Basically I wanted viewtopic.php?t=428311 "Blacklist Xenon sectors for AI-owned civilian ships" as a feature.
I edited my save xml file as follows:
created a new blacklist element to the universe blacklists element like:
Code: Select all
<blacklist id="4" owner="player" type="sectortravel" name="Special AI Faction Default Civilian">
<owner factions="khaak xenon" relation="enemy"/>
</blacklist>
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<blacklists>
<blacklist type="sectortravel" civilian="4"/>
</blacklists>
Can anyone else confirm this has just made the AI factions smarter and a little bit more independent? This would mean AI factions could also be made to obey other global order categories like trade rules.
Is there a way to edit blacklists and assign them to factions as a mod somehow?
Next I'm considering just giving the blacklist to everyone without the factions filter and just the "avoid enemy sectors when traveling" attribute. Not sure if it's good or bad for a splintered xenocidal faction like xenon. Currently I'm commonly seeing xenon riding the ring highway eagerly but haven't really investigated why.