V6.20 BETA 7 BUG: Boron Wharf in Kingdom End I

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dtpsprt
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V6.20 BETA 7 BUG: Boron Wharf in Kingdom End I

Post by dtpsprt »

I suppose the same goes for the Born Wharf in Great Reef, haven't checked it though.

The Boron Wharf in Kingdom End has 1 ship dealership and four (4) Trader Corners!!!! In any of them there is no Trader, ship or plain one. Here is the save

https://drive.google.com/file/d/1b43RZ6 ... sp=sharing
Xenon_Slayer
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Re: V6.20 BETA 7 BUG: Boron Wharf in Kingdom End I

Post by Xenon_Slayer »

Xenon_Slayer tries to think how to spin this issue

This is currently expected. The Boron docks are rather large and complicated...and beautiful :boron:. On some machines, it may take quite some time for the NPCs to appear. The wharf is particularly troublesome as the dockareas are far from each other, so when you use the transporter to move to the other dock, it only then starts to do the work that results in the NPCs appearing. On loading your save, Boron did eventually appear at all expected locations.

We are of course always looking to further improve these situations. As for the number of trader corners, that's the result of limiting the number of shiptrader corners to 1 in this beta. We may tweak the numbers further but 4 on two huge dockareas doesn't sound too crazy.
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dtpsprt
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Re: V6.20 BETA 7 BUG: Boron Wharf in Kingdom End I

Post by dtpsprt »

Xenon_Slayer wrote: Fri, 11. Aug 23, 11:52 Xenon_Slayer tries to think how to spin this issue

This is currently expected. The Boron docks are rather large and complicated...and beautiful :boron:. On some machines, it may take quite some time for the NPCs to appear. The wharf is particularly troublesome as the dockareas are far from each other, so when you use the transporter to move to the other dock, it only then starts to do the work that results in the NPCs appearing. On loading your save, Boron did eventually appear at all expected locations.

We are of course always looking to further improve these situations. As for the number of trader corners, that's the result of limiting the number of shiptrader corners to 1 in this beta. We may tweak the numbers further but 4 on two huge dockareas doesn't sound too crazy.
Even though I do not doubt your reasoning, the fact that I exited the game and reloaded it and still there was no trader means that, at least this reload should be a priority. My machine is not that outdated. When I experience this issue in other stations, either a trip from the desk to the "observation area" of the trader's corner or in worst case a reload will fix this almost immediately. Surely making the trip from the elevator to the crafting machine in a Ship Trader performing a mod and then to the desk should cover enough time...
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alt3rn1ty
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Re: V6.20 BETA 7 BUG: Boron Wharf in Kingdom End I

Post by alt3rn1ty »

I have seen a few times the Traders corners in the Wharf and Shipyard at Kingdom end, where a Trader has not turned up. I just put it down to ship production and crews needed depleting the stations workforce (but then I do recall there was a fix for traders not turning up in the patch notes), and then I went away (maybe too quickly for them to arrive). On other times they have showed up if I hung around for a while.

On my PHQ which is currently quite small, having Boron production modules / Boron Living quarters added, the Traders are missing when I enter but do show up after 5-10 seconds, which is quicker than the Shipyard and Wharf in Kingdom end. So the complexity of the station in my experience does influence their arrival speed.

But I must admit, the delay before they arrive seems to be more pronounced in recent betas.
I have no empirical eveidence, it just struck me as unusual compaired with past experience.

Suggestion : We need a bell on the counter to impatiently ding while we wait for them showing up :D
https://www.youtube.com/watch?v=NGWYFDRgZM8&t=7s
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