Finally makIng some money

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NewtSoup
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Re: Finally makIng some money

Post by NewtSoup » Thu, 28. Jul 22, 00:08

Ok, I just found out that I can buy the ship anyway and THEN supply the wharf with the needed wares to push my ship through production.
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jlehtone
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Re: Finally makIng some money

Post by jlehtone » Thu, 28. Jul 22, 19:29

Yes. Wharf has a build queue. The build of next ship in the queue does start, when there are resources for it. Since the ARG Wharf does have a queue (and you can see it via the map view, left, details of station like modules, docked ships, etc), it will happily use what you bring. When you put an order, it goes to the queue too, but has higher priority. Skips to the front of the line. That way the incoming resources will be for your order, and not to those poor NPC orders.


Cerberos, Osprey, and Gorgon are Frigates.
Minotaur and Peregrine are gunships.
Nemesis is a Corvette.

Frigates have an S-pad. You can dock an S-class ship on Cerberos.
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Nanook
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Re: Finally makIng some money

Post by Nanook » Thu, 28. Jul 22, 21:13

NewtSoup wrote:
Thu, 28. Jul 22, 00:08
Ok, I just found out that I can buy the ship anyway and THEN supply the wharf with the needed wares to push my ship through production.
Here's a little pro tip for you - Equipment docks usually don't run out of wares, so buy your basic ship at the wharf and have it fly to an equipment dock for outfitting. Good luck. :)
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

NewtSoup
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Re: Finally makIng some money

Post by NewtSoup » Fri, 29. Jul 22, 03:48

Nanook wrote:
Thu, 28. Jul 22, 21:13
NewtSoup wrote:
Thu, 28. Jul 22, 00:08
Ok, I just found out that I can buy the ship anyway and THEN supply the wharf with the needed wares to push my ship through production.
Here's a little pro tip for you - Equipment docks usually don't run out of wares, so buy your basic ship at the wharf and have it fly to an equipment dock for outfitting. Good luck. :)
:) thank you <3
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NewtSoup
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Re: Finally makIng some money

Post by NewtSoup » Fri, 29. Jul 22, 04:14

Sadly I just lost my first ship.

A manorina in Cardinal's Redress. I had two of them. I saved both and repaired the damaged ship but then two more waves of Kha'ak came in quick succession and I was unable to save a ship. The other is safely hiding.

So now it's Plutus Sentinel time.

Just to check - I don't need Marines on an M Class Mining Vessel do I? I'm not even sure it needs service crew to be fair. The game wants to give it 4 service 4 marines with the "high spec" loadout. I will reduce that to the 4 service for the time being. It's a shame they can't have drones.

Is it worth having fighters to protect them?
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Nanook
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Re: Finally makIng some money

Post by Nanook » Fri, 29. Jul 22, 07:32

Unfortunately, that's one of the hazards of using m-class miners. Try to find a safe, well protected sector that has the minerals you want. Make sure you put offensive weapons in the turrets, not mining lasers. Just the main gun as a mining laser is sufficient. Small fighters aren't generally a lot of help since they die too easily. A frigate or corvette works a lot better, if you can afford them. But for now, add a bunch of lasertowers to your ship's loadout, and when it's attacked, manually drop a few. It doesn't always work, but those LT"s can save your ship.

As for the crew, all miners are more efficient with crew members, as many as you can carry. Forget about marines in a mining ship. Crew members will gradually gain skill as the ship mines and sells, making the miner more productive. You don't have to accept the marines in the loadout. Just use the slider to zero them out and add four more crew members.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

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blackphoenixx
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Re: Finally makIng some money

Post by blackphoenixx » Fri, 29. Jul 22, 09:27

NewtSoup wrote:
Fri, 29. Jul 22, 04:14
Sadly I just lost my first ship.

A manorina in Cardinal's Redress. I had two of them. I saved both and repaired the damaged ship but then two more waves of Kha'ak came in quick succession and I was unable to save a ship. The other is safely hiding.

So now it's Plutus Sentinel time.

Just to check - I don't need Marines on an M Class Mining Vessel do I? I'm not even sure it needs service crew to be fair. The game wants to give it 4 service 4 marines with the "high spec" loadout. I will reduce that to the 4 service for the time being. It's a shame they can't have drones.

Is it worth having fighters to protect them?
Khaak are a problem you just have to deal with when mining. Ideally you switch to L miners for mining (those can pretty much ignore khaak),
have them deliver to a mining station right next to the mining grounds (because they're slow) and use M miners to deliver the minerals from there.
But that's not exactly an option until you get some credits.

