Hi,
Found already an little bit older thread and thought the problem with indestructible criminal masstraffic ships should be solved in the meanwhile.
Before reloading the little ship in front of me was not possible to be destroyed (bullets were flying through it), after reloading of course of it was possible to be shot...save at https://gofile.io/d/HyA1Z1
Just wondering....
Best regards
WoodyAut
indestructible criminal masstraffic - shouldn't it be solved ? (did not survive a reload)
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Re: indestructible criminal masstraffic - shouldn't it be solved ? (did not survive a reload)
There lies the problem for the devs; the issue does not survive a reload and so they have no way of getting a quick and reliable repro case in order to analyse what is going wrong.
A dog has a master; a cat has domestic staff.
Re: indestructible criminal masstraffic - shouldn't it be solved ? (did not survive a reload)
Yeah, found it. It appears. Can't shoot it down. A save and reload makes the ship disappear. Doesn't happen always tho.
Re: indestructible criminal masstraffic - shouldn't it be solved ? (did not survive a reload)
Hi,
After reloading the save (a "shoot criminal ships" mission was active) one of the masstraffic ships was not moving and was indestructible, of course on the next reload this ship did not appear again.
But i guess the devs could create a mission with 20 ships for clay pigeon shooting - and i am sure one of the ships can't be destroyed....
Best regards
WoodyAut
After reloading the save (a "shoot criminal ships" mission was active) one of the masstraffic ships was not moving and was indestructible, of course on the next reload this ship did not appear again.
But i guess the devs could create a mission with 20 ships for clay pigeon shooting - and i am sure one of the ships can't be destroyed....
Best regards
WoodyAut
-
- Moderator (English)
- Posts: 30422
- Joined: Fri, 16. Apr 04, 19:21
Re: indestructible criminal masstraffic - shouldn't it be solved ? (did not survive a reload)
That's a bit of a problem too. X Rebirth Alpha/Private Beta testing showed that created test scenarios do not always reflect actual gameplay behaviour and I'm sure the devs bear that in mind with X4. That is why the devs like to be able to reliably replicate issues from vanilla release gameplay, such as from provided saves. I would assume that the devs have enough replicable issues to address that they very rarely feel the need to go into unpredictable issue-generation gameplay mode. Still, we are getting a bit off topic now.
A dog has a master; a cat has domestic staff.