[MOD] BrummBears ship mods

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Total votes: 243

captainradish
Posts: 190
Joined: Sat, 30. Apr 05, 06:09
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Re: [MOD] BrummBears ship mods

Post by captainradish » Fri, 31. Jul 20, 00:40

I'd like to see a couple more smaller L-sized ships. I'd like to see the cargo containers stripped off the Veles and turn it into a system patrol craft. In general, I'd like to see a lot more L-sized cargo ships, especially small-fast ones.

Scoob
Posts: 10015
Joined: Thu, 27. Feb 03, 22:28
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Re: [MOD] BrummBears ship mods

Post by Scoob » Wed, 30. Sep 20, 16:36

Hi,

I was directed to this thread from the VRO thread by Shuulo regarding an issue I've encountered. VRO uses your Titan model - excellent work by the way - and I've noticed that ships struggle to dock with it In-Sector. In fact, I've never had one of my ships be able to dock with it, unless I leave the sector beforehand.

Basically, when ships try to dock at the Titan, they approach from the rear of the ship, rather from one side or the other. As such their approach is blocked and they never dock. Once docked - i.e. when I've left the sector and returned - they can undock just fine and fly directly out of the bay. Is this something you can possibly look into?

Cheers,

Scoob.

SolusVagus4544
Posts: 5
Joined: Mon, 22. Feb 21, 22:01

Re: [MOD] BrummBears ship mods

Post by SolusVagus4544 » Fri, 26. Feb 21, 01:33

Shuulo wrote:
Sun, 15. Mar 20, 21:16
Its easy fixable on Brummbears side.
Weapon connections in component files should be updated to allow tags of VRo light and heavy guns, "lgun" and "hgun" respectively, it can be either of them or both, depending how much firepower is required. I suggest to not have all-heavy guns if there are more than 4 of them on ship. It has no impact on vanilla, it will just allow to fit VRO weapons.
e.g. teladi buzzard weapons, note lgun, hgun tags:

Code: Select all

			<connection name="con_weapon_01" tags="weapon small standard missile platformcollision symmetry lgun">
			
	...
			<connection name="con_weapon_02" tags="weapon small standard missile platformcollision symmetry_1 symmetry_left lgun hgun">
	...
	
			<connection name="con_weapon_03" tags="weapon small standard missile platformcollision symmetry_1 symmetry_right  lgun hgun">
	...		
Attempting to get the Koha to work with VRO, ive tried to do what is suggested above to no avail. anyone else tried this or has some advice?

aurumgallente
Posts: 121
Joined: Sun, 14. Jun 20, 14:45
x4

Re: [MOD] BrummBears ship mods

Post by aurumgallente » Fri, 26. Feb 21, 12:21

Scoob wrote:
Wed, 30. Sep 20, 16:36
Hi,

I was directed to this thread from the VRO thread by Shuulo regarding an issue I've encountered. VRO uses your Titan model - excellent work by the way - and I've noticed that ships struggle to dock with it In-Sector. In fact, I've never had one of my ships be able to dock with it, unless I leave the sector beforehand.

Basically, when ships try to dock at the Titan, they approach from the rear of the ship, rather from one side or the other. As such their approach is blocked and they never dock. Once docked - i.e. when I've left the sector and returned - they can undock just fine and fly directly out of the bay. Is this something you can possibly look into?

Cheers,

Scoob.
Moving up dock areas a little bit could help. AI doesn't like when docking area is at the same level as collision model.

Mike7495
Posts: 22
Joined: Fri, 3. Jul 09, 05:10

Re: [MOD] BrummBears ship mods

Post by Mike7495 » Fri, 12. Mar 21, 22:52

Personally I'd like to see more video tutorials on blender, and ship creating. That said more capital ships would be awesome. :D

BrummBear02
Posts: 308
Joined: Fri, 3. Oct 08, 20:43
x3ap

Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Wed, 3. Aug 22, 12:03

added the Terran Tachi. A S fighter i made for myself as an op player ship
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

BrummBear02
Posts: 308
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Wed, 31. Aug 22, 01:54

added the Teladi Roc Superfreighter.

Wanted to make a video about it. Failed. Maybe next time.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

user1679
Posts: 784
Joined: Fri, 20. Jul 18, 23:20

Re: [MOD] BrummBears ship mods

Post by user1679 » Wed, 31. Aug 22, 09:05

Do the stats on these ships scale with VRO?

