[Mod] Mining, Gas Collector and Raw Scrap Converter Stations

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Halpog
Posts: 424
Joined: Sat, 13. Feb 21, 14:09
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Re: [Mod] Mining Station

Post by Halpog » Sat, 13. Nov 21, 21:57

sprIder wrote:
Sat, 13. Nov 21, 18:30
Since minerals are not everythink we need, there are now normal and small gas collector stations from the Terrans and the other races.
einfach nur mega geil, danke :) kann man nicht mehr zu sagen, einfach nur geil

sprIder
Posts: 92
Joined: Sat, 3. Jul 10, 23:23
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Re: [Mod] Mining and Gas Collector Stations

Post by sprIder » Fri, 3. Dec 21, 17:14

There are now new S Mining Stations to the other races. And i made a non DlC-Version for those who do not own one or both current DlCs. And overall the production ratios were changed.

Tassekaffe
Posts: 50
Joined: Thu, 10. Feb 22, 19:33
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Re: [Mod] Mining and Gas Collector Stations

Post by Tassekaffe » Sun, 6. Mar 22, 21:16

Thank you,all these miners are performance killers on my old system.
Great job and the models look really good !

rgiles18
Posts: 22
Joined: Sat, 19. Mar 22, 04:14
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Re: [Mod] Mining and Gas Collector Stations

Post by rgiles18 » Sat, 19. Mar 22, 20:10

I get a message that the Mining Station is installed, now how do I set or build the or these stations? Thank You

sprIder
Posts: 92
Joined: Sat, 3. Jul 10, 23:23
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Re: [Mod] Mining and Gas Collector Stations

Post by sprIder » Sun, 20. Mar 22, 12:15

You buy the blueprints from a faction representative you like. Currently not possible at the ones of the Pirate DlC factions. But at all the others. And then you can just build the stations via the normal station build menu.

rgiles18
Posts: 22
Joined: Sat, 19. Mar 22, 04:14
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Re: [Mod] Mining and Gas Collector Stations

Post by rgiles18 » Sun, 20. Mar 22, 21:03

So far so awesome. Great Mod!

sprIder
Posts: 92
Joined: Sat, 3. Jul 10, 23:23
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Re: [Mod] Mining and Gas Collector Stations

Post by sprIder » Fri, 6. May 22, 18:45

New Update: In order to satisfy the great demand for energy cells, with version 1.6 I added additional stations that produce enery cells.

Halpog
Posts: 424
Joined: Sat, 13. Feb 21, 14:09
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Re: [Mod] Mining and Gas Collector Stations

Post by Halpog » Fri, 6. May 22, 21:04

sprIder wrote:
Fri, 6. May 22, 18:45
New Update: In order to satisfy the great demand for energy cells, with version 1.6 I added additional stations that produce enery cells.
u also can remove the following stations too :
the big player hq style ones ( they are just a space and FPS dropper )
the "small" stations for helium,methan and so on

the rest, like always , its perfekt :)

sprIder
Posts: 92
Joined: Sat, 3. Jul 10, 23:23
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Re: [Mod] Mining, Gas Collector and Raw Scrap Converter Stations

Post by sprIder » Wed, 12. Apr 23, 19:17

With today's update the mod should be ready for update 6.0. How I deal with the Boron, I'll take a look soon.

There is also now the possibility to research the blueprints of the stations and get the blueprints for free (cheat) via the extension options. Also, there are now stations that exploit the space and generate scrap with energy.
I wish you a lot of fun. If you have any problems, questions or suggestions, please let me know.

Halpog
Posts: 424
Joined: Sat, 13. Feb 21, 14:09
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Re: [Mod] Mining, Gas Collector and Raw Scrap Converter Stations

Post by Halpog » Thu, 13. Apr 23, 06:27

1 posting up u can see my feedback :) i stick to it, this massive playerHQ modeled stations are no need to have.
the moodel for the smaller stations is by far good enough, and with editings they can be changed like everyone wants it to be.

the small stations for liquid stuff , i would get ridd of too. the bigger ones who has the upside and downside model looks realy good.

last, the ice ore in the ice station could be changed to a smaller one.
the rest is perfekt
thnx

sprIder
Posts: 92
Joined: Sat, 3. Jul 10, 23:23
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Re: [Mod] Mining, Gas Collector and Raw Scrap Converter Stations

Post by sprIder » Thu, 13. Apr 23, 16:45

Hi Halpog,

thank you for your feedback. I saw your other post.
But I will not delete any stations or models from the mod. Because there will certainly be other players who use the large and the small modules. And then I would break their save game.

And the nice thing is that you just don't have to use the massive or really small stations. Through which they also do not affect your performance :)

Best regards
sprIder

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