[BUG][6.00 b2] Incorrect ship model textures

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darklead
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[BUG][6.00 b2] Incorrect ship model textures

Post by darklead » Sat, 28. Jan 23, 12:13

Terran Katana - mismatched textures under the windshield, also blue reflections above the windshield, it is not clear from what, didn't see this issue in 6.0 beta 1
https://www.dropbox.com/s/xwos9pjfvw5ym ... 1.jpg?dl=0
https://www.dropbox.com/s/871vplpploywe ... 1.jpg?dl=0
https://www.dropbox.com/s/k2wiz74gvsoil ... 1.jpg?dl=0

Takoba and all Terran S ships have very bright reflections in the windshield, interfere with immersion, look unrealistic.
https://www.dropbox.com/s/2p8zbyn2a14lc ... 1.jpg?dl=0
https://www.dropbox.com/s/5s68vitkcb0of ... 1.jpg?dl=0

Moreya and all Paranid S ships - The cockpit does not close completely and there is a gap, I literally see the sun in it.
https://www.dropbox.com/s/a8awzuwqvqtlu ... 2.jpg?dl=0
https://www.dropbox.com/s/74dpxvgd0rt3r ... 1.jpg?dl=0

Terran Osaka - Lost bottom space for nose logo (2 on the top side but 1 on the bottom)
Last edited by Alan Phipps on Mon, 30. Jan 23, 11:27, edited 1 time in total.
Reason: At poster request
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darklead
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Re: Ship models and textures [Feedback] [6.0 b2]

Post by darklead » Mon, 30. Jan 23, 10:18

Some more screenshots
Moreya:
https://www.dropbox.com/s/2hax1mzpdcxf1 ... 1.jpg?dl=0
https://www.dropbox.com/s/r6tht6sziq0jl ... 1.jpg?dl=0

Since the first patch, there is a bug when going through the gate in 3rd person - this white orb appears to create a bright flash in first person, but it should not be visible in 3rd person. This applies to all ships. In this case Moreya:
https://www.dropbox.com/s/gdxjudl657wun ... 1.jpg?dl=0

The places for the logo are distorted on Katana, it is striking that they need to be rotated a little.
https://www.dropbox.com/s/ish8z1coypw3r ... 1.jpg?dl=0

Additional screenshot of the problem under the Katana's windshield
https://www.dropbox.com/s/n24vqjg9xio2p ... 1.jpg?dl=0

Thank you for your attention!
The Earth is the cradle of humanity, but mankind cannot stay in the cradle forever.
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Alan Phipps
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Re: [BUG][6.00 b2] Incorrect ship model textures

Post by Alan Phipps » Mon, 30. Jan 23, 11:30

The OP also wanted to point out that some or all of these historic model/texture issues still appear in 6.0 b2.
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darklead
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Re: [BUG][6.00 b2] Incorrect ship model textures

Post by darklead » Wed, 1. Feb 23, 15:51

Argon Elite Vanguard
The door (on the left) is always red, regardless of the ship's paint scheme.
The right side of the ship has the correct coloring, not sure if this only appeared in this patch, but I think it's wrong and should be fixed.

Left (red textured) side
https://www.dropbox.com/s/csoqenao3mtuf ... 1.jpg?dl=0
https://www.dropbox.com/s/ksg5aa889yj1a ... 1.jpg?dl=0

Right (correct) side
https://www.dropbox.com/s/epa91739sjccw ... 1.jpg?dl=0
https://www.dropbox.com/s/uquzgsyqg9o2e ... 1.jpg?dl=0

Elite Sentinel has the same problem, both ships have a bug on ALL paint schemes.
Screenshots:
https://www.dropbox.com/s/yf6o10j2zvf6q ... 1.jpg?dl=0
https://www.dropbox.com/s/0pbq8cjit34pu ... 1.jpg?dl=0
https://www.dropbox.com/s/35v9x4ws4r0hq ... 1.jpg?dl=0
https://www.dropbox.com/s/nrbhx8yeiesv1 ... 1.jpg?dl=0

I didn't mention that I'm using a clean version 6.0 beta 2 on steam without any mods.
The Earth is the cradle of humanity, but mankind cannot stay in the cradle forever.
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darklead
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Re: [BUG][6.00 b2] Incorrect ship model textures

Post by darklead » Sat, 4. Feb 23, 09:31

Cerberus, if the camera is far enough from the ship, the interior disappears and everything behind and below it becomes visible. No distance texture for stub effect.
Screenshots:
https://www.dropbox.com/s/ix60oq7z981es ... 1.jpg?dl=0
https://www.dropbox.com/s/fk1lvortv1iy8 ... 1.jpg?dl=0
The Earth is the cradle of humanity, but mankind cannot stay in the cradle forever.
-Konstantin Tsiolkovsky

darklead
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Re: [BUG][6.00 b2] Incorrect ship model textures

Post by darklead » Sat, 4. Feb 23, 09:39

Cerberus update - no difference how far the camera is. Cabin glass simply makes the interior transparent, regardless of the distance

https://www.dropbox.com/s/dcmvh4530a0ma ... 1.jpg?dl=0

Enlarged Image:

https://www.dropbox.com/s/pdsonjgegzohq ... 2.jpg?dl=0
The Earth is the cradle of humanity, but mankind cannot stay in the cradle forever.
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darklead
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Re: [BUG][6.00 b2] Incorrect ship model textures

Post by darklead » Sat, 4. Feb 23, 09:56

highway exit effect in first person,
https://www.dropbox.com/s/h6o5c5b6te1yg ... 1.jpg?dl=0

highway exit effect in 3rd person,
https://www.dropbox.com/s/75fn9jbkexv0i ... 1.jpg?dl=0

looks unfinished, either remove it or remake it into a flash. The same effect and when passing through the gate.
The Earth is the cradle of humanity, but mankind cannot stay in the cradle forever.
-Konstantin Tsiolkovsky

darklead
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Re: [BUG][6.00 b2] Incorrect ship model textures

Post by darklead » Sat, 4. Feb 23, 10:06

Elite missing interior texture too soon when zooming out. I assume that this is done to reduce the load on the computer, but I think that the distance should be increased until the moment when it is less noticeable.

Close
https://www.dropbox.com/s/ppw32hzb2kt4w ... 1.jpg?dl=0

Still close but already gone.
https://www.dropbox.com/s/aibo8zqkxhtno ... 1.jpg?dl=0
The Earth is the cradle of humanity, but mankind cannot stay in the cradle forever.
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darklead
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Re: [BUG][6.00 b2] Incorrect ship model textures

Post by darklead » Sun, 12. Feb 23, 12:19

Checked everything in beta 3. All bugs remained. I hope they were just counted as less important, but will still be fixed in future iterations of 6.0
The Earth is the cradle of humanity, but mankind cannot stay in the cradle forever.
-Konstantin Tsiolkovsky

linolafett
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Re: [BUG][6.00 b2] Incorrect ship model textures

Post by linolafett » Mon, 13. Feb 23, 17:09

The elite not having a paint mod will be fixed in the next build.

Many of the issue listed in this thread are minor issues, which are very low on the priority list.
Therefore do not expect them to be resolved anytime soon.
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