[#1000][RC 1] Fixed various sounds for moving in first person not working (problem introduced in 6.00) - Fixed in RC3.

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SupraRZ
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[#1000][RC 1] Fixed various sounds for moving in first person not working (problem introduced in 6.00) - Fixed in RC3.

Post by SupraRZ » Wed, 29. Mar 23, 23:26

walking around causes footsteps to keep playing even standing still, transporting to a ship ,flying sound keeps playing ,reset sound card in game options fixes until start walking again .
x299 dark with onboard creative 3di...save...

https://1drv.ms/u/s!Ap7L00lVyLOQdB8nA-v ... w?e=XeN4iF

Radamanthe Nemes
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Re: [RC 1] Fixed various sounds for moving in first person not working (problem introduced in 6.00).

Post by Radamanthe Nemes » Thu, 30. Mar 23, 08:22

Not sure it's the walking sound, or part of it. It's subtle, but it looks like a low frequency SFX loop of some sort (better shut up music to notice it). But true it triggers after walking in a ship, however, I noticed that it removes itself when teleporting on a station. I think as soon as we are teleported to it, but the station sound being a bit loud, I'm not sure it's removed at that point. So I did not walk, just used the elevator where I am teleported to to go to a quieter place, and the sound is really gone.

Radamanthe Nemes
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Re: [RC 1] Fixed various sounds for moving in first person not working (problem introduced in 6.00).

Post by Radamanthe Nemes » Thu, 30. Mar 23, 08:33

Yeah, it's definitely part of walking SFX. I hear it a bit when walking on station and stop (probably intended to be a subtle noise of the suit fabrics). But then it stops once finished. The problem is that it does not stop after walking in ships only, looping indefinitely until TP to a station (and maybe other ways to stop it).

It's quite annoying.

SupraRZ
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Re: [RC 1] Fixed various sounds for moving in first person not working (problem introduced in 6.00).

Post by SupraRZ » Sat, 1. Apr 23, 12:55

Radamanthe Nemes wrote:
Thu, 30. Mar 23, 08:33
Yeah, it's definitely part of walking SFX. I hear it a bit when walking on station and stop (probably intended to be a subtle noise of the suit fabrics). But then it stops once finished. The problem is that it does not stop after walking in ships only, looping indefinitely until TP to a station (and maybe other ways to stop it).

It's quite annoying.
Correct its not footsteps ,but is part off the walking sound ,like a rustle paper.the times it does work after stop walking there is a second delay. Id just delete sound altogether as you say annoying.

CBJ
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Re: [#1000][RC 1] Fixed various sounds for moving in first person not working (problem introduced in 6.00).

Post by CBJ » Sat, 1. Apr 23, 14:19

Yes, it's the "rustling cloth" sound rather than the footsteps. There should be a fix for this in the next update.

SupraRZ
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Re: [#1000][RC 1] Fixed various sounds for moving in first person not working (problem introduced in 6.00).

Post by SupraRZ » Sun, 2. Apr 23, 00:52

CBJ wrote:
Sat, 1. Apr 23, 14:19
Yes, it's the "rustling cloth" sound rather than the footsteps. There should be a fix for this in the next update.
Thanks ,if it helps the sound loop only happens when you run ,

Radamanthe Nemes
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Re: [#1000][RC 1] Fixed various sounds for moving in first person not working (problem introduced in 6.00).

Post by Radamanthe Nemes » Sun, 2. Apr 23, 12:49

SupraRZ wrote:
Sun, 2. Apr 23, 00:52
if it helps the sound loop only happens when you run
No.

SupraRZ
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Re: [#1000][RC 1] Fixed various sounds for moving in first person not working (problem introduced in 6.00).

Post by SupraRZ » Wed, 5. Apr 23, 15:28

CBJ wrote:
Sat, 1. Apr 23, 14:19
Yes, it's the "rustling cloth" sound rather than the footsteps. There should be a fix for this in the next update.
Thanks for fix walking is now ok ,but the sound loop plays now if you open a menu or the map unfortunatly RC2

DocAce
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Re: [#1000][RC 1] Fixed various sounds for moving in first person not working (problem introduced in 6.00) - Fix coming.

Post by DocAce » Wed, 5. Apr 23, 15:43

Can you give some more details? I tried opening the map while running around and the sound correctly stopped every time.

SupraRZ
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Re: [#1000][RC 1] Fixed various sounds for moving in first person not working (problem introduced in 6.00) - Fix coming.

Post by SupraRZ » Wed, 5. Apr 23, 15:59

DocAce wrote:
Wed, 5. Apr 23, 15:43
Can you give some more details? I tried opening the map while running around and the sound correctly stopped every time.
try opening map from this save or walk to transporter room and open the docking evlevator menu .
music is off im wearing headphones

https://1drv.ms/u/s!Ap7L00lVyLOQfp9xxVg ... E?e=B40Hi6

SupraRZ
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Re: [#1000][RC 1] Fixed various sounds for moving in first person not working (problem introduced in 6.00) - Fix coming.

Post by SupraRZ » Wed, 5. Apr 23, 16:04

SupraRZ wrote:
Wed, 5. Apr 23, 15:59
DocAce wrote:
Wed, 5. Apr 23, 15:43
Can you give some more details? I tried opening the map while running around and the sound correctly stopped every time.
try opening map from this save or walk to transporter room and open the docking evlevator menu .
music is off im wearing headphones

https://1drv.ms/u/s!Ap7L00lVyLOQfp9xxVg ... E?e=B40Hi6
Also keep map open as sound stops when closed

DocAce
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Re: [#1000][RC 1] Fixed various sounds for moving in first person not working (problem introduced in 6.00) - Fix coming.

Post by DocAce » Thu, 6. Apr 23, 10:30

That save did the trick! You had to be in a ship that is rotated relative to the sector! Will finally be fixed for real in an upcoming update :)

SupraRZ
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Re: [#1000][RC 1] Fixed various sounds for moving in first person not working (problem introduced in 6.00) - Fix coming.

Post by SupraRZ » Thu, 6. Apr 23, 16:37

DocAce wrote:
Thu, 6. Apr 23, 10:30
That save did the trick! You had to be in a ship that is rotated relative to the sector! Will finally be fixed for real in an upcoming update :)
can confirm that its fixed RC3
Cant wait for new DLC ,have a good easter

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