Code: Select all
[General] 15579.29 ======================================
[=ERROR=] 15579.29 Could not create collision shapes for extensions\ego_dlc_terran\assets\props\weaponsystems\xref_parts\turret_ter_m_base_01_data\part_socket-collision
[General] 15579.29 ======================================
[FileIO ] 15579.29 File I/O: Failed to verify the file signature for file '.\extensions\ego_dlc_terran\assets\props\weaponsystems\standard\turret_ter_l_laser_01_mk1_data\part_socket-collision.xmf' (error: 13)
[General] 15579.29 ======================================
[=ERROR=] 15579.29 Could not process collision mesh extensions\ego_dlc_terran\assets\props\weaponsystems\standard\turret_ter_l_laser_01_mk1_data\part_socket-collision.xmf for octree generation (index buffer is corrupt)
[General] 15579.29 ======================================
[General] 15579.29 ======================================
[=ERROR=] 15579.29 Error creating collision mesh shape for extensions\ego_dlc_terran\assets\props\weaponsystems\standard\turret_ter_l_laser_01_mk1_data\part_socket-collision:
Need triangles to create a mesh shape!
[General] 15579.29 ======================================
So i am sure that this bug must have been noticed, its been around for as long i play the beta. Seemingly no impact on gameplay it causes problems by creating GB large log files that are rendered almost useless to work with, when being around terran or pioneer sectors. Sure i can open the log file with N++ even if its larger than a couple of GB, but i usually work with VSC, where i also have macros to clean and sort the usual redundant log entries. Such as the usual sig errors. But once the log becomes around 1 GB VSC cant handle it anymore.
I don't know about other people, but i would prefer this to be solved rather soon as i don't see value spending extra time dealing with it. It also costs performance, even though my system is anything but slow (I9 8 core+32gb+nvme-ssd's), when it happens that the game is busy writing millions of redundant lines to the log, there is a noticbble delay in many processes, no lag, a delay in reaction time of all kind of scripts handling AI and stuff. Also when quitting the game it takes minutes finishing the log entries, only for me, if i need the log, to to clean it up somehow.
I can only imagine it must be quite busy in the dev offices right now. If this is not a problem for you guys, at least let me know how you deal with that sort of thing.
cheers