BrummBear02
Posts: 308
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Wed, 31. Aug 22, 17:16

Scale? No. Some work with VRO or have a compatibility patch. Some are even included in VRO afaik. but on the VRO wiki is an explanation what you have to do to make the ship work so you can do that yourself.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

user1679
Posts: 784
Joined: Fri, 20. Jul 18, 23:20

Re: [MOD] BrummBears ship mods

Post by user1679 » Thu, 1. Sep 22, 03:23

BrummBear02 wrote:
Wed, 31. Aug 22, 17:16
Scale? No. Some work with VRO or have a compatibility patch. Some are even included in VRO afaik. but on the VRO wiki is an explanation what you have to do to make the ship work so you can do that yourself.
Thanks. I wasn't sure if VRO had the ability to generically increase stats on all ships.

BrummBear02
Posts: 308
Joined: Fri, 3. Oct 08, 20:43
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Fri, 23. Sep 22, 22:12

Added the argon satyr.
wanted to make it not look like a mod ship. Failed.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

|K.O.S.H.
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Re: [MOD] BrummBears ship mods

Post by |K.O.S.H. » Sat, 24. Sep 22, 13:46

Satyr is awesome, love it!

I found 4 issues so far.
1. Crew is too high, compared to other ships
2. The layer logo on the left is mirrored
3. Color problems at the front. Try Terran paint mods, and the red parts are purple
4. Cockpit is colored outside (maybe on purpose?)
Wing Commander Mod - German Topic
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|K.O.S.H.
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Re: [MOD] BrummBears ship mods

Post by |K.O.S.H. » Sun, 25. Sep 22, 09:56

Also the name "Satyr" seems "hardcoded" instad of the ships code
Wing Commander Mod - German Topic
06.07.11 - v1.1 RELEASED!

BrummBear02
Posts: 308
Joined: Fri, 3. Oct 08, 20:43
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Sun, 2. Oct 22, 21:26

I tuned down the crew a bit to be more in line with vanilla ships but at 48 its still a good portion above average
it seems like i cant flip the logo.. we gotta live with this one ^^ but i also would never have noticed that.
yea the color thing on the front was a left over from testing colouring the hull and simultaniously having it as paint mod area. fixed that.
4. Cockpit is colored outside (maybe on purpose?) - i dont get what you mean by that. cockpit looks fine to me? aside from the pole sticking in it. but i chose to ignore that since its not part of the collision.
also yes, the "Satyr" writing is hardcoded. we cant keep dynamic tailnumbers after converting afaik. so i cant fix that.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

BrummBear02
Posts: 308
Joined: Fri, 3. Oct 08, 20:43
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Tue, 4. Oct 22, 22:01

Added the Split Hippopotamus Superfreighter

feedback plx
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

BrummBear02
Posts: 308
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Mon, 10. Oct 22, 00:02

added the Split Wolf Mk2 Heavy fighter.

as always: feedback is appreaciated
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

|K.O.S.H.
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Re: [MOD] BrummBears ship mods

Post by |K.O.S.H. » Tue, 11. Oct 22, 08:59

Looks like a chimera with strechted front, right?
Wing Commander Mod - German Topic
06.07.11 - v1.1 RELEASED!

Halpog
Posts: 432
Joined: Sat, 13. Feb 21, 14:09
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Re: [MOD] Split Raptor M2, Wolf M3 and Argon Koha M3

Post by Halpog » Tue, 11. Oct 22, 22:54

BrummBear02 wrote:
Tue, 19. Feb 19, 02:44
Updated with the new Split M3 i made <3
like always awesome ships , and awesome work
just .. right now .. iam doomed .. dunno what to fly :P tachi or wolf :P

BrummBear02
Posts: 308
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Wed, 12. Oct 22, 19:48

|K.O.S.H. wrote:
Tue, 11. Oct 22, 08:59
Looks like a chimera with strechted front, right?
not exactly. the middle section is a mix of something i made myself and the split scout. the "wings" are from the chimera but longer. i plan to make it more unique with time but for now the chimera rip off has to do
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

|K.O.S.H.
Posts: 3724
Joined: Fri, 19. Dec 03, 10:36
x3tc

Re: [MOD] BrummBears ship mods

Post by |K.O.S.H. » Thu, 13. Oct 22, 07:51

BrummBear02 wrote:
Wed, 12. Oct 22, 19:48
|K.O.S.H. wrote:
Tue, 11. Oct 22, 08:59
Looks like a chimera with strechted front, right?
not exactly. the middle section is a mix of something i made myself and the split scout. the "wings" are from the chimera but longer. i plan to make it more unique with time but for now the chimera rip off has to do
Its also very cool(and realistic), when ships look a bit similar.
So you can say teh Wolf is a bigger version of teh chimera.
Wing Commander Mod - German Topic
06.07.11 - v1.1 RELEASED!

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