kingdon ends, any idea which gate might connect with it?

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palm911
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kingdon ends, any idea which gate might connect with it?

Post by palm911 » Tue, 17. Jan 23, 20:59

i am curious, so i am prepared in my save for it? hehe

thanks
X gamer , one at a time.

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chew-ie
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Re: kingdon ends, any idea which gate might connect with it?

Post by chew-ie » Tue, 17. Jan 23, 21:05

Expedition starts in Heretic's End, sooo....
GOG store page wrote: An expedition into the unknown
Heretic's End holds a secret to be discovered. Flickering lights on a previously inactive jump gate are causing a stir. Joining forces in the name of cooperation, a multifactional expedition sets out to investigate the phenomenon. Prepare for an immersive story of collaboration, where many vastly different minds must pull together for the greater good.

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BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!

:idea: Pick your poison seed [for custom gamestarts]

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Getsune
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Re: kingdon ends, any idea which gate might connect with it?

Post by Getsune » Sun, 19. Mar 23, 02:06

The inactive gate in the west of Heretic's End is almost guaranteed to be a connection, which should make for some fun Boron/Split encounters ...

But it's likely the new DLC will connect through two or more of the remaining inactive gates, like every other DLC so far.

Personally I would prefer them connecting to Argon Prime. Revive the Founders Guild! :)

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