How do I change Projectile for Turrets
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How do I change Projectile for Turrets
Was trying to fix the L turrets for the Battlestar Galactica Mod as they don't have a projectile to fire in the Vanilla version, after digging for a bit I realized I have no idea where to look in the unpacked files for this, nor do I know the names of any projectiles. Help would be appreciated.
Re: How do I change Projectile for Turrets
projectiles (aka bullets) are stored in here:
vanilla:
DLC/mods:
bullet names match the weapon macro names. I highly suggest creating your own bullet macro though, you can salvage parts of it from any mod that adds weapons.
vanilla:
Code: Select all
assets\fx\weaponFx
Code: Select all
extensions\[DLC/MOD NAME]\assets\fx\weaponFx
Last edited by Rothank on Sun, 3. Sep 23, 18:39, edited 1 time in total.
Re: How do I change Projectile for Turrets
Sweet thanks!! I'll probably pull something from the Weapons Pack mod as I don't use most of those for anything.Rothank wrote: ↑Sun, 3. Sep 23, 14:36projectiles (aka bullets) are stored in here:
vanilla:DLC:Code: Select all
assets\fx\weaponFx
bullet names match the weapon macro names. I highly suggest creating your own bullet macro though, you can salvage parts of it from any mod that adds weapons.Code: Select all
extensions\[DLC NAME]\assets\fx\weaponFx
Re: How do I change Projectile for Turrets
Okay so follow up Question, what would I edit/change to change the turrets themselves. Like, if I wanted to make give it the ability to use Commonwealth Turrets instead of its own custom ones.