[TESTREQUEST] Jolt Physics

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Gavrushka
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Joined: Fri, 26. Mar 04, 19:28
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Re: [TESTREQUEST] Jolt Physics

Post by Gavrushka » Sun, 22. Jan 23, 12:05

I think this is the right place.

I'm repeatedly falling through the floor after using the lift. - Video and save attached. I don't know if it has propagated to the save, but I'd just teleported to the station I'm on in the save, and immediately used the lift to go to the first (8M) trader's corner. Every time I fall through the floor in a never ending loop until I teleport back to the station.

OneDrive save: https://1drv.ms/u/s!AnoYsE1M89YrgcR8vGZ ... g?e=r0R7Tz

And Video: https://1drv.ms/v/s!AnoYsE1M89YrgcR7wb7 ... A?e=k7BCuk
“Man, my poor head is battered,” Ed said.

“That explains its unusual shape,” Styanar said, grinning openly now. “Although it does little to illuminate just why your jowls are so flaccid or why you have quite so many chins.”

“I…” Had she just called him fat? “I am just a different species, that’s all.”

“Well nature sure does have a sense of humour then,” Styanar said. “Shall we go inside? It’d not be a good idea for me to be spotted by others.”

gorgofdoom
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Re: [TESTREQUEST] Jolt Physics

Post by gorgofdoom » Sun, 22. Jan 23, 12:48

Bumping into moving L/XL ships seems to cause a disproportionate reaction. In example: flying a nova toward my rattlesnake at 5m/s relative to the rattlesnake's speed tosses the nova well outside the raptors 'gravity' zone. It's almost like it's calculating a 200m/s collision when the actual difference in velocity is only 5m/s.

Imuniser
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Re: [TESTREQUEST] Jolt Physics

Post by Imuniser » Sun, 22. Jan 23, 13:23

Civilian ship, bullets go through it.
Save file: https://easyupload.io/op0jnt

Paltremal
Posts: 6
Joined: Wed, 24. Aug 22, 06:05

Re: [TESTREQUEST] Jolt Physics

Post by Paltremal » Sun, 22. Jan 23, 16:04

after using teleporter room, you can walk through a wall and get stuck. saving and reloading doesn not fix, you can not use teleporter to get out. Been trying to start a new terran start for an hour now and this is just one of the problems I can't seem to overcome.

silverstone08
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Joined: Mon, 14. Jul 08, 18:34
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Re: [TESTREQUEST] Jolt Physics

Post by silverstone08 » Sun, 22. Jan 23, 18:02

not sure if related to the new jolt physics so ill add this here.

trying to complete the plans and machinations steal blueprint mission and i canot get close enough to the signals to scan them with the suit as i keep bouncing off an invisible wall much firther away from the stations hull then it should be

CBJ
EGOSOFT
EGOSOFT
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Re: [TESTREQUEST] Jolt Physics

Post by CBJ » Sun, 22. Jan 23, 18:05

Reports about physics issues are very welcome, but they generally need to be accompanied by savegames in order to be useful, otherwise we can end up wasting a lot of time trying to work out the locations and circumstances being described.

silverstone08
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Re: [TESTREQUEST] Jolt Physics

Post by silverstone08 » Sun, 22. Jan 23, 18:25

CBJ wrote:
Sun, 22. Jan 23, 18:05
Reports about physics issues are very welcome, but they generally need to be accompanied by savegames in order to be useful, otherwise we can end up wasting a lot of time trying to work out the locations and circumstances being described.
how do i attach a save game file?

silverstone08
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Joined: Mon, 14. Jul 08, 18:34
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Re: [TESTREQUEST] Jolt Physics

Post by silverstone08 » Sun, 22. Jan 23, 18:36

ok no worries found it. this is just before you have to deploy the bomb. ive tried it multiple times. yuo deploy the bomb and no matter where you put iot on the station piece you cannot get close enough without the physics bouncing you off invisble barriers when you are still ten to twenty meters away from the station surface
Attachments
save_005.xml.gz
(35.33 MiB) Downloaded 16 times

Katherine1
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Re: [TESTREQUEST] Jolt Physics

Post by Katherine1 » Mon, 23. Jan 23, 01:59

Alright, here is a save for the PIO start docking issues.

Issue:
Can't dock with a Rapier at terran docks.

Steps to Reproduce:
Start a new game with the Project Genesis start
Undock from the starting station.
Try to dock at any station with a terran warf. The station you are leaving works, but you can also progress along to where you are sent to get an AGI processor and that station will suffer the same issue.

