Errr, I have no clue what you are doing lol. It isn't necessary to do anything complicated to get this to work. Also, yeah, this is supposed to work at all shipyards/wharfs.unit757 wrote: ↑Mon, 24. May 21, 19:34So what I am doing is commenting out all entries for non-human NPCs, and just leaving the argon, terran, and pioneer ones. By doing this, it seems like it still tries to use in an alien NPC, but ends up not using any NPC, so the ship has no pilot, or less service crew than what was ordered.BlackRain wrote: ↑Sat, 22. May 21, 15:14If ships are being built without pilots then something is definitely wrong but I do not use the star wars mod so I don't know if there is any conflict there. It is hard for me to know what is wrong in your situation without more information.unit757 wrote: ↑Thu, 20. May 21, 23:42Not sure if I messed up something when configuring it, but some of my ships built at my own wharf don't have a pilot.
I commented out all the sections for non-human NPCs, so the ones that do have pilots are all human.
Running with the star wars mod, not sure if that makes a difference tho
Right now I have it working, what I did was replace the NPCs under the teladi, paranid, and split entries with models for the human ones. But both this, and my first attempt that left non-human NPCs not working, is also affecting all factions, as well as who spawns on stations, not just what I get from my shipyard (I think that was the original intention?)
If you comment things out correctly, they just won't be affected by this at all. Maybe you made a mistake when you did it? It is hard for me to say without seeing what you did. If you mean you are ordering pilots at your own shipyard and getting aliens, that is normal. This doesn't change that. You need to use my other mod for that.