Removal of multiple ship dealerships is not an improvement - Further improvement in a build after 6.20.
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Removal of multiple ship dealerships is not an improvement - Further improvement in a build after 6.20.
I may be in the minority with this opinion, but the new update which makes it so there is only one ship dealership at a wharf/shipyard is not an improvement. I build my stations with multiple docks, and now to find the one that has the ship dealership (because it's not always the same one) I have to scroll through the list trying to find it. When you have a lot of docks, and a lot of ships landed on your docks, it can get pretty tedious.
Personally I did not mind the old system where there were multiple ship dealerships, but only one was manned. I never used the ship trader anyway. You can right-click on the station and build ships that way. What I use the ship dealership for most is the workbench. This new update makes it less convenient to get to the workbench.
Personally I did not mind the old system where there were multiple ship dealerships, but only one was manned. I never used the ship trader anyway. You can right-click on the station and build ships that way. What I use the ship dealership for most is the workbench. This new update makes it less convenient to get to the workbench.
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Re: Removal of multiple ship dealerships is not an improvement
So, basically, all you really would like is more mod workbench locations per shipbuilding station and the probably good reasons that Egosoft might have for limiting ship dealers to one per station could stand.
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Re: Removal of multiple ship dealerships is not an improvement
Actually, since I have been "investigating" what was happening with the Boron Wharfs and posted a Bug Report you might want to look at the answer I got from the devs:|-|Mohawk|-| wrote: ↑Sun, 13. Aug 23, 01:37I may be in the minority with this opinion, but the new update which makes it so there is only one ship dealership at a wharf/shipyard is not an improvement. I build my stations with multiple docks, and now to find the one that has the ship dealership (because it's not always the same one) I have to scroll through the list trying to find it. When you have a lot of docks, and a lot of ships landed on your docks, it can get pretty tedious.
Personally I did not mind the old system where there were multiple ship dealerships, but only one was manned. I never used the ship trader anyway. You can right-click on the station and build ships that way. What I use the ship dealership for most is the workbench. This new update makes it less convenient to get to the workbench.
viewtopic.php?f=192&t=457055#p5199622
Re: Removal of multiple ship dealerships is not an improvement
My recommendation is that if there is only ONE ship dealer per station then it should be on the S/M Build module not a generic dock.
And on instances where there are multiple S/M build modules make the second+ match configuration with the maintenance dock
and make one of the benches a ship mod bench please.
I personally only went to talk to the NPC I assigned as ship trader once. I right click the station and select build ships. As far as
the trading stations the delay for traders is/was terrible on Terran enclosed docks and the Boron ones. Do the traders even share
variables with the shipbuilder?
And on instances where there are multiple S/M build modules make the second+ match configuration with the maintenance dock

and make one of the benches a ship mod bench please.
I personally only went to talk to the NPC I assigned as ship trader once. I right click the station and select build ships. As far as
the trading stations the delay for traders is/was terrible on Terran enclosed docks and the Boron ones. Do the traders even share
variables with the shipbuilder?
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Re: Removal of multiple ship dealerships is not an improvement
Yeah, I suppose so. Maybe put them with traders; there's already a crafting table there. Also, I'm not sure why there's not a mod workbench in the research lab. Seems like a logical place to have one. But it seems like they wanted to limit mod workbenches to places where you buy ships; there's not one at equipment docks, only at wharfs/shipyards.Alan Phipps wrote: ↑Sun, 13. Aug 23, 10:04So, basically, all you really would like is more mod workbench locations per shipbuilding station and the probably good reasons that Egosoft might have for limiting ship dealers to one per station could stand.
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Re: Removal of multiple ship dealerships is not an improvement
Alternatively, that particular dealership is placed at the beginning of the elevator list, eliminating the need to scroll down to locate it.Alan Phipps wrote: ↑Sun, 13. Aug 23, 10:04So, basically, all you really would like is more mod workbench locations per shipbuilding station and the probably good reasons that Egosoft might have for limiting ship dealers to one per station could stand.
Re: Removal of multiple ship dealerships is not an improvement
The order of Dock Areas will be improved in an upcoming build.