In xrsge 6 Evolution I was more accurate on the 'realism' side. Gas giant's low orbits could be reached only through superhighways (whose gate would still be sucked by gravity btw). No stations in the low orbit so on.
Let's face it, everything in this game makes no sense, even the other planets should attract stations, everything is static but that also makes no sense. Gates are static and should orbit at a distance, so in Evolution I had put them all far from any planet (still superhighways would crash down). Stations are static, they'd have to orbit very fast and turn around a planet several times.
Planets are static! The sun is always there (btw x4 brings the heritage of x2/3 where sun flares light through the planet, so you can't even put them behind). Even big asteroids don't cover the suns. The backgrounds should also "move", relatively. There are some animated moons in some sectors, at least. And...should we talk about asteroid fields at low orbit??
The whole game has to be taken with a big big suspension of disbelief
The more realism you add, the less playable and spectacular it becoms. If you tried the first versions of my other mod REM, with high speeds and inertia, you know what I mean: x4 can not be a simulator
Planets in X have always been cosmetic, not part of the game. Realism could be fun if used for gameplay. Imagine a mission where you have to fly down low orbit of gas giant and have massive gravity waves, tempests etc. That kind of game would revolve around the player. Economy simulation somehow conflicts with that kind of gaming.
Anyway if that gasgiant disturbs your immersion so much, moving it far is not difficult. Will send you the file to replace as soon as I am working on the mod again.
P.s. scaling planets, unfortunelly, is not a simple edit. You have to redo the entire mesh. Materials can be edited but not remapped. It took me lot of time to redo the planets, especially those in capital sectors (argon prime, ianamus, etc) that were scaled down to the size of earth otherwise the scenery of normal highways going to/from would be less impressive. What is easy to do is moving them. You'll see in the file I'll send.