Rattlesnake, but with Behemoth guns

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cale_online
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Rattlesnake, but with Behemoth guns

Post by cale_online » Sat, 28. May 22, 19:04

I just spent 40,000,000 on a shiny new Rattlesnake destroyer and it's such a good ship to fly as a main, because it's fast and agile.

But those forward firing guns are terrible.
I quickly realised how bad it was when I tried to take on a Xenon K, and got blown up immediately.
So I reloaded (like a chump) and flew off to argon prime to install Behemoth guns instead, like on my Arakis destroyers (XR ships mod).

But alas, can't install them.
Went back to try and attack the Xenon K again, and same result. 40,000,000 down the drain , went back to my rather less agile Arakis destroyer instead, and destroyed the K before it even got in range. Just how I like it.. 😂

What I'd really love is a mod to allow me to install Behemoth guns(or any capital weapons) on any ship?
Anyone know of such a thing?
Or, how hard is it to mod the Rattlesnake to be allowed to fit the good guns? 🤔

Nanook
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Re: Rattlesnake, but with Behemoth guns

Post by Nanook » Sat, 28. May 22, 19:09

This topic is more appropriate for the S&M forum, so over it goes ------>
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

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Pesanur
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Re: Rattlesnake, but with Behemoth guns

Post by Pesanur » Sat, 28. May 22, 22:39

You can always install projectile lifetime mods into the main guns of you Rattlesnake to increase their range.

Blackbirdx61
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Joined: Sat, 26. Mar 22, 03:48
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Re: Rattlesnake, but with Behemoth guns

Post by Blackbirdx61 » Sun, 29. May 22, 00:40

Think you might find this post to be interesting.
viewtopic.php?t=406229

You might also look into the XML, for this mod.
Argon Destroyer with super Weapons. Now the Mod to the Behemoth's Main Cannon
is really a bit too much; but it will provide some guidance as to how to make changes. BB.

https://www.nexusmods.com/x4foundations ... ?tab=posts

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