Sandtrooper wrote: ↑Thu, 24. Mar 22, 20:19
What are other players' experiences of the final objective upon destroying their spice farm? Please let there be someone who saw all Vig fighters turn from red back to blue upon that Syndicate woman's message...
Well, I thought it was a "pay OR fight" decision and I didn't want to give them 15 million credits - hence I beat them up pretty thoroughly... even boarded some of their freighters, thinking it might weaken them before the fight and, of course, "free ships \o/" rite? But nah, their huge appearance in swarms when you attack seems (and feels!) totally scripted - it's like the whole sector turns red (from enemy blips popping up everywhere) and it really doesn't feel like a "real" X4 battle. Somehow I got the impression it's impossible to "win" that battle - just beat up that station OOS and GTFO (had several attempts, but in the end I think I was in sector, luring the mob around as a distraction and doing the old hit-and-run).
So as I wrote above: up to that point I didn't pay any credits to VIG... and got pretty pissed when I learned that I still
had to despite having turned into what felt like their worst nightmare. They should've paid ME, but well. When I got to the satellite to have a talk and pay, my ships had already withdrawn from the sector and when my reputation shot up again after paying them there were no more conflicts.
Maybe, to make it less frustrating, one should steal and sell 15 million Cr worth of ships from VIG and then steal even more - enough to build an army to attack their station. That way it may not feel as much like a rip off?
Fun fact: "from whence" is a pleonasm. Like "dead cadaver" or "arrogant Paranid". Please don't hit me - just trying to show off as a non-native English speaker
and I really do think it's a fun fact
ChrisF0001 wrote: ↑Mon, 28. Mar 22, 14:40
Then again because they'd started to rebuild the first module and I had to blow that up again, despite none of that module being visible.
Oh yeah, I found that to be a very very frustrating experience. Searching that invisible module with that huge red mob on my 6. I guess that works better OOS.
/edit/ps
Been combing through the ego_dlc_pirate xml files and found this in story_thefan.xml
Code: Select all
<!-- Sell Protectyon four times at a low price to trigger the dialogue -->
<signal_cue cue="PlayerProtectyonSaled_SoldLow"/>
Code: Select all
<cue name="PlayerProtectyonSaled_SoldLow">
<!--
I have received word from my Riptide Raker contacts that you are selling them affordable Protectyon!
This will save lives, thank you so very much!
-->
<unlock_achievement name="TOA_PLOT_TWIN_7" comment="Market Regulation"/>
<add_faction_relation faction="faction.player" otherfaction="faction.scavenger" value="0.067" reason="relationchangereason.missioncompleted" comment="All RIP relation rewards add up 0.1 (+20), so that the player can buy the Protectyon shield module."/>
The above is what I got - the achievement "Market Regulation" and some reputation gain.
But there's another achievement in case you manage to sell for a high price...
Code: Select all
<signal_cue cue="PlayerProtectyonSaled_SoldHigh"/>
<!-- You only need to sell Protectyon at a high price twice to trigger the dialogue -->
Code: Select all
<cue name="PlayerProtectyonSaled_SoldHigh">
<!--
I have just received word that you are selling Protectyon now as well.
You seem to offer it at a similar price point to the Northriver Company's Protectyon.
How could you?!
I thought we agreed to help the people of Avarice?
Now you just profit off all their misery, no different than those loathsome twins!
-->
<unlock_achievement name="TOA_PLOT_TWIN_6" comment="The Freest of Markets"/>
I don't think anyone got this achievement yet, since with the current code it's (almost) impossible to ever sell protectyon for an above average market price. But the achievement "The Freest of Markets" being in the code strongly indicates that what we're experiencing is an unintended behaviour - a bug that will hopefully be fixed in the future - because as long as everyone is being supplied to 100% capacity protectyon for free it's 100% impossible for players to ever achieve "The Freest of Markets" by ehem...
normal means. We could of course buy ~3000 protectyon from Tidebreak and then sell 2x 1 unit for "above average price", but that's kinda expensive and we'd either have to dump all of it into space or buy many Astrids to store it. Not sure if there would be enough time to deliver it to your factory's storage before Tidebreak gets restocked to 100%
If anyone knows where I can find the cue that fills the Avarice stations automatically, please let me know. I think I found the one that supplies Tidebreak for free, but not yet the one for the other stations. It feels like it should be an easy thing to fix with a mod once we know where the cues are and how the current implementation works exactly. Alas, regarding xml coding and modding I'm the one-eyed among the blind at best - maybe one of the more advanced modders would like to jump on our band wagon?