[Mod] Weapon Pack

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Max Bain
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Re: [Mod] Weapon Pack

Post by Max Bain » Fri, 12. Jun 20, 23:25

RayF wrote:
Fri, 12. Jun 20, 22:06
Max,
its a great mod,
but i do have a request if i may.

I am not using vro mod (yet!) and the turrets are way toooo powerful. my raddlesnake just decimated a xenon I and xenon K in just 2-3 mins. not fair :)

i cant ask you to make another nurfed version,
so,
can you please tell me what to change to make the damage like half of what the current values are?

many thanks.
Hi,

glad you like it.
Im sorry that I only offer the VRO version, but I have already too many mods that I have to support and I want to give as good support to all my mods as possible.

If you want to lower the damage that is very easy. You need to extract the .cat files if you downloaded the mod from steam with the XR Cat tool from Egosoft or you download the mod from Nexus which comes extracted already.
After that you go to this folder:

Code: Select all

WeaponPack\assets\fx\weaponfx\macros
In these macros you will find the damage values for all weapons in this mod.
Just lower the damage, rate of fire or reduce the range to your liking.

I think that you dont even need to pack the file back to a .cat version to play the mod (Windows 7 is an exception I believe).

Enjoy!
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

RayF
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Re: [Mod] Weapon Pack

Post by RayF » Sat, 13. Jun 20, 20:16

Many thanks Max,
will change the damage and ranges..

Also,
I think there is something weird going on with one of your M turrets..dont remember exactly which one, but it is classified as a M turret and in encyclopedia it shows as an L and even when you install it on a M turret it says "L turret" even though its an M turret..dont know if that was intended..take a look if you have the time..

Max Bain
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Re: [Mod] Weapon Pack

Post by Max Bain » Sat, 13. Jun 20, 21:27

There is one turret that is an M turret but only fits on L ships (I think its the M Plasma Artillery but not 100% sure). This is intended or do you mean something else? If you can tell me the exact turret I can have a look at it and see if its correct or not.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

RPINerd
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Re: [Mod] Weapon Pack

Post by RPINerd » Sat, 13. Jun 20, 22:28

Max Bain wrote:
Sat, 13. Jun 20, 21:27
There is one turret that is an M turret but only fits on L ships (I think its the M Plasma Artillery but not 100% sure). This is intended or do you mean something else? If you can tell me the exact turret I can have a look at it and see if its correct or not.
There are several that are like this, I believe the same is true with the 280mm autocannon. They're M turrets but are only for use on L ships. Somewhere on one of the mod pages (probably on nexus) the reasoning behind this is explained but I can't remember exactly what it was off the top of my head.

RayF
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Re: [Mod] Weapon Pack

Post by RayF » Sat, 13. Jun 20, 23:17

Max Bain wrote:
Sat, 13. Jun 20, 21:27
There is one turret that is an M turret but only fits on L ships (I think its the M Plasma Artillery but not 100% sure). This is intended or do you mean something else? If you can tell me the exact turret I can have a look at it and see if its correct or not.
No i think thats not it.

You have 3 Medium turrets. Out of the 3 I can only fit the 280mm canon on my Dragon. I think this is what you intended.
The weird one in the Argon M rapid fire something..Only the ARG . this does not happen with the SPL ( I think! )

In the encyclopedia there are two ARG L rapid fire weapons, (for some reason)
and when you fit one on an L ship, instead of saying "ARG M Rapid fire ..." it says "ARG L rapid fire..."

i am not sure whats going on there..I hope I make some sense..

Max Bain
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Re: [Mod] Weapon Pack

Post by Max Bain » Sun, 14. Jun 20, 23:08

I just uploaded a new version with many changes.

