V6.00 BETA2 Wrong Collision Box [DUP]

This forum provides information on obtaining access to Public Beta versions of X4: Foundations allowing people running those versions to provide feedback on their experiences.

Moderator: DevNet Public Moderators

Post Reply
dtpsprt
Posts: 2794
Joined: Wed, 6. Nov 02, 20:31
x4

V6.00 BETA2 Wrong Collision Box [DUP]

Post by dtpsprt » Wed, 1. Feb 23, 17:42

Here is a case of a wrong collision box interfering (stopping) a plot (Split - Scan the Leak in the Trade Station)

https://drive.google.com/file/d/1K8UpBi ... sp=sharing

Suggestion: I understand that checking and fixing all the collisin boxes in all the modules/ships is a long and ardoous process. Maybe a stopgap measure untill this is done would be to have leaks appear in nice flat surfaces?

User avatar
Ketraar
EGOSOFT
EGOSOFT
Posts: 11741
Joined: Fri, 21. May 04, 17:15
x4

Re: V6.00 BETA2 Wrong Collision Box

Post by Ketraar » Wed, 1. Feb 23, 17:59

Signlal leak collision issues have been reported and marked as fixed after beta 2. Please retest in beta 3, thanks.

MFG

Ketraar
Image

Post Reply

Return to “X4: Foundations - Public Beta Feedback”