[5.0 beta 2] Ship flees to hostile sector - Fixed in 5.0 RC1.

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gorman2040
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Joined: Sat, 4. Aug 07, 17:08
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[5.0 beta 2] Ship flees to hostile sector - Fixed in 5.0 RC1.

Post by gorman2040 » Sat, 29. Jan 22, 02:07

In this scenario, the ship Takoba (ZOC-358) is fleeing into a hostile sector despite having friendly stations nearby and set to avoid enemy sectors.
The ship might get destroyed quickly so game might need to be paused to see the situation.
I believe in this type of situation, ships used to dock at a nearby station in version before 5.00

https://drive.google.com/file/d/1Pb2piF ... sp=sharing

Not sure if fleeing to an adjacent sector is intended but it should probably not be a hostile sector.
Because I wasn't able to save before the flee mechanic kicks in, I waited a few hours and the same scenario happened for the same ship.
I was able to see it for a different fighter in a different sector.
Both ships were set with a similar order loop (collect drop + dock)
"Show me your wares!"
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.

gorman2040
Posts: 445
Joined: Sat, 4. Aug 07, 17:08
x4

Re: [5.0 beta 2] Ship flees to hostile sector

Post by gorman2040 » Fri, 4. Mar 22, 02:06

I haven't seen that happening again and the release notes mention it is fixed. All good from my side.

Thanks!
"Show me your wares!"
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.

gorman2040
Posts: 445
Joined: Sat, 4. Aug 07, 17:08
x4

Re: [5.0 beta 2] Ship flees to hostile sector

Post by gorman2040 » Fri, 4. Mar 22, 02:07

Forgot to mention in version 5.00 RC1
"Show me your wares!"
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.

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