[Feedback] Regarding the building system - Explained anyway.
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[Feedback] Regarding the building system - Explained anyway.
Hi
I just booted up the game again, its been a while, so i cant say for sure if this is a change in this beta or a change from before, so sorry in advance if this is in the wrong section of the forum, but i feel that this message needs to see dev attantion
Message is a simple one:
The changes to how rigid the building system is in regards to collision is a downgrade and makes for a stricter less free flowing building experience
to clarify with an example:
If i built a walkway that did not line up 100% with a snap point, i could build it inside another module so it "looked like" it came out of the construction naturally, this allowed for quite the esthetic style
with the changes to the build system, this walkway now HAS to be outside the collision scope of another module, making it look like its hovering and not connected.
this makes most if not all of my previous beatutiful (imo) station designs impossible to recreate as i used what is now considered "illegal" building techniques
https://steamuserimages-a.akamaihd.net/ ... 06A4916F0/
to reiterate the point:
I understand that "some" elements, like dock's and fighter launch bay's need to have unobstructed space, but for the rest, there should be an option called freebuild or deactivate rigid building collisions for the build community to allow for more freedom in station designs. You dont want to turn into the trap of what fallout 76 did, where freedom was taken away making the whole building experience a lesser one.
(if this already exists, i havent seen it and my point is mute)
I just booted up the game again, its been a while, so i cant say for sure if this is a change in this beta or a change from before, so sorry in advance if this is in the wrong section of the forum, but i feel that this message needs to see dev attantion
Message is a simple one:
The changes to how rigid the building system is in regards to collision is a downgrade and makes for a stricter less free flowing building experience
to clarify with an example:
If i built a walkway that did not line up 100% with a snap point, i could build it inside another module so it "looked like" it came out of the construction naturally, this allowed for quite the esthetic style
with the changes to the build system, this walkway now HAS to be outside the collision scope of another module, making it look like its hovering and not connected.
this makes most if not all of my previous beatutiful (imo) station designs impossible to recreate as i used what is now considered "illegal" building techniques
https://steamuserimages-a.akamaihd.net/ ... 06A4916F0/
to reiterate the point:
I understand that "some" elements, like dock's and fighter launch bay's need to have unobstructed space, but for the rest, there should be an option called freebuild or deactivate rigid building collisions for the build community to allow for more freedom in station designs. You dont want to turn into the trap of what fallout 76 did, where freedom was taken away making the whole building experience a lesser one.
(if this already exists, i havent seen it and my point is mute)
Last edited by Terre on Thu, 2. Feb 23, 18:01, edited 1 time in total.
Re: [Feedback] Regarding the building system
I think there is an option for that, check the cogwheel.
Re: [Feedback] Regarding the building system
Yes paiko correctly stated you can turn off module collision, it helps with placement issues and allows you to overlap them completely.
MFG
Ketraar
MFG
Ketraar
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- Posts: 38
- Joined: Mon, 28. Aug 06, 21:19
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- Posts: 38
- Joined: Mon, 28. Aug 06, 21:19
Re: [Feedback] Regarding the building system
Absolutely! i guess this post is no longer necessary as it has been resolved. only relevance is that it used to be enabled but now its off by default.
Re: [Feedback] Regarding the building system
What I still miss is the order and prioritization of modules. If I e.g. load a plan and then you want the defense modules to be built first - with the other modules needed first, of course. It should be possible somehow. It works manually too - just cumbersome.
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- Posts: 38
- Joined: Mon, 28. Aug 06, 21:19
Re: [Feedback] Regarding the building system
Wouldent this be resolved by having a build plan in stages? like stage 1: dock + walkways to defence modules, stage 2: rest of the station? if the plan is built on top of an existing plan it seems to keep evrything you previously built.
Atleast, thats the way i build my defence stations, stage one, get all the guns online, stage 2, get ammo production online