[BUG][MTS Beta 6.10] Pheremone Art Gallery - How do we get there? - explained

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alt3rn1ty
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[BUG][MTS Beta 6.10] Pheremone Art Gallery - How do we get there? - explained

Post by alt3rn1ty » Fri, 2. Jun 23, 00:58

This was mentioned in a different topic in spoilers, but I just managed to get to the same stage and found the same problem.

Issue = You cant go to the Pheremone Art Gallery, after it is built.

I built one on my PHQ .. Screenshot https://i.imgur.com/9tozAYs.png

Save game = https://www.dropbox.com/s/y1oeli3za2e61 ... ml.gz?dl=0

Have a look around my PHQ and try to go to the Pheremone Art Gallery .. Screenshot https://i.imgur.com/F0O1RIM.png

You can go to the Casino or Gambling Den, but the Pheremone art Gallery is nowhere to be found.

Edit : I'm posting this here in case the MTS Beta forum gets locked and we cant interact with any dev questions thereafter. Same as a few topics I was monitoring in the X4 Foundations Public Beta Feedback forum which remain extant but are now locked.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
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:boron: Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.

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Re: [BUG][MTS Beta 6.10] Pheremone Art Gallery - How do we get there?

Post by alt3rn1ty » Sat, 3. Jun 23, 02:46

Maybe we (as non-Boron) cant appreciate the olfactory content of such a gallery???
It just puzzles me because like a Casino or Gambling Den, we can add a module to our PHQ, but unlike the previous two we cant currently visit it.
Yet it sounds like somewhere you can visit, pictures/sculpture which subconciously make you feel different things due to subtle smells?.
:gruebel:
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)

:boron: Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.

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Re: [BUG][MTS Beta 6.10] Pheremone Art Gallery - How do we get there?

Post by alt3rn1ty » Mon, 5. Jun 23, 13:12

Just one more note on this, I dont know if it will be relevant to the troubleshooting:

Previous Welfare Modules we had to Research https://i.imgur.com/hoaT8Hb.png

But this Pheremone Art Gallery module was just dropped into our modules as a result of completing the Terraforming https://i.imgur.com/78aJ1Ao.png

I'm just thinking maybe the way this has been given to us is maybe missing a step in integrating it as a possible teleport destination.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)

:boron: Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.

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Re: [BUG][MTS Beta 6.10] Pheremone Art Gallery - How do we get there?

Post by Ketraar » Tue, 6. Jun 23, 11:05

There is no room for the Pheromone Gallery that you can go to.

MFG

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Re: [BUG][MTS Beta 6.10] Pheremone Art Gallery - How do we get there? - explained

Post by alt3rn1ty » Tue, 6. Jun 23, 20:18

That was kind of unexpected :)
Ok thanks for informing us.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)

:boron: Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.

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