It's easier to patrol your mining grounds than to protect each individual miner (takes less ships too), and they don't need protection on the way there and back anyway.
Khaak beams are pretty deadly to S ships though so you'll either have to get a bunch of them (to kill them before they kill your guys) or wait until you can afford something bigger like a Nemesis or Katana.
Once you get some you can just chain together a few "attack enemies in range" commands with the repeat order default behavior to keep the area clear of khaak while your miners work.

As for marines their only purpose is boarding operations. Which the AI doesn't initiate, so you only need them on ships you plan to use for boarding yourself.
Service crew on the other hand helps repair damage and makes the ship work better. On miners it also increases mining speed, so you should always get a full crew.

NewtSoup
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Re: Finally makIng some money

Post by NewtSoup » Fri, 29. Jul 22, 14:39

blackphoenixx wrote:
Fri, 29. Jul 22, 09:27
NewtSoup wrote:
Fri, 29. Jul 22, 04:14
Sadly I just lost my first ship.

A manorina in Cardinal's Redress. I had two of them. I saved both and repaired the damaged ship but then two more waves of Kha'ak came in quick succession and I was unable to save a ship. The other is safely hiding.

So now it's Plutus Sentinel time.

Just to check - I don't need Marines on an M Class Mining Vessel do I? I'm not even sure it needs service crew to be fair. The game wants to give it 4 service 4 marines with the "high spec" loadout. I will reduce that to the 4 service for the time being. It's a shame they can't have drones.

Is it worth having fighters to protect them?
Khaak are a problem you just have to deal with when mining. Ideally you switch to L miners for mining (those can pretty much ignore khaak),
have them deliver to a mining station right next to the mining grounds (because they're slow) and use M miners to deliver the minerals from there.
But that's not exactly an option until you get some credits.

It's easier to patrol your mining grounds than to protect each individual miner (takes less ships too), and they don't need protection on the way there and back anyway.
Khaak beams are pretty deadly to S ships though so you'll either have to get a bunch of them (to kill them before they kill your guys) or wait until you can afford something bigger like a Nemesis or Katana.
Once you get some you can just chain together a few "attack enemies in range" commands with the repeat order default behavior to keep the area clear of khaak while your miners work.

As for marines their only purpose is boarding operations. Which the AI doesn't initiate, so you only need them on ships you plan to use for boarding yourself.
Service crew on the other hand helps repair damage and makes the ship work better. On miners it also increases mining speed, so you should always get a full crew.
Excellent advice, thank you for that. I could conceivably get a single L mining ship. It's close to where I can sell in Cardinals Redress. That is assuming the station can dock an L ship. I shall have to find out. I would happily transfer the crew from the remaining Manorina to the L
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LameFox
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Re: Finally makIng some money

Post by LameFox » Fri, 29. Jul 22, 15:42

Most stations can dock L ships unless they are unfinished or partially destroyed. BTW if you have any enemies or don't mind cheesing the game mechanics, an L miner is usually real easy to board, they don't carry a lot of skilled marines and are poorly armed.
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NewtSoup
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Re: Finally makIng some money

Post by NewtSoup » Fri, 29. Jul 22, 15:54

I seem to have made friends with lots of people. Most notably the Argon ( of course) but also HOP who have contracts out against them. I suppose I could steal and L off Dukes if I can find one. That might be fun.

While I can afford a High Spec L it would wipe 2/3 of my current spending cash. Non an issue though I am sure it would pay for itself soon.


Stealing one though, that sounds fun. I have Marines in my Cerberus that are starting to smell. They need an airing.
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LameFox
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Re: Finally makIng some money

Post by LameFox » Fri, 29. Jul 22, 16:10

Boarding is a bit unintuitive if you've not done it before but broadly you can follow these steps to do it more or less conventionally:

