Just two questions and I am hoping for realistic, if only theoretical answers:
- What is the theoretical maximum size/diameter of a sector?
- What is the theoretical maximum speed a ship/unit can move within a sector, in travel drive?
Cheers and thanks!
Sector modding - questions
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- MarcusInVR
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Sector modding - questions
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- MarcusInVR
- Posts: 117
- Joined: Fri, 15. Apr 22, 14:33
Re: Sector modding - questions
No one can answer that?
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Re: Sector modding - questions
1) Probably 32 bit or 64 bit signed float per axis. Realistically, the size of the skybox.MarcusInVR wrote: ↑Mon, 6. Jun 22, 16:39Just two questions and I am hoping for realistic, if only theoretical answers:
- What is the theoretical maximum size/diameter of a sector?
- What is the theoretical maximum speed a ship/unit can move within a sector, in travel drive?
Cheers and thanks!
2) Bullets can travel the speed of light so I would assume ships can as well. Either way, making a ship that fast is not a good idea for performance.
Re: Sector modding - questions
In Vanilla, the very very small skybox makes the visual aspect being the true limit. You can go further but would see the whole skybox on one side like a bubble. I had to solve this issue for my next mod and after changing ALL the skyboxes' meshes I could set two or more sectors upto 8 MILLION KMS far from each other, in the same cluster, inside the same skybox. You can follow the thing here: viewtopic.php?f=181&t=447122
But in my mod I only set sectors very far apart, not elements of the same sector (which are about 5x vanilla anyway), so the coordinates are calculated relatively to each sector which is very large but not huge.
In theory I could put things million kms far away in the same sector now, but I don't know how the engine would calculate such huge distances.
You can use my engine mod and change it to have travel drive at even 200x.
if you play with these two things, let me know how the game manages the distances. I followed the multi-sector way for max compatibility but am thinking about another project with single sectors, each big as a system..
But in my mod I only set sectors very far apart, not elements of the same sector (which are about 5x vanilla anyway), so the coordinates are calculated relatively to each sector which is very large but not huge.
In theory I could put things million kms far away in the same sector now, but I don't know how the engine would calculate such huge distances.
You can use my engine mod and change it to have travel drive at even 200x.
if you play with these two things, let me know how the game manages the distances. I followed the multi-sector way for max compatibility but am thinking about another project with single sectors, each big as a system..