[RES][JOLT][6.00 Beta 492332] Clipped into the TEL Teladianium Foundry and getting stuck there

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Reginald_CZ
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Joined: Sun, 25. Dec 22, 23:17
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[RES][JOLT][6.00 Beta 492332] Clipped into the TEL Teladianium Foundry and getting stuck there

Post by Reginald_CZ » Mon, 23. Jan 23, 15:33

While trying to reproduce and finding other issues in the system Ianamaus Zura IV, I decided to test if the clipping into objects is finally fixed. I tested it by flying into a random space station while being at my travel mode speed (in my case it's around 4000 m/s). And the testing ended at the space station TEL Teladianium Foundry, which I clipped into and got stuck in it.

To replicate the issue.:
1. Get into the fastest travel mode S ship as possible. Or at least into the Geometric Owl.
2. Go into travel mode.
3. At max. travel mode speed over 4000 m/s or near it, fly into some space station, literally.
4. Get stuck forever in the space station which you crashed into.

I am attaching a screenshot showing the part where I got stuck. Also I am attaching save of the issue.

Save is at link.: https://www.dropbox.com/s/lsbul8kmvelv9 ... ml.gz?dl=0
Attachments
20230123151655_1.jpg

Raevyan
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Joined: Sat, 4. Oct 08, 17:35
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Re: [JOLT][6.00 Beta 492332] Clipped into the TEL Teladianium Foundry and getting stuck there

Post by Raevyan » Mon, 23. Jan 23, 21:42

Although CBJ doesn't like "mee too" posts, i'll do it anyway and maybe add some usefulness to it with some saves.

Example 1:
Just load up the save and don't change course. You'll find yourself in a S fighter (Moreya) heading for a terran station storage.
I wasn't able to reproduce it all the time upon loading the save (usually when i tapped out of the game into discord while loading/first few flight seconds). Results of those no clips were also different. Sometimes i just smacked against the storage, sometimes i just went straight through.
https://drive.google.com/file/d/1DqVvLL ... share_link

Example 2:
Using another, slower and bigger ship. I did manage to get into the station but it was a lot less reliable. Again load save and wait on impact.
https://drive.google.com/file/d/18NDrci ... share_link

So clipping into something is still pretty common when using travel drive and "accidentally" hitting objects. I did not found a reliable way to get out of the stations other than by teleporting to another ship/station. So if you find yourself stuck in an object early game without teleport, that's a save reload.

Small Bonus one:
I wasn't able to reproduce this one in the limited time i tested, so just a screenshot for this one. But it also shows, clipping into stations (or any objects) is not limited to S and M ships.
https://steamuserimages-a.akamaihd.net/ ... rbox=false

CBJ
EGOSOFT
EGOSOFT
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Re: [JOLT][6.00 Beta 492332] Clipped into the TEL Teladianium Foundry and getting stuck there

Post by CBJ » Mon, 23. Jan 23, 23:19

rene6740 wrote:
Mon, 23. Jan 23, 21:42
Although CBJ doesn't like "mee too" posts, i'll do it anyway and maybe add some usefulness to it with some saves.
It's not about not liking it; it's a waste of everyone's time, both writing and reading them if no information is added. But the fact that you've added useful information and saves means that you don't fall into the "me too" category anyway. :)

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chew-ie
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Re: [RES][JOLT][6.00 Beta 492332] Clipped into the TEL Teladianium Foundry and getting stuck there

Post by chew-ie » Wed, 1. Feb 23, 21:30

I .. have another test case for this one. My Osaka ended within a Shuyaku, also because of a travel drive collision :oops:

Image

Files: https://drive.google.com/drive/folders/ ... share_link

Image

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