Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023

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Moonrat
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 14th February 2022

Post by Moonrat » Sat, 19. Feb 22, 21:59

Encounters

*** New Release v1.2 ***

Compatibility

X4 5.00 Beta 5 (472127) - 2022-02-16
DLC - Split Vendetta
DLC - Terran Cradle of Humanity


* * * v 1.1 is currently available via STEAM Workshop * * *
* * * v 1.2 will be made available on STEAM Workshop after NEXUS 'testing' * * *

NEXUS - Encounters
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 14th February 2022

Post by NZ-Wanderer » Mon, 21. Feb 22, 05:32

Moonrat wrote:
Sat, 19. Feb 22, 21:59
Encounters
Thank you Moonrat, updated :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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/root
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 14th February 2022

Post by /root » Mon, 21. Mar 22, 16:20

NZ-Wanderer wrote:
Wed, 26. Dec 18, 10:38
(Debug) 1.50 - True Capture - ssvx / Nexus
Just found this thread while searching for mods that modify/add conversation options (for learning purpose) and uhm, not sure how this works, but ssvx on nexusmods - that's my profile - and I noticed True Capture being listed as vastly out of date here. So err, should I post that I've kept that mod up-to-date over the years? Sure, had some delays, too... and I've discontinued to update mods and/or versions that I don't use myself, but the original True Capture has been updated for ToA and X4 version 5 some days ago :)

I'll add a link to my profile here at the very end of the mod description for verification.

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 14th February 2022

Post by NZ-Wanderer » Tue, 22. Mar 22, 03:10

/root wrote:
Mon, 21. Mar 22, 16:20
Just found this thread while searching for mods that modify/add conversation options (for learning purpose) and uhm, not sure how this works, but ssvx on nexusmods - that's my profile - and I noticed True Capture being listed as vastly out of date here. So err, should I post that I've kept that mod up-to-date over the years? Sure, had some delays, too... and I've discontinued to update mods and/or versions that I don't use myself, but the original True Capture has been updated for ToA and X4 version 5 some days ago :)
I'll add a link to my profile here at the very end of the mod description for verification.
That's fine, just reply with the name you would prefer having on the listing and I will update it straight away along with the version number etc :) (Note: I use either Nexus or steam or Ego profile names depending on where I or someone else found the listing, but I do say at the top of the page there is no problem in using whatever name the creator of the mod wants)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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/root
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 21st February 2022

Post by /root » Tue, 22. Mar 22, 10:03

Oh, the name is not that relevant, so you may leave it ssvx to be consistent with the nexus page - or, if you don't mind the extra step, you could write ssvx/root to cover the unlikely case that someone wants to send a PM through this forum :gruebel:

I mainly posted to let you know True Capture should be compatible with v5/ToA :)

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 21st February 2022

Post by NZ-Wanderer » Tue, 22. Mar 22, 22:32

/root wrote:
Tue, 22. Mar 22, 10:03
Oh, the name is not that relevant, so you may leave it ssvx to be consistent with the nexus page - or, if you don't mind the extra step, you could write ssvx/root to cover the unlikely case that someone wants to send a PM through this forum :gruebel:
I mainly posted to let you know True Capture should be compatible with v5/ToA :)
And all updated, got both names now and listing up on first listing where it belongs, thank you for bringing it to my attention :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

Misunderstood Wookie
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Re: Mods that are reported as working with Versions 1.x to 5.x - Wednesday 23rd March 2022

Post by Misunderstood Wookie » Tue, 12. Apr 22, 15:30

Just throwing in a bunch of projects I either created or co-develop which all support/ tested working on 5.10 and all DLC

Vanilla Icons Replacer
Variety and Rebalance Overhaul Icon Pack
Mules, Supply and Warehouses Extended
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Image

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 5.x - Wednesday 23rd March 2022

Post by NZ-Wanderer » Wed, 13. Apr 22, 21:30

Misunderstood Wookie wrote:
Tue, 12. Apr 22, 15:30
Just throwing in a bunch of projects I either created or co-develop which all support/ tested working on 5.10 and all DLC
Thanks for that, list updated :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

Vectorial1024
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Re: Mods that are reported as working with Versions 1.x to 5.x - Thursday 14th April 2022

Post by Vectorial1024 » Sat, 16. Apr 22, 13:24

I pretty much forgot about this, but Civilian Fleets: Mimicry Extension is now compatible with v5.0 of the base game.

Edit: I forgot to mention, Civilian Fleets has been renamed to Civilian Fleets: Mimicry Extension
The future awaits.

X4 Foundations mods:
Civilian Fleets: Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Scrap Delivery Coordination: No more starving scrap processors.