I also added argon Quad Pulse Laser Cutter:

https://steamuserimages-a.akamaihd.net/ ... 1F9B76EBB/
Last edited by Terre on Sun, 11. Apr 21, 08:00, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

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Drewgamer
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Re: [Mod] Weapon Pack

Post by Drewgamer » Mon, 15. Jun 20, 06:16

Awesome, thanks for the update and the work you've been doing on this. Can't wait to give it a go :)
Check out my mod Crystal Rarities

Max Bain
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Re: [Mod] Weapon Pack

Post by Max Bain » Sat, 10. Apr 21, 19:05

Showcase of new terran weapons coming in the next version:

https://www.youtube.com/watch?v=1PppeTUJwCY
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

o-papaya-o
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Re: [Mod] Weapon Pack

Post by o-papaya-o » Sun, 11. Apr 21, 11:49

Hi, I think the 1.1.7 version on Nexus is not good because it is only 1.8MB instead of 4MB. I'm also trying to translate it into French and I see that there is only the
- Large / Medium Plasma Artillery
- Intimidator
- Rapid Plasma Cannon
- 280mm Autocannon
C’est en voyant un moustique se poser sur ses coui**** que l’on s’aperçoit qu’on ne peut pas régler tous les problèmes par la violence.

Max Bain
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Re: [Mod] Weapon Pack

Post by Max Bain » Sun, 11. Apr 21, 12:03

o-papaya-o wrote:
Sun, 11. Apr 21, 11:49
Hi, I think the 1.1.7 version on Nexus is not good because it is only 1.8MB instead of 4MB. I'm also trying to translate it into French and I see that there is only the
- Large / Medium Plasma Artillery
- Intimidator
- Rapid Plasma Cannon
- 280mm Autocannon
The file size is OK, the mod is not very large and it is compressed.
But what do you mean there are just these 4 weapons? Are you talking about the text file? The weapons in game? Keep in mind that not each race/faction has all weapons available.

I will (hopefully) soon upload the new version with terran weapons.
Maybe you can use this file https://www.dropbox.com/s/8zb3kcts5ux82e2/0001.xml?dl=0 to create the frensh translation? If you can send it to me within the next hours, I could put the frensh translation into it with the next update.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

o-papaya-o
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Re: [Mod] Weapon Pack

Post by o-papaya-o » Sun, 11. Apr 21, 12:30

Max Bain wrote:
Sun, 11. Apr 21, 12:03
o-papaya-o wrote:
Sun, 11. Apr 21, 11:49
Hi, I think the 1.1.7 version on Nexus is not good because it is only 1.8MB instead of 4MB. I'm also trying to translate it into French and I see that there is only the
- Large / Medium Plasma Artillery
- Intimidator
- Rapid Plasma Cannon
- 280mm Autocannon
The file size is OK, the mod is not very large and it is compressed.
But what do you mean there are just these 4 weapons? Are you talking about the text file? The weapons in game? Keep in mind that not each race/faction has all weapons available.

I will (hopefully) soon upload the new version with terran weapons.
Maybe you can use this file https://www.dropbox.com/s/8zb3kcts5ux82e2/0001.xml?dl=0 to create the frensh translation? If you can send it to me within the next hours, I could put the frensh translation into it with the next update.
yes, the text files have that it is four weapons in version 1.1.7 while in version 1.1.6 there is in addition
- Quad Pulse Beam
- Pulse Beam
- Proton Autocannon
C’est en voyant un moustique se poser sur ses coui**** que l’on s’aperçoit qu’on ne peut pas régler tous les problèmes par la violence.

Max Bain
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Joined: Wed, 27. Jun 18, 19:05
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Re: [Mod] Weapon Pack

Post by Max Bain » Sun, 11. Apr 21, 12:33

o-papaya-o wrote:
Sun, 11. Apr 21, 12:30
Max Bain wrote:
Sun, 11. Apr 21, 12:03
o-papaya-o wrote:
Sun, 11. Apr 21, 11:49
Hi, I think the 1.1.7 version on Nexus is not good because it is only 1.8MB instead of 4MB. I'm also trying to translate it into French and I see that there is only the
- Large / Medium Plasma Artillery
- Intimidator
- Rapid Plasma Cannon
- 280mm Autocannon
The file size is OK, the mod is not very large and it is compressed.
But what do you mean there are just these 4 weapons? Are you talking about the text file? The weapons in game? Keep in mind that not each race/faction has all weapons available.

