Thank you DeadAirRT for your help and patience.
Code: Select all
?xml version="1.0" encoding="utf-8"?>
<mdscript name="vault_open" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
<!-- alexalsp
Thanks for the help: DeadAirRT -->
<cues>
<cue name="open_vault_cheat" instantiate="true">
<conditions>
<check_any>
<event_game_loaded />
<event_cue_signalled cue="md.Setup.GameStart"/>
</check_any>
</conditions>
<actions>
<do_if value="$Beacon?">
<remove_value name="$Beacon"/>
</do_if>
<find_object name="$Vaults" macro="[macro.landmarks_erlking_vault_01_macro, macro.landmarks_erlking_vault_02_macro, macro.landmarks_erlking_vault_03_macro, macro.landmarks_erlking_vault_04_macro, macro.landmarks_erlking_vault_05_macro, macro.landmarks_research_vault_01_macro, macro.landmarks_vault_01_macro, macro.landmarks_vault_02_macro, macro.landmarks_vault_03_macro, macro.landmarks_vault_04_macro]" space="player.galaxy" multiple="true"/>
<do_all exact="$Vaults.count" counter="$i">
<find_object name="$Beacon" class="class.satellite" space="$Vaults.{$i}.sector" owner="faction.player" multiple="false">
<match_distance max="40km" object="$Vaults.{$i}"/>
</find_object>
<do_if value="$Beacon? and $Beacon != null">
<!-- <debug_text filter="general" text="'\nFound old %1 at %2'.[$Beacon.macro,$Vaults.{$i}.sector.macro]"/> -->
<!-- <debug_text filter="general" text="'\nНайден старый маяк %1 в секторе %2 с Хранилищем данных'.[$Beacon.name,$Vaults.{$i}.sector.name]"/> -->
</do_if>
<do_else>
<create_object name="$NewBeacon" sector="$Vaults.{$i}.sector" owner="faction.player" macro="macro.eq_arg_satellite_02_macro">
<safepos object="$Vaults.{$i}" max="5km"/>
</create_object>
<!-- <debug_text filter="general" text="'\nCreated %1 at %2'.[$NewBeacon.macro,$Vaults.{$i}.sector.macro]"/> -->
<!-- <debug_text filter="general" text="'\nСоздан спутник %1 в секторе %2'.[$NewBeacon.name,$Vaults.{$i}.sector.name]"/> -->
<remove_value name="$NewBeacon"/>
</do_else>
<remove_value name="$Beacon"/>
<set_known object="$Vaults.{$i}" known="true" updatesnapshot="true" />
<set_object_scanned object="$Vaults.{$i}"/>
<!-- <debug_text filter="general" text="'\n\n%1 - %2 \n%3 - %4 \n'.[$Vaults.{$i}.macro, $Vaults.{$i}.name, $Vaults.{$i}.sector.macro, $Vaults.{$i}.sector.name]"/> -->
</do_all>
<remove_value name="$Vaults"/>
<play_sound object="player.ship" sound="'scfx_result_wave_01'"/>
<show_help log="false" force="true" custom="'Satellites are deployed near the Data Vaults.'" timeout="5s" comment="Data storages are covered by satellites. Use the filter of the map: Vault, Adv or sat. "/>
</actions>
</cue>
</cues>
Old code, not working properly.
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Code: Select all
<cue name="test">
<conditions>
<event_cue_signalled/>
</conditions>
<actions>
<find_object groupname="$Vaults" macro="[macro.landmarks_erlking_vault_01_macro, macro.landmarks_erlking_vault_02_macro, macro.landmarks_erlking_vault_03_macro, macro.landmarks_erlking_vault_04_macro, macro.landmarks_erlking_vault_05_macro, macro.landmarks_research_vault_01_macro, macro.landmarks_vault_01_macro, macro.landmarks_vault_02_macro, macro.landmarks_vault_03_macro, macro.landmarks_vault_04_macro]" space="player.galaxy" multiple="true" />
<do_all exact="$Vaults.count" counter="$i">
<find_object name="$Beacon" space="$Vaults.{$i}.sector" owner="faction.player" multiple="true" />
<do_if value="not $Beacon.exists" >
<create_object name="$Beacon" sector="$Vaults.{$i}.sector" owner="faction.player" macro="macro.eq_arg_satellite_02_macro" >
<safepos object="$Vaults.{$i}" max="2km" radius="1km" />
</create_object>
</do_if>
<set_known object="$Vaults.{$i}" known="true" />
<set_object_scanned object="$Vaults.{$i}" />
<debug_text filter="general" text="'\n\n%1 - %2 \n%3 - %4 \n'.[$Vaults.{$i}.macro, $Vaults.{$i}.name, $Vaults.{$i}.sector.macro, $Vaults.{$i}.sector.name]"/>
<remove_value name="$Beacon" />
</do_all>
<play_sound object="player.ship" sound="'scfx_result_wave_01'" />
<show_help log="false" force="true" custom="{77777777,10150}" timeout="5s"/>
<show_notification text="{77777777,10150}" icon="achievement_notoriety_up" timeout="7s" comment="Хранилища данных открыты. Используйте фильтр карты. "/>
<reset_cue cue="this" />
</actions>
</cue>
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Property lookup failed: $Beacon.exists
* Expression: not $Beacon.exists
* Action: <do_if>, line 102