How do I change Projectile for Turrets

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Kamiyoda
Posts: 27
Joined: Wed, 20. Jun 18, 07:14
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How do I change Projectile for Turrets

Post by Kamiyoda » Sun, 3. Sep 23, 14:16

Was trying to fix the L turrets for the Battlestar Galactica Mod as they don't have a projectile to fire in the Vanilla version, after digging for a bit I realized I have no idea where to look in the unpacked files for this, nor do I know the names of any projectiles. Help would be appreciated.

Rothank
Posts: 41
Joined: Mon, 11. Aug 14, 22:48
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Re: How do I change Projectile for Turrets

Post by Rothank » Sun, 3. Sep 23, 14:36

projectiles (aka bullets) are stored in here:
vanilla:

Code: Select all

assets\fx\weaponFx
DLC/mods:

Code: Select all

extensions\[DLC/MOD NAME]\assets\fx\weaponFx
bullet names match the weapon macro names. I highly suggest creating your own bullet macro though, you can salvage parts of it from any mod that adds weapons.
Last edited by Rothank on Sun, 3. Sep 23, 18:39, edited 1 time in total.
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Kamiyoda
Posts: 27
Joined: Wed, 20. Jun 18, 07:14
x4

Re: How do I change Projectile for Turrets

Post by Kamiyoda » Sun, 3. Sep 23, 15:35

Rothank wrote:
Sun, 3. Sep 23, 14:36
projectiles (aka bullets) are stored in here:
vanilla:

Code: Select all

assets\fx\weaponFx
DLC:

Code: Select all

extensions\[DLC NAME]\assets\fx\weaponFx
bullet names match the weapon macro names. I highly suggest creating your own bullet macro though, you can salvage parts of it from any mod that adds weapons.
Sweet thanks!! I'll probably pull something from the Weapons Pack mod as I don't use most of those for anything.

Kamiyoda
Posts: 27
Joined: Wed, 20. Jun 18, 07:14
x4

Re: How do I change Projectile for Turrets

Post by Kamiyoda » Sun, 3. Sep 23, 20:43

Okay so follow up Question, what would I edit/change to change the turrets themselves. Like, if I wanted to make give it the ability to use Commonwealth Turrets instead of its own custom ones.

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