[#1718][6.20] A ship pilot bailed, and the ship self-repairs

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charlie1024
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[#1718][6.20] A ship pilot bailed, and the ship self-repairs

Post by charlie1024 » Sat, 20. Jan 24, 05:34

Hello.

The save file shows Tern Vanguard(UUH-473), which was became empty after my surrender request comm.

Scan result shows the ship has no pilot, and crews. No repair drone, because this ship is M freighter.

However, looking at the ship stat for some seconds, the hull recovers 5MJ/10secs.

Save file:
https://drive.google.com/file/d/1gCbw6b ... sp=sharing

For some reference, video(16 secs):
https://youtu.be/pA4tOHn4b_8
0:05 2584 MJ->2589 MJ
0:15 2589 MJ->2594 MJ
Last edited by Tranxalive on Wed, 14. Feb 24, 18:40, edited 1 time in total.
Reason: Including Mantis Report number.

charlie1024
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Re: [6.20] A ship pilot bailed, and the ship self-repairs

Post by charlie1024 » Sat, 20. Jan 24, 05:51

For derelict ship Drill(Mineral) in The Void System, the ship hull doesn't self-recover.

So, could guess there's some issue about state of bailed pilot or crew of the Tern Vanguard.

Save file: https://drive.google.com/file/d/1De2maX ... sp=sharing

Alan Phipps
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Re: [6.20] A ship pilot bailed, and the ship self-repairs

Post by Alan Phipps » Sat, 20. Jan 24, 11:25

I have seen similar going back over many game versions with unoccupied bailed M ships that I was repairing myself. Up to about 60% hull, they may slowly self-repair alongside my own repairs - seen as periodic two ticks up in far-too-quick succession whilst I'm repairing it. It is most apparent with low hull point ships such as Dragon Raiders.
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Mookau
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Re: [6.20] A ship pilot bailed, and the ship self-repairs

Post by Mookau » Sat, 20. Jan 24, 17:18

Ships do indeed repair with no one inside. They will only repair up to 60%.

Just for the record, here are the repair rates by crewskill/repair drones (up to 10) as they are currently.

I say "currently" because they are bugged in 6.20, should be fixed next version.

Tranxalive
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Re: [#1718][6.20] A ship pilot bailed, and the ship self-repairs

Post by Tranxalive » Wed, 14. Feb 24, 18:41

Thanks for the detailed report. :)

The issue has been confirmed, and is now known to the Devs.

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