I.C.E. has taken over this project. I don't play X4 enough to keep it maintained to a level I'm satisfied with.
Confirmed compatible with 3.x - 4.x
Savegame friendly (adding and removal)
https://www.nexusmods.com/x4foundations/mods/453/
https://steamcommunity.com/sharedfiles/ ... 2069655173
UNSTABLE NIGHTLY VERSIONS - https://github.com/shibdib/X4Mods/
Description
This mod adds a new default behavior "Reaction Force". This unit will patrol/protect an area and also respond to assist ships in need.
Features
- Set a ship as "Reaction Force" and it will respond to your ships and stations within it's range that come under attack.
- When nothing is in need of help, the reaction force will either patrol the system set as its home/protect the station set as its home/or dock and wait.
Code: Select all
2.0.2
- T-Files Added
- German translation provided by LeLeon
2.0.1
- Fixes a range check issue causing ships to respond far away if set to patrol sectors
- Adds a check to cancel a response if a ship moves out of range
2.0
- Subordinates now correctly set their order as reaction force
- Response has been tweaked to more aggressively attack the offending ships
- Ships correctly dock
- Dock while idle now has a purpose even if you're not assigned to a station. Ships will now dock and wait on commander ships.
- Reaction forces assigned to stations now get set as station subordinates (Cleans up your asset list)
- Added a toggle to respond to in system distress beacons or not.
- Ships will always respond to combat in system regardless of if it breaks the damage threshold or if they're set to respond to that type of combat.
- Example usage, large slow reaction force you want to respond if your stations get attacked but not ships because gate travel takes forever. Disable ship response and they will only respond to stations in range AND ships in their sector.
- Ships no longer respond to drones taking damage.
- Responding may reward XP.
- Order will auto refresh if loaded as an outdated version.