I will (hopefully) soon upload the new version with terran weapons.
Maybe you can use this file https://www.dropbox.com/s/8zb3kcts5ux82e2/0001.xml?dl=0 to create the frensh translation? If you can send it to me within the next hours, I could put the frensh translation into it with the next update.
yes, the text files have that it is four weapons in version 1.1.7 while in version 1.1.6 there is in addition
- Quad Pulse Beam
- Pulse Beam
- Proton Autocannon
Ok strange. But it should be fixed with the next version anyway.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

o-papaya-o
Posts: 42
Joined: Sun, 29. Mar 09, 11:53
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Re: [Mod] Weapon Pack

Post by o-papaya-o » Sun, 11. Apr 21, 12:39

Max Bain wrote:
Sun, 11. Apr 21, 12:33
o-papaya-o wrote:
Sun, 11. Apr 21, 12:30
Max Bain wrote:
Sun, 11. Apr 21, 12:03


The file size is OK, the mod is not very large and it is compressed.
But what do you mean there are just these 4 weapons? Are you talking about the text file? The weapons in game? Keep in mind that not each race/faction has all weapons available.

I will (hopefully) soon upload the new version with terran weapons.
Maybe you can use this file https://www.dropbox.com/s/8zb3kcts5ux82e2/0001.xml?dl=0 to create the frensh translation? If you can send it to me within the next hours, I could put the frensh translation into it with the next update.
yes, the text files have that it is four weapons in version 1.1.7 while in version 1.1.6 there is in addition
- Quad Pulse Beam
- Pulse Beam
- Proton Autocannon
Ok strange. But it should be fixed with the next version anyway.
Ok I'll translate this and send it to you on discord give me your discord in PM
C’est en voyant un moustique se poser sur ses coui**** que l’on s’aperçoit qu’on ne peut pas régler tous les problèmes par la violence.

Max Bain
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Re: [Mod] Weapon Pack

Post by Max Bain » Sun, 11. Apr 21, 15:43

1.1.8
  • added frensh translation (thanks to Papaya!)
  • added terran S weapon Impulse Gatling Cannon
  • added terran M weapon Impulse Blaster
  • added terran M turret Tachyon Blaster
  • added terran L weapon Tachyon Cannon
  • added terran L turret Multiphase Cannon
  • fixed some text bugs
  • changed sound for proton autocannon weapon
  • improved visuals for proton autocannon bullet
  • reduced DPS of rapid plasma weapons
  • increased medium plasma artillery price
  • adjusted margins of some weapons (they should be closer to 400% now)
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

mauley
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Re: [Mod] Weapon Pack

Post by mauley » Sun, 25. Apr 21, 16:33

I really want to use this too ad more weaoon variety to my game but I do not run VRO so is it still worth picking up if I am playing Vanilla?

Max Bain
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Re: [Mod] Weapon Pack

Post by Max Bain » Mon, 26. Apr 21, 13:20

mauley wrote:
Sun, 25. Apr 21, 16:33
I really want to use this too ad more weaoon variety to my game but I do not run VRO so is it still worth picking up if I am playing Vanilla?
It will definitely bring some overpowered turrets into your game. However, the AI also uses these, so it is not a "I win" button. But for example ranges of all of the weapons from this pack are higher than most weapons from vanilla. They also cost more but still, I would say they are a bit overpowered.
But I have no real vanilla game experience with this mod, so you better try it out yourself and make a save before maybe?
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

MHDriver
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Re: [Mod] Weapon Pack

Post by MHDriver » Tue, 27. Apr 21, 00:41

This is a great weapon mod pack but as someone who plays with a headset all the time I had to go in and edit the sound files as they were blowing my ears out especially the Intimidator.

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alexalsp
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Re: [Mod] Weapon Pack

Post by alexalsp » Tue, 23. Nov 21, 16:30

How does this mod work with game versions 4.1 - 4.2?

RedEyedRaven
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Re: [Mod] Weapon Pack

Post by RedEyedRaven » Wed, 1. Dec 21, 04:14

Been using it since 3.30, now on 4.10. I didn't have any issues.
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Warnoise
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Re: [Mod] Weapon Pack

Post by Warnoise » Wed, 30. Mar 22, 03:18

Hi I'm playing a vro game, I have a couple of questions:

1-can I install this in an ongoing vro game?
2-If I install in an ongoing game, will the ai also equip the new weapons?

Thanks

Edit: I installed the mod in ongoing game where paranoid were united and became one. It seems that only them don't get the weapons in this pack

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