Expected results:
You should be able to dock

Actual results:
The ship can't get low enough to dock.

Example save:
save_001.xml.gz
Save file showing the Rapier docking issue.
(26.43 MiB) Downloaded 17 times

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geldonyetich
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Re: [TESTREQUEST] Jolt Physics

Post by geldonyetich » Mon, 23. Jan 23, 05:40

Looks like all the old docking, undocking, and basic flight problems are back to some extent. I think there had been some behavior tweaks and refinements to getting them to run on Bullet that are no longer applicable to the Jolt implementation.

I've noticed when I had my Odysseus Vanguard (as you can reproduce in this save) that the subordinate ships would either dock very slowly or get wedged underneath the "hair dryer" and unable to resolve how to proceed.

Other times, I would order a pilot of a ship to take me from one space station to another and they would crash into the dock walls trying to leave or upon arriving. However, providing a save to demonstrate may not help because this is not a reproducible problem. I could reload and try again and it would work fine that time.

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Furby
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Re: [TESTREQUEST] Jolt Physics

Post by Furby » Mon, 23. Jan 23, 11:58

i think the terran scout rapier ship has a broken collision box around it, as it seems you cant dock on landing pads with it as i posted over here in this topic:

viewtopic.php?f=192&t=451265

Imuniser
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Re: [TESTREQUEST] Jolt Physics

Post by Imuniser » Mon, 23. Jan 23, 12:40

While in station, can't exit the elevators (those that move from the first floor to the ground floor).
Save file: https://easyupload.io/jcnv95

Defender1
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Re: [TESTREQUEST] Jolt Physics

Post by Defender1 » Mon, 23. Jan 23, 12:49

Hello @all,

First of all, a big compliment to Egosoft and the whole team. It's really great what you do and achieve. Great, keep it up.

Maybe you can design the model of the Behemoth a little differently when you get a chance... :D :D :D :D

Here's a quick summary of things I've noticed:

- The loot magnet is often out of order. Crates will be dragged to the ship but will not go into the ship/inventory
- If I stand behind the pilot and let him dock (equipment dock), it happens that I suddenly stand in the elevator and only see space and nothing else. Then suddenly the cockpit comes back and my pilot lands the ship. After that, the map of the sector is massively zoomed out. (Good, it is an M-Ship) :D :D :D
- I tell a pilot to set up a satellite at position x/y. Unfortunately, he places it somewhere else because he still hasn't gotten to the point after 5 minutes of real time. Sometimes it takes about 15 minutes real time until a pilot places a satellite or something else (also OOS). With the player ship and a pilot, it works even if I'm just standing in the cockpit.
- when docking, the pilot first flies through the entire station (clipping) and only then lands the ship. When launching from a dock or S/M shipyard, the pilot spins around and then races through the hangar again at full power.
Es ist unglaublich wie viel Geist in der Welt aufgeboten wird, um Dummheiten zu beweisen.

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Xeroeth
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Re: [TESTREQUEST] Jolt Physics

Post by Xeroeth » Mon, 23. Jan 23, 21:22

Unable to get close enough to the station module of the Teladi Equipment Dock to scan created data leaks, while doing "Blueprint Data Theft" in the Stranded "Plans and Machinations" mission chain.
Only the corners of the module have the possibility to get close to them.

Save file
||MOBO: ASUS X99-A II||CPU:I7-6800k||GPU:EVGA 3080FTW3||RAM: G.SKILL TRIDENT Z 64GB||PSU:EVGA SUPERNOVA 1000W P2||
||DISPLAYS:SAMSUNG G9 & IYAMA PROLITE XU2390||LCS:2xHWL BLACK ICE SR2 480 & LAING D5||SYSTEM:WIN 11||

Moray
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Joined: Thu, 27. Mar 08, 23:58

Re: [TESTREQUEST] Jolt Physics

Post by Moray » Tue, 24. Jan 23, 00:41

Twice now using the elevator platforms on Argon Equipment Dock (in Black Hole Sun IV) my character has got stuck exiting the elevator. The doors were fully open, but the character stopped when crossing the threshold. Had limited movement forward and back, but would quickly be blocked. I was able to get past it by jumping, and by turning and moving sideways.
Moray
"To err is human; to purr, feline."

