[MOD] BrummBears ship mods

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L or XL sized transporter for the Crucible Corp
24
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XL sized carrier for the Crucible Corp
25
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M sized drone carrier for the Crucible Corp
12
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M sized transporter for the Crucible Corp
12
5%
X2 Mammoth remake
12
5%
X2 Titan remake
38
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Ebon Hawk
26
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Cowboy Bebop - The Bebop (Ship)
15
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34
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Start with Stations already...
10
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Total votes: 243

MiFoludek
Posts: 64
Joined: Wed, 18. May 11, 21:06
x3tc

Re: [MOD] BrummBears ship mods

Post by MiFoludek » Wed, 13. May 20, 18:39

Anyone vro patch?

Manawydn
Posts: 270
Joined: Sun, 26. Jan 20, 06:54
x4

Re: [MOD] BrummBears ship mods

Post by Manawydn » Thu, 14. May 20, 21:07

MiFoludek wrote:
Wed, 13. May 20, 18:39
Anyone vro patch?
He said he was working on it, but did not give a timeframe. Soon™

BrummBear02
Posts: 308
Joined: Fri, 3. Oct 08, 20:43
x3ap

Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Fri, 15. May 20, 11:54

That ship is from Stargate. And I sadly don't have the time to do that. Sorry.

And yes. I'm working on VRO compatibility. But I'm a very busy man. Or lazy. Pick one.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

BullySan
Posts: 66
Joined: Sat, 26. Aug 06, 17:20
x4

Re: [MOD] BrummBears ship mods

Post by BullySan » Fri, 15. May 20, 19:49

hey BrummBear,
i finde the ship now. After i played the last 2 weaks Foundation, i stoped to play. Resason, i finde out that a new thing isnt always better then the old one. Im back to x3AP. Right now im trying to configure my game perfect with every mod i can finde.
This Argon Schreckfeuer M0 from your shipmode is a awesom ship and i will play this in X3. Igot the files from other mods like the old titAN. also i finde a x2 mod for x3 with this old titan. but yours looks cool in foundation and im sure its also cool in x3. can you give me and tips how can i get the Schreckfeuer M0 from your shipmode in X3 AP? i am not a pro whit modding but i got every tool to do this. soryy for my bad english. i hope you can give me som tips

TCESylver
Posts: 26
Joined: Thu, 13. Dec 18, 12:36

Re: [MOD] BrummBears ship mods

Post by TCESylver » Fri, 15. May 20, 20:09

BrummBear02 wrote:
Fri, 15. May 20, 11:54
That ship is from Stargate. And I sadly don't have the time to do that. Sorry.

And yes. I'm working on VRO compatibility. But I'm a very busy man. Or lazy. Pick one.
the one doesnt exclude the other ;)

BrummBear02
Posts: 308
Joined: Fri, 3. Oct 08, 20:43
x3ap

Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Sat, 16. May 20, 13:55

BullySan wrote:
Fri, 15. May 20, 19:49
hey BrummBear,
i finde the ship now. After i played the last 2 weaks Foundation, i stoped to play. Resason, i finde out that a new thing isnt always better then the old one. Im back to x3AP. Right now im trying to configure my game perfect with every mod i can finde.
This Argon Schreckfeuer M0 from your shipmode is a awesom ship and i will play this in X3. Igot the files from other mods like the old titAN. also i finde a x2 mod for x3 with this old titan. but yours looks cool in foundation and im sure its also cool in x3. can you give me and tips how can i get the Schreckfeuer M0 from your shipmode in X3 AP? i am not a pro whit modding but i got every tool to do this. soryy for my bad english. i hope you can give me som tips

i have no clue about X3 modding. but the ships are in no way compatible and porting them would be a lot of work i guess.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

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KrYcHokE
Posts: 259
Joined: Wed, 2. Dec 15, 13:15
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Re: [MOD] BrummBears ship mods

Post by KrYcHokE » Sat, 16. May 20, 15:45

BrummBear02 wrote:
Sat, 16. May 20, 13:55
i have no clue about X3 modding. but the ships are in no way compatible and porting them would be a lot of work i guess.
Port X3 ships to X Rebirth / X4

BrummBear02
Posts: 308
Joined: Fri, 3. Oct 08, 20:43
x3ap

Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Sat, 16. May 20, 17:08

KrYcHokE wrote:
Sat, 16. May 20, 15:45
BrummBear02 wrote:
Sat, 16. May 20, 13:55
i have no clue about X3 modding. but the ships are in no way compatible and porting them would be a lot of work i guess.
Port X3 ships to X Rebirth / X4
he wants to do it the other way around. x4 to x3 :D
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

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KrYcHokE
Posts: 259
Joined: Wed, 2. Dec 15, 13:15
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Re: [MOD] BrummBears ship mods

Post by KrYcHokE » Sat, 16. May 20, 17:18

BrummBear02 wrote:
Sat, 16. May 20, 17:08
he wants to do it the other way around. x4 to x3 :D
CBJ wrote:
Fri, 27. Jul 18, 16:31
We don't usually mind people porting material from our older games into our newer ones so that they can take advantage of the newer game's additional features, but we do not generally give permission for people to do the reverse. That policy applies in this case too, so the simple answer would be no.

BrummBear02
Posts: 308
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Sun, 5. Jul 20, 04:42

Added the Hound.

