec wrote:
Tue, 28. Jun 22, 23:01
I'l look but i don't think i have any saves before, i've been trying for days or even weeks this one, doing other missions in meantime.
Did you manage to find any additional saves?

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Re: [#79][5.1]Stuck on mission Zyarth's Coffin

Post by izalith » Tue, 12. Jul 22, 12:08

This will be fixed in a future build. In case you find further saves, it would be nice to figure out how the owner change to Argon happened though.

W3drowiec
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Re: [#79][5.1]Stuck on mission Zyarth's Coffin - Fix in a build after 5.10 HF3.

Post by W3drowiec » Mon, 22. Aug 22, 22:46

I took a looong vacation... nearly 2 months. Now, after two hours got a long list of annoying things :) will see mission later, hopefully not after next two months.

Still one of the best games ever!!!

Just wish that 10 destroyers, one in my command, wouldn't give the same time result as me in one destroyer - destroing Xenon base.
Forget. Almost same result - same time, only one destroyer left after. 9 other gives nothing and dies.

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Re: [#79][5.1]Stuck on mission Zyarth's Coffin - Fix in a build after 5.10 HF3.

Post by Alan Phipps » Mon, 22. Aug 22, 22:55

Let's not go off thread topic please, especially as this one's title issue will be fixed in the next version.
A dog has a master; a cat has domestic staff.

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