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 5.x - Thursday 14th April 2022

Post by NZ-Wanderer » Sun, 17. Apr 22, 02:00

Vectorial1024 wrote:
Sat, 16. Apr 22, 13:24
I pretty much forgot about this, but Civilian Fleets: Mimicry Extension is now compatible with v5.0 of the base game.
Thank you for that, list updated with the change. :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

siath70
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Re: Mods that are reported as working with Versions 1.x to 5.x - Sunday 17th April 2022

Post by siath70 » Sat, 21. May 22, 18:43

Just added my Beta release of Repair Drone Control

viewtopic.php?f=181&t=447996

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 5.x - Sunday 17th April 2022

Post by NZ-Wanderer » Sun, 22. May 22, 20:39

siath70 wrote:
Sat, 21. May 22, 18:43
Just added my Beta release of Repair Drone Control
viewtopic.php?f=181&t=447996
Thank you for that, I have added it to the list :) - If you think I added it to the wrong sub-section please let me know where you think it should go...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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Moonrat
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 23rd April 2022

Post by Moonrat » Sat, 2. Jul 22, 23:29

*** New Release v1.3 ***

Compatibility

X4 5.1 HF3 (479084) - 2022-06-13
DLC - Split Vendetta
DLC - Terran Cradle of Humanity
DLC - Tides of Avarice


* * * V1.3 is available on NEXUS and the STEAM Workshop * * *

*** Encounters v1.3 onwards - Please note that within Inner Terran & Windfall/Avarice sectors, 'encounter' behaviour is more selective and sometimes removed altogether (this is to follow X4 lore) ***

V1.3
  • New : Tides of Avarice compatibility (adhering to X4 lore)
    New : AdSign objects
    Mod : Vessel encounter 33% uplift (due to 5.x game changes)
    Mod: Object encounter 20% uplift (due to 5.x game changes)
    Fix : Asteroid cluster populations reduced
Last edited by Moonrat on Tue, 5. Jul 22, 00:00, edited 1 time in total.
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 23rd April 2022

Post by NZ-Wanderer » Mon, 4. Jul 22, 20:05

Moonrat wrote:
Sat, 2. Jul 22, 23:29
*** New Release v1.3 ***
Many thanks for that Moonrat, List Updated :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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Lord Micha
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Re: Mods that are reported as working with Versions 1.x to 5.x - Tuesday 5th July 2022

Post by Lord Micha » Fri, 18. Nov 22, 15:19

Time for Update(s):
(ModCollection: https://steamcommunity.com/workshop/fil ... 2719512362)
X4 V.5.x (Todays Game Version)

Ships:
======================
https://steamcommunity.com/sharedfiles/ ... 2727896776 Kyoto Flagship (incl. exclusivly weapons and hullpolraization)
https://steamcommunity.com/sharedfiles/ ... 2885659766 Kyoto Flagship - VRO Patch
https://steamcommunity.com/sharedfiles/ ... 2888303008 Kyoto Flagship - MoreShipRooms Patch
https://steamcommunity.com/sharedfiles/ ... 2647877221 Bayamon Mining Carrier
https://steamcommunity.com/sharedfiles/ ... 2717276439 Bayamon Mining Carrier VRO

Additional Combat Drone:
======================
https://steamcommunity.com/sharedfiles/ ... 2719448256 Heavy Combat Drone
https://steamcommunity.com/sharedfiles/ ... 2719449380 Heavy Combat Drone VRO

Additional Turrets:
======================
https://steamcommunity.com/sharedfiles/ ... 2684206845 Additional Capital Weapon
https://steamcommunity.com/sharedfiles/ ... 2717291641 Additional Capital Weapon VRO
https://steamcommunity.com/sharedfiles/ ... 2684694261 Additional M Weapon
https://steamcommunity.com/sharedfiles/ ... 2717292390 Additional M Weapon VRO

Tweaks:
======================
https://steamcommunity.com/sharedfiles/ ... 2674542908 Better Missiles
https://steamcommunity.com/sharedfiles/ ... 2660014059 Jump'n'Run

Thank you for pushing the updates! :-)

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 5.x - Tuesday 5th July 2022

Post by NZ-Wanderer » Fri, 18. Nov 22, 21:55

Lord Micha wrote:
Fri, 18. Nov 22, 15:19
Time for Update(s):
Many thanks for that lot, List updated to show them all :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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Lord Micha
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Re: Mods that are reported as working with Versions 1.x to 5.x - Tuesday 5th July 2022

Post by Lord Micha » Sat, 26. Nov 22, 21:17

NZ-Wanderer wrote:
Fri, 18. Nov 22, 21:55
Lord Micha wrote:
Fri, 18. Nov 22, 15:19
Time for Update(s):
Many thanks for that lot, List updated to show them all :)
I have to thank you! :-)

And here is another:
https://steamcommunity.com/sharedfiles/ ... 2893691324 - Superior Ship Mods - Lite

The Original mod is from eidng8:
https://steamcommunity.com/sharedfiles/ ... 2432452453 - Supperior Ship Mods [Cheat]

Both are working.

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 5.x - Tuesday 5th July 2022

Post by NZ-Wanderer » Sat, 26. Nov 22, 23:04

Lord Micha wrote:
Sat, 26. Nov 22, 21:17
And here is another:
Both are working.
Thank you, Updated :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

Kamikatze
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Re: Mods that are reported as working with Versions 1.x to 5.x - Sunday 27th November 2022

Post by Kamikatze » Fri, 28. Apr 23, 19:19

Hi,

Traders and Trading
-------------------------
Ship Traders Sell Paint Mods - original by Kay Ence (updated by Sarasande) / Nexus

Is working with v6.0 HF2, I am new to modding and therefore have not yet understood how to check the debug log.

cheers Kamikatze (Sarasande)
Ship Traders Sell Paint Mods - original by Kay Ence now updated by Kamikatze (Sarasande)

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 5.x - Sunday 27th November 2022

Post by NZ-Wanderer » Sun, 30. Apr 23, 20:44

Kamikatze wrote:
Fri, 28. Apr 23, 19:19
Hi,
Traders and Trading
cheers Kamikatze (Sarasande)
Thank you for that, have updated list :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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