[Question] Retexture turrets

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|K.O.S.H.
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Re: [Question] Retexture turrets

Post by |K.O.S.H. » Tue, 3. May 22, 12:33

mr.WHO wrote:
Tue, 3. May 22, 10:48
linolafett wrote:
Fri, 29. Apr 22, 09:39
The colour is also not coming from the textures, but is encoded in the mesh vertex colours. Changing the textures will not help, the geometry has to be changed.
Is it possible that one day in vanilla we will have turret texture adjusted for ship paint mod?

I don't think we need detailed 1:1 for each and every paint mod, but maybe several different color variants, then assigned to fit best to each paint mod.
E.g. White texture for white paint mods (like pearl and Aldrin), black for black (like Warden), red for red, grey would probably fit to most range of different paint mods.
I would love that...
When i use ships with terran turrets i have to paint them white, but i dont want to...
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linolafett
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Re: [Question] Retexture turrets

Post by linolafett » Tue, 3. May 22, 15:10

mr.WHO wrote:
Tue, 3. May 22, 10:48
linolafett wrote:
Fri, 29. Apr 22, 09:39
The colour is also not coming from the textures, but is encoded in the mesh vertex colours. Changing the textures will not help, the geometry has to be changed.
Is it possible that one day in vanilla we will have turret texture adjusted for ship paint mod?

I don't think we need detailed 1:1 for each and every paint mod, but maybe several different color variants, then assigned to fit best to each paint mod.
E.g. White texture for white paint mods (like pearl and Aldrin), black for black (like Warden), red for red, grey would probably fit to most range of different paint mods.
There is a chance yes. Using paintmods for more things like surface elements would be very nice.
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110

My art stuff

heifi
Posts: 82
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Re: [Question] Retexture turrets

Post by heifi » Tue, 3. May 22, 18:46

linolafett wrote:
Tue, 3. May 22, 15:10
There is a chance yes. Using paintmods for more things like surface elements would be very nice.
That would be really cool. Space Barbie is the true endgame :)

|K.O.S.H.
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Re: [Question] Retexture turrets

Post by |K.O.S.H. » Tue, 3. May 22, 20:45

DOwnloaded it. Thx a lot its awesome.

Is there a chance, that you will also recolor the split shields?
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heifi
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Re: [Question] Retexture turrets

Post by heifi » Wed, 4. May 22, 23:41

|K.O.S.H. wrote:
Tue, 3. May 22, 20:45
DOwnloaded it. Thx a lot its awesome.

Is there a chance, that you will also recolor the split shields?
Added it as optional download here: https://www.nexusmods.com/x4foundations ... ?tab=files
and as separate mod here: https://steamcommunity.com/sharedfiles/ ... 2803819604

|K.O.S.H.
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Re: [Question] Retexture turrets

Post by |K.O.S.H. » Thu, 5. May 22, 09:36

great. many thanks!
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|K.O.S.H.
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Re: [Question] Retexture turrets

Post by |K.O.S.H. » Wed, 11. May 22, 09:45

hey.
i donwloaded your paranid recolor, but it does not work.
i installed it properly.
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13913408324
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Re: [Question] Retexture turrets

Post by 13913408324 » Sun, 18. Jun 23, 08:10

Great job!
You update it!

Rothank
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Re: [Question] Retexture turrets

Post by Rothank » Tue, 20. Jun 23, 01:59

Awesome job. Split reddish color was okay, but the light purple of Paranid turrets was really hurting my eyes when equipped on anything non-Paranid.
Can't wait for skin support for the turrets from Ego, I hope it does happen eventually!
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