Paltremal
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Joined: Wed, 24. Aug 22, 06:05

Re: [TESTREQUEST] Jolt Physics

Post by Paltremal » Tue, 24. Jan 23, 17:16

This is repeatable on my computer. start seta, pause game, stop seta, resume game. then you can fly through buildings. and the time scale of the game is accelerated.

iNelsy
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Joined: Sat, 30. Apr 16, 11:27
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Re: [TESTREQUEST] Jolt Physics

Post by iNelsy » Tue, 24. Jan 23, 20:15

https://youtu.be/_-gl-km9JQ8

break in to NPC ship thro textures, fly outside station, press shift+D and you inside their cockit

breakintoship_quicksave.xml.gz
https://1drv.ms/u/s!AnLQT6Hy1sS4g8A9R6V ... A?e=dym7hP

Edited: had to recreate message, delete and reate new one, because it has wrong file link
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iNelsy
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Re: [TESTREQUEST] Jolt Physics

Post by iNelsy » Tue, 24. Jan 23, 20:22

if you sit as on the video you will stuck in texture
https://youtu.be/40YADN60Lk0

save file
https://1drv.ms/u/s!AnLQT6Hy1sS4g8A9R6V ... A?e=dym7hP
System configuration
Show
GPU: MSI GeForce RTX 4090 SUPRIM LIQUID X [RTX 4090 SUPRIM LIQUID X 24G]
CPU: Intel(R) Core(TM) i9-13900K BX8071513900K
CPU Cooling system: ASUS ROG STRIX LC II 360 ARGB Black 360mm 90RC00F1-M0UAY0 (barely handle the CPU ><)
Memory: KINGSTON FURY Renegade RGB 32GB (16GB x2) DDR5-6400 (KF564C32RSAK2-32)
Motherboard: ASUS ROG STRIX Z790-E GAMING WIFI (LGA1700, ATX)
Operating system: Windows 11 x64 version 22H2 OS build 22621.1105

iNelsy
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Re: [TESTREQUEST] Jolt Physics

Post by iNelsy » Tue, 24. Jan 23, 20:30

my head doies not hit the crossbar, i know it ridiciouls but maybe it will be mater in some cases, so look and decide)
https://youtu.be/Ogwy9JTXyP8

crossbarcollision_quicksave.xml.gz
https://1drv.ms/u/s!AnLQT6Hy1sS4g8BB3lV ... A?e=znTtZe
System configuration
Show
GPU: MSI GeForce RTX 4090 SUPRIM LIQUID X [RTX 4090 SUPRIM LIQUID X 24G]
CPU: Intel(R) Core(TM) i9-13900K BX8071513900K
CPU Cooling system: ASUS ROG STRIX LC II 360 ARGB Black 360mm 90RC00F1-M0UAY0 (barely handle the CPU ><)
Memory: KINGSTON FURY Renegade RGB 32GB (16GB x2) DDR5-6400 (KF564C32RSAK2-32)
Motherboard: ASUS ROG STRIX Z790-E GAMING WIFI (LGA1700, ATX)
Operating system: Windows 11 x64 version 22H2 OS build 22621.1105

iNelsy
Posts: 28
Joined: Sat, 30. Apr 16, 11:27
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Re: [TESTREQUEST] Jolt Physics

Post by iNelsy » Tue, 24. Jan 23, 23:20

I had weird case when I teleport from one station to player storyline base and I slightly pres W right at the teleport time and looks like it canceled. I'm not sure but it feels like I already teleported and falldown under textures when I tried to move, but when I open map and pres R hotkey the camera cetered on stantion from where I supposed to teleport away. I tried to reproduce it, and also I used such teleport in exact this save file before and had no probles, so I hard to say what exactly caused the collision glitch, but looks like it real to happen sometime.

toleport-canceled-and-falldown-undertextures-save_001.xml
https://1drv.ms/u/s!AnLQT6Hy1sS4g8BDJ9v ... Q?e=IRIxV1
System configuration
Show
GPU: MSI GeForce RTX 4090 SUPRIM LIQUID X [RTX 4090 SUPRIM LIQUID X 24G]
CPU: Intel(R) Core(TM) i9-13900K BX8071513900K
CPU Cooling system: ASUS ROG STRIX LC II 360 ARGB Black 360mm 90RC00F1-M0UAY0 (barely handle the CPU ><)
Memory: KINGSTON FURY Renegade RGB 32GB (16GB x2) DDR5-6400 (KF564C32RSAK2-32)
Motherboard: ASUS ROG STRIX Z790-E GAMING WIFI (LGA1700, ATX)
Operating system: Windows 11 x64 version 22H2 OS build 22621.1105

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