[#660][6.0 beta 2] Player ship no collision

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Solacea
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[#660][6.0 beta 2] Player ship no collision

Post by Solacea » Mon, 30. Jan 23, 20:08

Step 1 - order a ship to dock at a station while in sector
Step 2 - take control of said ship

Doing this seems to 100% reliably remove all collision from your ship until you save and reload.

Alan Phipps
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Re: [6.0 beta 2] Player ship no collision

Post by Alan Phipps » Mon, 30. Jan 23, 20:25

Is ship size relevant for the issue?
A dog has a master; a cat has domestic staff.

Jon Tetrino
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Re: [6.0 beta 2] Player ship no collision

Post by Jon Tetrino » Mon, 30. Jan 23, 20:46

Alan Phipps wrote:
Mon, 30. Jan 23, 20:25
Is ship size relevant for the issue?
I have noticed this issue and it appears not. However I can reproduce it by refitting a Dragon in any split warf or equipment dock while onboard, whether or not I am the pilot directly.

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Ketraar
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Re: [6.0 beta 2] Player ship no collision

Post by Ketraar » Tue, 31. Jan 23, 12:34

Please add details to the reports. Any player ships has no collision or just with specific ships? How can we reproduce the issue?

Ideally add a save where this can be looked into.

MFG

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Solacea
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Re: [6.0 beta 2] Player ship no collision

Post by Solacea » Tue, 31. Jan 23, 15:56

I cannot provide a save because a save/load fixes the issue.

More detailed steps anyone can reproduce:
Start the unworthy entrepreneur game start.
Get in the pilot seat of either ship you own (it does not matter which).
Undock and then stand up from the pilot seat.
Order your NPC pilot to dock at the station.
After they have docked again, get back in the pilot seat.
Once you undock again you will be able to fly through any solid object. This also prevents you collecting cargo containers but interestingly bullets will still hit you.

The above process works with any ship.

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RoverTX
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Re: [#660][6.0 beta 2] Player ship no collision

Post by RoverTX » Tue, 31. Jan 23, 19:23

They are asking for a save file where following your steps allows them to reproduce. The bug doesn’t have to be present on load.

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Re: [6.0 beta 2] Player ship no collision

Post by Jon Tetrino » Wed, 1. Feb 23, 17:33

Ketraar wrote:
Tue, 31. Jan 23, 12:34
Please add details to the reports. Any player ships has no collision or just with specific ships? How can we reproduce the issue?

Ideally add a save where this can be looked into.

MFG

Ketraar
It's specifically any ship the player is able to control, only occurs if the player is onboard but not piloting a craft, and shows with the interaction between with all other ships and entities.

For example, if you're experiencing this issue, and you attempt to pick up cargo with the loot magnet, the loot will simply pass through your ship without any interaction. I've also experienced times where Autopilot will simply fly through the station you're currently in, instead of piloting out of the docking bay, if you set a guidance point and enable autopilot as soon as you undock from a ship maintenance bay.

Unfortunately a save game in itself will likely be zero help here. As mentioned by the other poster, it clears on reload, seems unlinked to game state (you can do it with a fresh game) and so on. Having said this, I will attempt to create a clean save where this issue is being displayed - but it is best to follow the repro steps from the other poster.

My assumption is that the collision bounds are lost somewhere between the flip from "Space" and "Landed" zones and are not reacquired. Reloading clears it as all entities and ships are loaded afresh.

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Re: [#660][6.0 beta 2] Player ship no collision

Post by Jon Tetrino » Wed, 1. Feb 23, 17:34

Quick edit: I meant non-projectile entities such as containers and deployables.

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