-locate a ship you want, ideally in neutral space so it cannot seek help. nopileos fortune is good for miners.
-fly close to the back of it where turrets can't hit your fighter and kill the engines.
-carefully move around the ship killing all turrets. keep taking out the engines or at least keep them under 30% hull so the ship cannot move (loses less rep this way, each engine, turret, or shield magically alerts the faction when it dies).
-now, scan the ship and see what crew you are dealing with. pay attention to the skill of their marines vs yours. if it's anything close to a fair fight you'll lose a lot of them. sometimes even if not.
-here, you can do different things:
a) if you're prepared to board and eat the losses (maybe you have waves of cheap marines to lose, or maybe yours should handle theirs very easily) then you can damage the hull a bit and launch marines. I always use the hardest settings just to make them launch right away, but usually I have the hull under 50%.
b) if you're not yet willing to risk it, damage the ship (I like to keep it around 30%) and tap the shields now and then while keeping the engines and turrets neutralized. you will see crew leaving the ship in pods now and then (it may take a while). eventually you will be in a better position to board.
-don't kill the ship's main shield generators. if kha'ak or xenon show up you may want to let it regenerate shields while you remove them.
-once pods launch, I like to pause the game, grab the marine-carrying ship, and cancel its orders so it doesn't do anything unusually stupid. this won't cancel the boarding op, just make the ship sit still. this is important if you board a destroyer because they are dumb enough to fly in front of its main guns.
-now whenever you right click the ship and hit 'board' it will re-open the menu and you can see your losses and theirs.
-eventually ship is taken or you lose and send another wave (if you took that approach earlier).
-turn your marines to service crew and promote one to captain, have them fix up the ship and fly it to a shipyard or EQ dock, then put them back in the marine carrier and get it new crew. if any engines are alive, repair them with your suit laser to speed things up, just don't get cooked.
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LameFox
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Re: Finally makIng some money

Post by LameFox » Fri, 29. Jul 22, 16:12

That said, I'm not sure Duke's actually have mining ships? Maybe they do now and I missed it, but I've only seen them with combat ships and their new M sized combat/transport ships.
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NewtSoup
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Re: Finally makIng some money

Post by NewtSoup » Fri, 29. Jul 22, 18:46

I did boarding in X-Rebirth. If it's more or less the same then I can do it.

You might be right about the Duke's not having mining ships. I can't look for the time being as I am looking after a sick partner for the weekend ( poor thing ).

All theory crafting for the moment. I have been trying to decide between the normal and E variant of the L Paranid miner available in Holy Fire
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LameFox
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Re: Finally makIng some money

Post by LameFox » Fri, 29. Jul 22, 19:21

I didn't play much of rebirth so not sure, it might be. If there are no miners whose factions you don't like you could always board an SCA destroyer, there's nearly always one in the nopileos systems but it roams far into the asteroids so you may have to put down some satellites by the gates and follow it. They're a bit tedious to capture due to having mostly marines on board whom you might want to remove prior to sending yours in, but if you sell the equipment and then the hull (seems to go for more this way than selling it all together) I'm sure it would pay for a relatively well equipped L miner.

Personally I only use E variants of Paranid ships... not sure how their stats compare in miners, but the models are much nicer and I might have to look at it occasionally.
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blackphoenixx
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Re: Finally makIng some money

Post by blackphoenixx » Sat, 30. Jul 22, 09:15

NewtSoup wrote:
Fri, 29. Jul 22, 18:46
I did boarding in X-Rebirth. If it's more or less the same then I can do it.

You might be right about the Duke's not having mining ships. I can't look for the time being as I am looking after a sick partner for the weekend ( poor thing ).

All theory crafting for the moment. I have been trying to decide between the normal and E variant of the L Paranid miner available in Holy Fire
The Chthonios Sentinel is better than the E variant, but the difference is pretty small (and the E just looks so much better).

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Re: Finally makIng some money

Post by NewtSoup » Sat, 30. Jul 22, 18:38

blackphoenixx wrote:
Sat, 30. Jul 22, 09:15
NewtSoup wrote:
Fri, 29. Jul 22, 18:46
I did boarding in X-Rebirth. If it's more or less the same then I can do it.

You might be right about the Duke's not having mining ships. I can't look for the time being as I am looking after a sick partner for the weekend ( poor thing ).

All theory crafting for the moment. I have been trying to decide between the normal and E variant of the L Paranid miner available in Holy Fire
The Chthonios Sentinel is better than the E variant, but the difference is pretty small (and the E just looks so much better).
Thank you very much Black, this is exactly the dilemma I had. It may come down to flipping a credit
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Re: Finally makIng some money

Post by NewtSoup » Sun, 31. Jul 22, 22:29

I went with the Chthonios -E due to it's better strafe and better looks.

She is Captained by a 2-Star Teladi and crewed by a further 38 Paranid - three of whom are 3 star engineers. The Manorina is in mothballs, the Captain and Crew having been given command of the new vessel.

She is called:

Peppermint Mining Co. - Happy Atheist Barge

She is continuing to mine Silicon in Cardinals Redress.

I like to think the crew works in shifts of 13 Crew, 8 hours at at time.
Rotating as 8 hours work, 8 hours party, 8 hour sleep.

Partying is mandatory.
I am a rock in the wind, watch how I plummet!
Gamer Girl since 1981 Mistress of Heavy Landings since 1984 (BBC-B Elite)

Corei7 7700, 16GB Ram, MSI RX6700XT, Sidewinder FFB2, Kubuntu 22.04

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