[MOD] Random Galaxy Tool - Second Realignment

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Bozz11
Posts: 252
Joined: Fri, 23. Nov 18, 08:54
x4

Re: [MOD] Random Galaxy Tool - Second Realignment

Post by Bozz11 » Fri, 13. May 22, 16:02

Kospy wrote:
Sun, 24. Apr 22, 14:05
Wow this mod look awesome!
I was just thinking, but instead of trying to create a full random universe, why not just shifting gate connections?
Sectors keep there names, layout, backdrop, story mission and all, but the whole layout is changed.
Look way easier and it would already be an huge change for a restart no?
That would not works, factions if unlucky would have nowhere to mine some ressources and would just get destroyed

Galleta
Posts: 1
Joined: Fri, 3. Jun 22, 19:47

Re: [MOD] Random Galaxy Tool - Second Realignment

Post by Galleta » Fri, 3. Jun 22, 19:48

Is the mod still being worked on?

Zordiark Darkeater
Posts: 4
Joined: Mon, 6. Jun 22, 23:02

Re: [MOD] Random Galaxy Tool - Second Realignment

Post by Zordiark Darkeater » Mon, 6. Jun 22, 23:11

Galleta wrote:
Fri, 3. Jun 22, 19:48
Is the mod still being worked on?
Want to know that too :/

SirConnery
Posts: 284
Joined: Mon, 10. Dec 18, 07:26

Re: [MOD] Random Galaxy Tool - Second Realignment

Post by SirConnery » Sun, 1. Jan 23, 16:44

I guess this doesn't work anymore. Shame.

Really wish this kind of tool was made into the base game to generate random galaxies for new game starts.

General Vash
Posts: 24
Joined: Thu, 30. Jan 20, 05:13
x4

Re: [MOD] Random Galaxy Tool - Second Realignment

Post by General Vash » Wed, 22. Feb 23, 03:51

The hosting for the web application is no longer working, and I admittedly don't know when it broke. I'm tentatively planning to rewrite this as a desktop application so that it doesn't stop working randomly due to server hosting. Probably will work on it after Kingdom End DLC.

In the meantime, I apologize that it is no longer working!

st3k
Posts: 62
Joined: Sat, 22. Dec 18, 12:45
x4

Re: [MOD] Random Galaxy Tool - Second Realignment

Post by st3k » Wed, 22. Feb 23, 14:45

General Vash wrote:
Wed, 22. Feb 23, 03:51
The hosting for the web application is no longer working, and I admittedly don't know when it broke. I'm tentatively planning to rewrite this as a desktop application so that it doesn't stop working randomly due to server hosting. Probably will work on it after Kingdom End DLC.

In the meantime, I apologize that it is no longer working!
Hooray, thank you.

Please take your time :)

Kickbub
Posts: 1
Joined: Wed, 2. Dec 20, 08:46
x4

Re: [MOD] Random Galaxy Tool - Second Realignment

Post by Kickbub » Sat, 30. Sep 23, 08:03

General Vash wrote:
Wed, 22. Feb 23, 03:51
The hosting for the web application is no longer working, and I admittedly don't know when it broke. I'm tentatively planning to rewrite this as a desktop application so that it doesn't stop working randomly due to server hosting. Probably will work on it after Kingdom End DLC.

In the meantime, I apologize that it is no longer working!
Hi,

I got everything working locally. However, I want to add workforce factories to the spawn/quota. I have already edited model/EcoPlacer.jar (added quota.replace()) and recompiled, but god.xml does not include the added factory quotas. Is there anything else I need to do other than editing the EcoPlacer.jar?

EDIT: I had to maven deploy. It works now.
EDIT2: I don't know what I was looking at to think that it works, still doesn't work yet.
EDIT3: The game was crashing because SCA pirates were getting food/snail/oil modules in the modules.xml file.
EDIT4: god.xml file is managed by the "// 2 owned sector" section in EcoPlacer.jar. I believe what comes after the else; are the station quotas after the map has been populated and the game is running.

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