I just felt I had to post here just to say a big thank you for X4RSGE. Now I had been keeping an eye on the mod, and have been using xpan and a bunch of other mods, but the vanilla game just wasn't doing it for me. I wasn't convinced with a packed galaxy with everyone treading on each others feet, all close and life made easy going from one side of the known galaxy to the other in a few quick jumps. Then I tried this mod.
Wow! How things changed, and after experimenting with several new starts I think I have gotten it right. Anyone sitting on the fence about this mod, make a copy of all your mods you are using right now and save them somewhere, then prepare yourself for something completely different on par with a galaxy that feels very similar to Elite Dangerous for sheer scale. Luckily my big thing is exploration and boy does this mod check all the boxes.
If you got any custom ships (I have several I use) you will need to adjust their physics with their counterparts in REM. You will need REM and I'll get to that in a moment or it's going to take you half an hours to pass through a system (some of them) on travel mode alone, you will need REM, the author explains this is a 3 part mod. You will need (all the ai too) REM or there's going to be problems.
So what do you need?
These are the mods you need from this page:
https://www.nexusmods.com/x4foundations ... ?tab=files
"STARS Background and Planets"
"XRSGE Ultimate"
Then hop over to this page:
https://www.nexusmods.com/x4foundations ... ?tab=files
and download "REM"
Due to the huge systems, you'll notice every 5 minutes or so the game spawns Xenon in front of you, so finally to get past this go to this page:
https://www.nexusmods.com/x4foundations/mods/333
download "Encounters"
Encounters changes the Xenon spawns into something a bit more immersive, read the info, but it will get rid of the game engine code spawning Xenons leaving them in their home systems where they belong
Most of you other fav mods will work, the only mods that will be affected are other mods adding new systems. "Horizons" is meant to be compatible but you won't really need it trust me.
If you like to start Argon (which I do) my advice is a custom game start in Black Hole Sun: Planet Styx. Reason behind this is it will be familiar with access to a wharf and many stations.
Start how you like, I usually up my faction relations to 10 with Argon (I don't want to cheat too much, yet again, this mod completely tames even the cheat engine. So you can dock and buy ships, if you don't use REM (It's really great once you get used to it and like I mentioned the ai will need it too) prepare for something completely different and expansive, the work that has gone into this imho underrated mod oozes love and care, you gotta think out of the box and not expect things handed to you and it's an absolute must for explorers out there.
If you use the cheat mod I absolutely recommend opening up all the systems, it will blow you away to actually see the glorious and beautiful map. You are now in a "real" galaxy, no more faking it.
I tip my hat to the author, this is something I was always trying to strive towards, adding xpan, horizons et al, but this is the real deal.
Issues I noticed:
There's a couple of issues to take into consideration, with REM the ai can have problems docking, don't get me wrong, they will eventually dock, but they try and Leroy Jenkins it and if they miss they will be travelling away from the station backwards while furiously attempting to boost to a halt. This is correct, but is probably going to cost precious time that will probably affect the market.
Market crashing? Could be something other than the ai, I don't know I had the markets crash twice in a 6 hours period.
REM is going to take some getting used to, you can pretty quickly take into account the new physics for travel, whereas a small Vanguard Scout could probably only travel at 600 m/s now the top speed is 6000, boost on top and you'll be going faster and travel mod tops out somewhere between 12k m/s - 14k m/s and this is with flight assist on, so here's a tip.
When you get about 2000km out shut down the engines, Flight assist on. At about 300km if your still going too fast, turn the ship 180 and BOOST baby!!!! You are going to need to stop and gently coast into the docking bay.
That's about it, a BIG BIG thank you to Realspace I hope to see more but as it stands, this has so far been an amazing experience.