Terran Cadet Start
Description of the problem:
According to the official forums, steam and reddit, many players - myself included - still experience a problem regarding capital ships flying too close to stations when ordered to attack them. This seems to occur randomly, whether you use the normal attack order for single ships or the coordinated attack order for fleets. Pilot skill level seems to have no influence on this behaviour. Despite having weapons and/or turrets with longer reach, they often disengage travel drive too late or fly in normal speed too close into a station's turret range (Xenon Graviton turrets) and therefore get destroyed.
Although this was supposed to be fixed with one of the 5.x updates, many players still encounter and have reported this issue.
A thread on the X4 steam forum luckily garnered the attention of developer Gimbutz who asked me/us to create a topic on the official forums for better support. Steam is good for player discussion, but devs have better control on official forums according to them.
Original steam thread: https://steamcommunity.com/app/392160/d ... 1658869293
Original quote of Gimbutz there:
andThanks for the quick response, and for having the foresight to start a new game without mods. That'll make it much easier for the relevant dev.
Could you link this save game in a new topic in the official Technical Support forum on the Egosoft website? The steam forums are great for quick discussions between players, but we don't have much control over them. For a bug report, we have to use the official channels, so that the issue can be properly sorted with all the other incoming reports, and so that there's a dedicated place for further inquiries and feedback once someone has had time to look into it.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------I can see where you're coming from. It may seem as if all comments that ships are flying into stations during fights refer to the same situation, and the same bug. However, as is often the case, there are actually multiple possible reasons for this happening, and the specific circumstances in your - apparently quite advanced - save game influence it immensely.
I you want to help us iron out every last one of the bugs in the background that make ships behave like this, it would be great if you could upload a save where this is reliably just about to happen to any reputable file hosting service like Dropbox or Google Drive and link it in a new topic in the official Technical Support forum on the Egosoft website.
To help the responsible developers looking into and potentially solve this problem, all players who have this issue are asked to upload an unmodified save and where this behaviour can be easily reproduced. The more saves, therefore more and diverse circumstances for the devs to investigate, the better. Please refrain from arguing, whether this behaviour is the AI's or the players fault in the first place to stay on topic and keep this thread tidy for the devs to read
So I implore you to use this thread and upload as many saves as we can to investigate the cause of this issue!! Please use only reputable upload sites like Google Drive or dropbox, don't forget to make your file visible and post the download link here.
Please add instructions in your post too. Since savegames can get obscenely large in filesize, I recommend to archive them (Winrar or as zip) before uploading them.
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I will start with my save:
Here are two saves, inside a rar-archive to reduce download size. WARNING! Lots going on, might be quite laggy.
https://drive.google.com/file/d/1Ux3FyB ... sp=sharing
Quicksave is before attacking the station (approach) and save 10 is when they are already inside station range, Sector is Savage Spur II against Xenon defence platforms (least Xenon ships, that might interfere)
One fleet with "coordinate attack", aggression set to 20. The other are simply four single ships with normal attack order.
If you need more stations to bust, there are several more Xenon stations in the split sectors. Did not upload save until now, because I waited for the Xenon to expand into friendly space. Otherwise setting this up in hostile territory was interrupted too often.
I reloaded the quicksave several times, the bug occured about half the time. I think, it has to do with the distance for when the attack order is given. The farther away the ships are initally and therefore the longer they are in travel drive until arrival, the more the risk, they overshoot into station weapon range.
In my past experience, this happens a lot more with Xenon Solar stations, XEN wharves and Shipyards.
It always works, when I manually eyeball the "safe" distance in map and then put in attack order.