Still having this problem on 5.10
video:
https://youtu.be/OUTyu9Y0Dt4
savegame:
https://file.io/sSrzYIcRYyg8
Shipyard broken : auto-storage broken, several amounts being set to zero/near-zero
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Re: Shipyard broken : auto-storage broken, several amounts being set to zero/near-zero
@ devs: A similar issue was fixed in version 4.10 b1 here.
A dog has a master; a cat has domestic staff.
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Re: Shipyard broken : auto-storage broken, several amounts being set to zero/near-zero
Gotta add to this that both autostorage and sliders are broken, and from my experience I can tell that they broke either simultaneously or in close time proximity (both issues are visible on attached video)
Restarting game doesn't help
Restarting game doesn't help