[MOD] Variety and Rebalance Overhaul (VRO) 4.x

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Scoob
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Scoob » Sun, 30. Jan 22, 00:26

Shuulo wrote:
Sun, 30. Jan 22, 00:10
I remember from that Bernd mentioned on interview that large wrecks will be recyclable with special XL salvage ship that will come in DLC, it will cut them into blocks. So I will only update the DLC assets for now, and we will see how easy it is to add such ships
That's cool, I missed that comment from Bernd. So, not all aspects will be available unless you have the DLC too. Good to know. Was gonna get it regardless though.

magitsu
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by magitsu » Fri, 25. Feb 22, 12:33

Heads up, shuulo posted an hour ago on Reddit that VRO update won't be instant with the DLC release.
Because shuulo is from Ukraine and had to evacuate.
https://www.reddit.com/r/X4Foundations/ ... e_delayed/

EmeraldFlint
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by EmeraldFlint » Sat, 26. Feb 22, 10:36

magitsu wrote:
Fri, 25. Feb 22, 12:33
Heads up, shuulo posted an hour ago on Reddit that VRO update won't be instant with the DLC release.
Because shuulo is from Ukraine and had to evacuate.
https://www.reddit.com/r/X4Foundations/ ... e_delayed/
Goodspeed and good luck

Scoob
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Scoob » Mon, 28. Feb 22, 00:37

magitsu wrote:
Fri, 25. Feb 22, 12:33
Heads up, shuulo posted an hour ago on Reddit that VRO update won't be instant with the DLC release.
Because shuulo is from Ukraine and had to evacuate.
https://www.reddit.com/r/X4Foundations/ ... e_delayed/
Thanks for sharing this magitsu. I don't have a reddit account - very much a read-only person in that regard - so I was totally unaware of this. Stay safe Shuulo!

Alewx
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Alewx » Tue, 15. Mar 22, 14:09

magitsu wrote:
Fri, 25. Feb 22, 12:33
Heads up, shuulo posted an hour ago on Reddit that VRO update won't be instant with the DLC release.
Because shuulo is from Ukraine and had to evacuate.
https://www.reddit.com/r/X4Foundations/ ... e_delayed/
yep huge thanks for pointing at this.
Really the best hopes for Shuulo.
I7 9900k 4GHz
RTX 3080TI
32GB Corsair
Win10 64bit

But now on a freaking fast SSD aber immernoch ziemlich lahm beim laden :(

Halpog
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Halpog » Tue, 15. Mar 22, 15:37

Alewx wrote:
Tue, 15. Mar 22, 14:09
magitsu wrote:
Fri, 25. Feb 22, 12:33
Heads up, shuulo posted an hour ago on Reddit that VRO update won't be instant with the DLC release.
Because shuulo is from Ukraine and had to evacuate.
https://www.reddit.com/r/X4Foundations/ ... e_delayed/
yep huge thanks for pointing at this.
Really the best hopes for Shuulo.
**** shit ..... didnt know that.. hope he and his family is ok

magitsu
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by magitsu » Tue, 15. Mar 22, 19:33

He's been posting at vro discord lately (also within last 24 hours), so at least there's that.

friznit1
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by friznit1 » Wed, 16. Mar 22, 09:04

He has a version of VRO pinned on his Discord channel that works in 5.0 but does not yet support the DLC, so you can at least continue your old saves with the DLC disabled for now.

Eukatae
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Eukatae » Wed, 16. Mar 22, 17:18

friznit1 wrote:
Wed, 16. Mar 22, 09:04
He has a version of VRO pinned on his Discord channel that works in 5.0 but does not yet support the DLC, so you can at least continue your old saves with the DLC disabled for now.
Any chance you could share that link from Discord here? For those of us that don't use Discord.

Kemelvor
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Kemelvor » Sun, 20. Mar 22, 12:25

Shuulo uploaded a version compatible with ToA :
https://www.reddit.com/r/X4Foundations/ ... r_toa_dlc/

Alewx
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Alewx » Sun, 20. Mar 22, 15:54

Can someone thank the 3 ppl he mentioned there in the reddit. That is really appreciated especially in shuulo's situation.
I7 9900k 4GHz
RTX 3080TI
32GB Corsair
Win10 64bit

But now on a freaking fast SSD aber immernoch ziemlich lahm beim laden :(

Aranov
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Aranov » Mon, 21. Mar 22, 13:20

Hate to ask considering the circumstances, but I'm having a problem with VRO on 5.0 and I'm at my wits end.

Namely, For most ships I can't access shield groups in the ship equipment mod interface. Causes the UI to crash.
Only error I've found in the debug log that isn't .sig errors is
Spoiler
Show
[General] 3533.78 ======================================
[=ERROR=] 3533.78 Error while executing onEvent script for event: onClick.
Errormessage: P:\SVN\temp\menu_ship_configuration.lua:5829: attempt to concatenate a nil value
[General] 3533.78 ======================================
Some ships do work however. Two examples I have is the "Odysseus E" (Doesn't work with ship modding) and the "Helios E" (Does work)
Tested with most other mods disabled, on a new save still doesn't work.
Only other mods where Rise of Orissan Raider, XR Ship pack (Ships from these mods suffer the same problems) and a ship testing game start.
More just asking here if others have this problem, I'm not thinking equipment mods are commonly used.

friznit1
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by friznit1 » Mon, 21. Mar 22, 22:37

Aranov wrote:
Mon, 21. Mar 22, 13:20
Hate to ask considering the circumstances, but I'm having a problem with VRO on 5.0 and I'm at my wits end.

