UPDATE!
The map is ready!!!
....(the mod is still not...
)
I am uploading the new STARS mod 3.0 that has been greatly expanded in order for XRSGE mod to use all new materials.
So please start by updating the STARS 3.0 mod otherwise this one will not work:
https://www.nexusmods.com/x4foundations/mods/507/
What I am still doing?
1) Checking all the region_definitions I modified, one by one. My aim is not only enlarge them to work in the new map (vanilla sectors are somehow untouched but distances are enlarged there too) but also improve performace and change the volumetric fogs to be softer, real regional fog and not intrusive spots
2) Working on the god.xml to recreate a starting setting that is coherent with the map but also for anomalies and hidden bases that follow the new star geometry
3) Adding or changing the gates further to create more complexed connection to increase strategy
4) Still working on names and descriptions
TESTERS URGENTLY NEEDED
For now I recomend the mod only to modders who want to be involved in the project and players who want to help testing the mod
What needs to be tested first:
1) SUPERHIGHWAYS. I've created 200+ superhws, there can be errors and not working ones. I already noticed that sometimes if the sector is still not displayed in the map the superhighway appears inactive but it works normally if the ending sector is known. Any guess why?
2) Checking names and descriptions, names as first. First understand how the names are set, then see if some are missing or incoherent (like a gamma sector for low orbit instead of alpha sector, etc.)
....updating.....