Pirate Hound Capital ship
https://www.nexusmods.com/x4foundations ... tab=images
Image
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

LucianDragos
Posts: 39
Joined: Wed, 28. Mar 12, 00:29
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Re: [MOD] BrummBears ship mods

Post by LucianDragos » Sun, 19. Jul 20, 23:20

* cries in 1st world entitlement * Where is my Ebon Hawk?!?!?! j/k j/k :P :P

But in truth it's been a year since anything was said about it, So I really am wondering if any progress was made on her

BTW the Envy and Hound are my favorites so far, Great work! :D

HRHPrincessCedrus
Posts: 2
Joined: Fri, 24. Jul 20, 22:36
x4

Re: [MOD] BrummBears ship mods

Post by HRHPrincessCedrus » Sun, 26. Jul 20, 01:16

Can you make the Jealousy have two more turrets and maybe make a bolt MK3?

BrummBear02
Posts: 308
Joined: Fri, 3. Oct 08, 20:43
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Wed, 29. Jul 20, 22:51

HRHPrincessCedrus wrote:
Sun, 26. Jul 20, 01:16
Can you make the Jealousy have two more turrets and maybe make a bolt MK3?
No. I balanced my ships towards Vanilla and i think most of them are fine. The Jealousy is very well armed with 6 Main guns. If u want it to be OP just copy and paste the weapon connections in the XML files and add to the name of the new connection a "new" and you should get double the weapons.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

BrummBear02
Posts: 308
Joined: Fri, 3. Oct 08, 20:43
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Wed, 29. Jul 20, 22:53

LucianDragos wrote:
Sun, 19. Jul 20, 23:20
* cries in 1st world entitlement * Where is my Ebon Hawk?!?!?! j/k j/k :P :P

But in truth it's been a year since anything was said about it, So I really am wondering if any progress was made on her

BTW the Envy and Hound are my favorites so far, Great work! :D
oh boi. that pile of shit. i didnt continue it since i need custom animations for it. if we someday get the tools ill finish it.

and thanks.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

Sixters
Posts: 22
Joined: Thu, 23. Apr 20, 16:45
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Re: [MOD] BrummBears ship mods

Post by Sixters » Thu, 30. Jul 20, 09:23

I would gladly pay for Nihilius's Ravager or ME's Normandy SR2

your job is amazing

captainradish
Posts: 190
Joined: Sat, 30. Apr 05, 06:09
x4

Re: [MOD] BrummBears ship mods

Post by captainradish » Fri, 31. Jul 20, 00:40

I'd like to see a couple more smaller L-sized ships. I'd like to see the cargo containers stripped off the Veles and turn it into a system patrol craft. In general, I'd like to see a lot more L-sized cargo ships, especially small-fast ones.

Scoob
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Re: [MOD] BrummBears ship mods

Post by Scoob » Wed, 30. Sep 20, 16:36

Hi,

I was directed to this thread from the VRO thread by Shuulo regarding an issue I've encountered. VRO uses your Titan model - excellent work by the way - and I've noticed that ships struggle to dock with it In-Sector. In fact, I've never had one of my ships be able to dock with it, unless I leave the sector beforehand.

Basically, when ships try to dock at the Titan, they approach from the rear of the ship, rather from one side or the other. As such their approach is blocked and they never dock. Once docked - i.e. when I've left the sector and returned - they can undock just fine and fly directly out of the bay. Is this something you can possibly look into?

Cheers,

Scoob.

SolusVagus4544
Posts: 5
Joined: Mon, 22. Feb 21, 22:01

Re: [MOD] BrummBears ship mods

Post by SolusVagus4544 » Fri, 26. Feb 21, 01:33

Shuulo wrote:
Sun, 15. Mar 20, 21:16
Its easy fixable on Brummbears side.
Weapon connections in component files should be updated to allow tags of VRo light and heavy guns, "lgun" and "hgun" respectively, it can be either of them or both, depending how much firepower is required. I suggest to not have all-heavy guns if there are more than 4 of them on ship. It has no impact on vanilla, it will just allow to fit VRO weapons.
e.g. teladi buzzard weapons, note lgun, hgun tags:

Code: Select all

			<connection name="con_weapon_01" tags="weapon small standard missile platformcollision symmetry lgun">
			
	...
			<connection name="con_weapon_02" tags="weapon small standard missile platformcollision symmetry_1 symmetry_left lgun hgun">
	...
	
			<connection name="con_weapon_03" tags="weapon small standard missile platformcollision symmetry_1 symmetry_right  lgun hgun">
	...		
Attempting to get the Koha to work with VRO, ive tried to do what is suggested above to no avail. anyone else tried this or has some advice?

aurumgallente
Posts: 121
Joined: Sun, 14. Jun 20, 14:45
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Re: [MOD] BrummBears ship mods

Post by aurumgallente » Fri, 26. Feb 21, 12:21

Scoob wrote:
Wed, 30. Sep 20, 16:36
Hi,

I was directed to this thread from the VRO thread by Shuulo regarding an issue I've encountered. VRO uses your Titan model - excellent work by the way - and I've noticed that ships struggle to dock with it In-Sector. In fact, I've never had one of my ships be able to dock with it, unless I leave the sector beforehand.

Basically, when ships try to dock at the Titan, they approach from the rear of the ship, rather from one side or the other. As such their approach is blocked and they never dock. Once docked - i.e. when I've left the sector and returned - they can undock just fine and fly directly out of the bay. Is this something you can possibly look into?

Cheers,

Scoob.
Moving up dock areas a little bit could help. AI doesn't like when docking area is at the same level as collision model.

Mike7495
Posts: 22
Joined: Fri, 3. Jul 09, 05:10

Re: [MOD] BrummBears ship mods

Post by Mike7495 » Fri, 12. Mar 21, 22:52

Personally I'd like to see more video tutorials on blender, and ship creating. That said more capital ships would be awesome. :D

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