Looking for a Bounty/Kill Mod

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Oorillon
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Joined: Fri, 19. Sep 08, 13:45
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Looking for a Bounty/Kill Mod

Post by Oorillon » Fri, 31. Mar 23, 12:35

Greetings,
I want to play X4 again and I rember that there was a Mod I where I could get Kill Credits when my Ships killed Xenon or Khaak, Even when I a not in the same Sector.

The Ones at the Steam WS don't seem to be the Mod.

Do you know which mod this was, is its still usefull or are there alternatives?

Oori
Gruß
Oorillon

Mycu
Posts: 410
Joined: Fri, 28. Sep 12, 08:30
x4

Re: Looking for a Bounty/Kill Mod

Post by Mycu » Sat, 1. Apr 23, 19:31

Hi Oori, I have a fork of this mod - adjusted for my needs.
I'll share it with you when I'll get to my PC (tomorrow).
X3 AP 3.1 + XRM
X3 AP 3.1 + LU

Mycu
Posts: 410
Joined: Fri, 28. Sep 12, 08:30
x4

Re: Looking for a Bounty/Kill Mod

Post by Mycu » Sun, 2. Apr 23, 10:13

Oryginal idea: Sqaw (Com)

Differences from the original mod (at last those that I remember):
  • now there's a difference when a player kills and one of player's pilot kills.
    If a player destroys any Xenon/Kha'ak asset - he gets 100% of the bounty, but if one of player's pilot does it - the player gets 25% of the bounty, rest goes to the pilot.
  • also (to avoid being spammed with notifications) notifications for kills made by player's pilots are triggered when sum of the bounty exceeds 200 000 Cr (notification also provides the total count of Xenon and Kha'ak ships being destroyed). Notifications of player kills are triggered instantly.
  • bounty values are now a little randomized and vary from 12% to 25% of destroyed ship value.
https://www.dropbox.com/s/26gmcfy4xeojw ... y.zip?dl=0
X3 AP 3.1 + XRM
X3 AP 3.1 + LU

User avatar
Oorillon
Posts: 1128
Joined: Fri, 19. Sep 08, 13:45
x3tc

Re: Looking for a Bounty/Kill Mod

Post by Oorillon » Sun, 2. Apr 23, 16:59

Thank you very much. This one should be on Nexus or Workshop lol.

I think the Issue is that it does need an ok from the Original Author.
Gruß
Oorillon

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