[6.0 Beta 4-7] Ship collision issues

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Uwestern
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Joined: Wed, 12. Jan 22, 13:40

[6.0 Beta 4-7] Ship collision issues

Post by Uwestern » Sat, 4. Mar 23, 21:21

Hi,

could it be that ship collisions are not maturely calibrated yet? I experienced multiple times when i was flying a large ship and tried to fly nearby another one both ships actually flew into each other and getting stuck instead of bumping away, e.g. Flying Sonra (with Nodan landed on it) and stucking into Incarcatura. To me the phenomenon felt similar to small ships being pulled by the gravitational field of a large ship.

Sorry hard to show in a savegame.

Best regards,
Uwe

waadaa85
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[v6.00 Beta 4-6] Bug on collision management - two ships merged together

Post by waadaa85 » Sat, 11. Mar 23, 21:51

Hi,
quick note to report a bug. I found two miners with their geometries fused together. When I found them, they were colliding with a station. I was able to pull them away from the station, then I tried to untangle them by piloting each one manually, to no avail.

game shared on Dropbox: https://www.dropbox.com/s/uynr1q674ng80 ... ml.gz?dl=0

Both crews are fine ;-) They were reassigned to two brand new miners and I've been able to sell both ships to different factions, just to see if the game engine would be able to untangle them by itself, but I guess the garbage collecting kicked in and both disappeared from the map.

Cheers to dev team for the great work you're doing and have a nice day
WaaDaa

"Station Administration would like to remind you to keep the children away from the airlocks"

Ken Boyce
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x3tc

Ships locked together with one speared through the other

Post by Ken Boyce » Mon, 20. Mar 23, 17:35

I just had two helios E's refusing to move /carry out orders - couldn't take over control (Captain busy) or cancel the Undock order they both had.

They were not near a station so I took my Asgard over to give them a nudge - one had speared through the other they were locked together and both trying to undock from each other !!!!

I hit them but they stayed locked together.

Alan Phipps
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Re: [v6.00 Beta 4-6] Bug on collision management - two ships merged together

Post by Alan Phipps » Mon, 20. Mar 23, 17:45

Threads merged. Links to vanilla saves (especially ones made before a collision and merge is reliably going to happen) are far more useful for investigations than text reports.
A dog has a master; a cat has domestic staff.

ccflash
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6.0 issue stuck ships

Post by ccflash » Wed, 22. Mar 23, 15:12

Some ships get stuck together when undocking. In my case its L class miners
Is there anyway to get them unstuck?

Alan Phipps
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Re: 6.0 issue stuck ships

Post by Alan Phipps » Wed, 22. Mar 23, 15:22

Please link a vanilla save showing the issue and the devs may be able to investigate.
A dog has a master; a cat has domestic staff.

ccflash
Posts: 53
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Re: 6.0 issue stuck ships

Post by ccflash » Wed, 22. Mar 23, 15:45

Alan Phipps wrote:
Wed, 22. Mar 23, 15:22
Please link a vanilla save showing the issue and the devs may be able to investigate.
here is a link
https://www.dropbox.com/s/cqucv34ueelqs ... ml.gz?dl=0
Magnetar (Mineral) Vanguard RCM 474 and Magnetar (Mineral) Vanguard BRB 407

There was a bunch all stuck toghether just before i saved. this happens a lot and they get stuck on undocking stage

ccflash
Posts: 53
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Re: 6.0 issue stuck ships

Post by ccflash » Wed, 22. Mar 23, 15:50

lnk might not work try this
https://www.dropbox.com/t/5rtghacG9ED5bXjO

dtpsprt
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V6.00 BETA 7 Ships collide and "glue" ith each other trying to dock or undock from Teladi Trade Station

Post by dtpsprt » Fri, 24. Mar 23, 18:29

Exactly what it says on the tin errrrr title... In this save my Chimera is "glued" with 2 Asps and a Teladi Tern all of them trying to dock/undock in there...

https://drive.google.com/file/d/16O0VEZ ... sp=sharing

reemccoy
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Joined: Sat, 13. Aug 22, 21:12
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Re: [6.0 Beta 4-7] Ship collision issues

Post by reemccoy » Fri, 31. Mar 23, 06:26

This bug still exists in rc1.
我说中文,帖子内容都是用deepl翻译的。
I speak Chinese, the content of the post is translated using deepl.

reemccoy
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Re: [6.0 Beta 4-7] Ship collision issues

Post by reemccoy » Fri, 31. Mar 23, 07:57

屏幕截图 2023-03-31 135556.png
save:
save_010.xml.gz
(29.71 MiB) Downloaded 10 times
我说中文,帖子内容都是用deepl翻译的。
I speak Chinese, the content of the post is translated using deepl.

Lilting Banshee
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Re: [6.0 Beta 4-7] Ship collision issues

Post by Lilting Banshee » Tue, 4. Apr 23, 03:32

i just ran into this one as well. here's another save in case it helps: https://www.icloud.com/iclouddrive/01cs ... king%5Fbug

Lilting Banshee
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Re: [6.0 Beta 4-7] Ship collision issues

Post by Lilting Banshee » Tue, 4. Apr 23, 03:33

actually, this may not be the same bug because it looks like it's just one ship, not several fused together. should i open a new topic?

CBJ
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Re: [6.0 Beta 4-7] Ship collision issues

Post by CBJ » Tue, 4. Apr 23, 09:05

If in doubt, always start a new thread. We can always merge them back in again if we find it's the same thing, but if it's tacked onto the bottom of somewhere it doesn't belong then we may not even see it. :)

jojorne
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Re: [6.0 Beta 4-7] Ship collision issues

Post by jojorne » Tue, 4. Apr 23, 10:07


DocAce
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Re: [6.0 Beta 4-7] Ship collision issues

Post by DocAce » Tue, 4. Apr 23, 14:05

This will be improved in an upcoming update, especially for the case where many ships collide at a narrow dock area exit.

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