Namely, For most ships I can't access shield groups in the ship equipment mod interface. Causes the UI to crash.
Only error I've found in the debug log that isn't .sig errors is
Spoiler
Show
[General] 3533.78 ======================================
[=ERROR=] 3533.78 Error while executing onEvent script for event: onClick.
Errormessage: P:\SVN\temp\menu_ship_configuration.lua:5829: attempt to concatenate a nil value
[General] 3533.78 ======================================
Some ships do work however. Two examples I have is the "Odysseus E" (Doesn't work with ship modding) and the "Helios E" (Does work)
Tested with most other mods disabled, on a new save still doesn't work.
Only other mods where Rise of Orissan Raider, XR Ship pack (Ships from these mods suffer the same problems) and a ship testing game start.
More just asking here if others have this problem, I'm not thinking equipment mods are commonly used.
Yes, it's a known issue. Seems to only effect some ships though. You can Escape out of the menu and just avoid shield mods for the time being.

DeadAirRT
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by DeadAirRT » Tue, 22. Mar 22, 03:40

friznit1 wrote:
Mon, 21. Mar 22, 22:37
Aranov wrote:
Mon, 21. Mar 22, 13:20
Hate to ask considering the circumstances, but I'm having a problem with VRO on 5.0 and I'm at my wits end.

Namely, For most ships I can't access shield groups in the ship equipment mod interface. Causes the UI to crash.
Only error I've found in the debug log that isn't .sig errors is
Spoiler
Show
[General] 3533.78 ======================================
[=ERROR=] 3533.78 Error while executing onEvent script for event: onClick.
Errormessage: P:\SVN\temp\menu_ship_configuration.lua:5829: attempt to concatenate a nil value
[General] 3533.78 ======================================
Some ships do work however. Two examples I have is the "Odysseus E" (Doesn't work with ship modding) and the "Helios E" (Does work)
Tested with most other mods disabled, on a new save still doesn't work.
Only other mods where Rise of Orissan Raider, XR Ship pack (Ships from these mods suffer the same problems) and a ship testing game start.
More just asking here if others have this problem, I'm not thinking equipment mods are commonly used.
Yes, it's a known issue. Seems to only effect some ships though. You can Escape out of the menu and just avoid shield mods for the time being.
If i can get more info on this, i can get a fix to shuulo

friznit1
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by friznit1 » Tue, 22. Mar 22, 09:10

I'm guessing it's related to this error. Repro: go to modification console for XL e.g. asgard and select shields.

Code: Select all

 Error while executing onEvent script for event: onClick.
Errormessage: P:\SVN\temp\menu_ship_configuration.lua:5829: attempt to concatenate a nil value into console

Berni
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Berni » Tue, 22. Mar 22, 10:34

DeadAirRT wrote:
Tue, 22. Mar 22, 03:40

If i can get more info on this, i can get a fix to shuulo
would some examples help? like ships where shield mods are working and where not?

DeadAirRT
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by DeadAirRT » Tue, 22. Mar 22, 16:31

Berni wrote:
Tue, 22. Mar 22, 10:34
DeadAirRT wrote:
Tue, 22. Mar 22, 03:40

If i can get more info on this, i can get a fix to shuulo
would some examples help? like ships where shield mods are working and where not?
Yes very much. Basically it might be an inconsistency between some small parts of code so knowing what i need to compare before hand would expedite the process if my first thought ends up correct.

Aranov
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Aranov » Tue, 22. Mar 22, 18:37

Posting the same thing I put in bug reports on the discord:
May have a breakthrough! and it may be Egosoft's god damn fault.
For those with this issue, check if the ishield shows in the equip mod menu for the ships that work. if not, that to me means ALL ishields are "breaking" the mod menu.
The reason some ships work is their ishield is not setup right, thus, doesn't show in the mod menu.
How did Ego cause this? I added group="group_ishield" to the ishield connections on the test ships and everything worked fine for equip mods.
It seems the can be only ONE ungrouped shield type per ship, other wise equip mod menu breaks. And ofc this "fix" breaks the shipyard equip menu, meaning you can't add ishields or turrets.

EDIT: tested adding a group to the vanilla ungrouped shields. ONLY if the ishields are grouped do they work.
Edit 2: Loaded up my 4.20 no steam install, few corrections. ishields did not show on the modding screen back then. The Helios E for example is correct in its function. For some reason, the equip mod ui wants to now show the ishields for some ships, such as the Triton, which breaks said ui as it seems only one ungrouped shield type can be used by that ui.

Berni
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Berni » Tue, 22. Mar 22, 23:36

DeadAirRT wrote:
Tue, 22. Mar 22, 16:31

Yes very much. Basically it might be an inconsistency between some small parts of code so knowing what i need to compare before hand would expedite the process if my first thought ends up correct.
Okay, here a few examples from my current (5.0) game:

working:
- Boann | Sulaco | Katana | Gorgon


not working:
- Nomad | Millenium | Mammoth | Syn | Rattlesnake | Makhaira

Warnoise
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Joined: Mon, 7. Mar 16, 23:47

Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Warnoise » Tue, 29. Mar 22, 15:58

How to beat xenon I in this mod?

Xenon sent like 3 xenon It's and 3 xenon Q and holy shit they melt anything that comes withing 20km.

The I here is extremely powerful, I am now at a loss at how to deal with this invasion that somehow managed to cross like half of the Galaxy to my newly acquired sector

Also, it's just my opinion but I think destroyer weapons should outrange xenon L pulse and laser Obliterator turrets.

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