Split stations

Forum for sharing construction plans and loadouts.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
Nemesis_87
Posts: 730
Joined: Sat, 19. Mar 11, 16:26
x3tc

Split stations

Post by Nemesis_87 » Sat, 9. May 20, 20:58

So i noticed a lack of Split stations which is what i was looking for being super OCD and needing my stations to be somewhat uniform to my fleet, so i started making some basic stations

Obviously they can be better but i went for a certain look and have lots of room for additions
Attachments
split hull plates.xml
Self sustained
(20.32 KiB) Downloaded 657 times
split engine parts.xml
Self sustained
(16.38 KiB) Downloaded 563 times
split electronics and turrets.xml
(28.28 KiB) Downloaded 541 times
split anti matter and missiles.xml
(21.01 KiB) Downloaded 539 times
split drone and chips.xml
(23.13 KiB) Downloaded 531 times
Last edited by Nemesis_87 on Fri, 15. May 20, 22:35, edited 3 times in total.
Mods

Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu

Nemesis_87
Posts: 730
Joined: Sat, 19. Mar 11, 16:26
x3tc

Re: Split stations

Post by Nemesis_87 » Tue, 12. May 20, 12:55

Edited
Attachments
split shields and weapons.xml
(29.65 KiB) Downloaded 452 times
split shipyard.xml
(15.02 KiB) Downloaded 527 times
split small defence.xml
(15.58 KiB) Downloaded 475 times
split small defence.xml
(15.58 KiB) Downloaded 421 times
Last edited by Nemesis_87 on Fri, 15. May 20, 22:37, edited 5 times in total.
Mods

Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu

Nemesis_87
Posts: 730
Joined: Sat, 19. Mar 11, 16:26
x3tc

Re: Split stations

Post by Nemesis_87 » Tue, 12. May 20, 18:01

Added

split drones_chips.xml
Requires Split hull plates and Split engine parts

split electronics and turrets.xml
Requires Split drones and chips
Mods

Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu

Nemesis_87
Posts: 730
Joined: Sat, 19. Mar 11, 16:26
x3tc

Re: Split stations

Post by Nemesis_87 » Fri, 15. May 20, 22:39

Deleted all old stations and replaced them with updated ones, 2 stations you can build on there own but the rest require each other and have everything to supply a shipyard, also includes shipyard and defence stations
Mods

Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu

Nemesis_87
Posts: 730
Joined: Sat, 19. Mar 11, 16:26
x3tc

Re: Split stations

Post by Nemesis_87 » Thu, 28. May 20, 18:40

New Super heavy HQ, this is my personal homebase for my mass empire, requires massive amounts of resources to build and huge logistical empire but can build fleets and defend itself
Attachments
split super heavy hq.xml
(254.56 KiB) Downloaded 496 times
Mods

Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu

User avatar
z13l5ch31b3
Posts: 512
Joined: Sun, 2. Dec 18, 01:21
x4

Re: Split stations

Post by z13l5ch31b3 » Thu, 4. Jun 20, 19:21

A screenshot would be cool.

Nemesis_87
Posts: 730
Joined: Sat, 19. Mar 11, 16:26
x3tc

Re: Split stations

Post by Nemesis_87 » Fri, 5. Jun 20, 08:35

Well best to check them out ingame ;-) seeing you can add them while the game is running, much better than a ss and if ya dont like it ya can just delete it
Mods

Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu

User avatar
z13l5ch31b3
Posts: 512
Joined: Sun, 2. Dec 18, 01:21
x4

Re: Split stations

Post by z13l5ch31b3 » Fri, 5. Jun 20, 11:05

Nemesis_87 wrote:
Fri, 5. Jun 20, 08:35
Well best to check them out ingame ;-) seeing you can add them while the game is running, much better than a ss and if ya dont like it ya can just delete it
I won't download anything on the fly. Thats a pity but my problem.

TENGILL
Posts: 17
Joined: Thu, 22. Apr 04, 16:44
x4

Re: Split stations

Post by TENGILL » Sat, 6. Jun 20, 21:12

Thank you for your hard work!
Are the stations self sufficient or do they need support station for the basic wares?
Like the Hull station, will it have all the production modules or do i need to supply the materials from a different station?
I am at work right now so i can not play the game to look for my self.

Nemesis_87
Posts: 730
Joined: Sat, 19. Mar 11, 16:26
x3tc

Re: Split stations

Post by Nemesis_87 » Sun, 7. Jun 20, 10:55

TENGILL wrote:
Sat, 6. Jun 20, 21:12
Thank you for your hard work!
Are the stations self sufficient or do they need support station for the basic wares?
Like the Hull station, will it have all the production modules or do i need to supply the materials from a different station?
I am at work right now so i can not play the game to look for my self.
your welcome :-)

The Hull and engine part ones are self sufficient, The rest rely on each other, i try not to make single stations too big to avoid performance issues, i got another station which builds everything in a smaller amount which il post later, which is used to support the 6 other factorys
Mods

Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu

Nemesis_87
Posts: 730
Joined: Sat, 19. Mar 11, 16:26
x3tc

Re: Split stations

Post by Nemesis_87 » Sun, 7. Jun 20, 16:14

Im going to delete all these soon and replace them with the new line, in the meantime, here is an all in one station which builds everything for shipyards, its a good size but not huge by any means so it dont kill FPS, it will work as a good starter station which will compliment the rest of my stations
Attachments
split large all in one shipbuilding.xml
(85.09 KiB) Downloaded 413 times
Mods

Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu

MageMatthew
Posts: 20
Joined: Fri, 24. Apr 20, 20:49
x4

Re: Split stations

Post by MageMatthew » Wed, 10. Jun 20, 01:06

Thanks for sharing this.
Here till X10 at least.

TENGILL
Posts: 17
Joined: Thu, 22. Apr 04, 16:44
x4

Re: Split stations

Post by TENGILL » Thu, 11. Jun 20, 01:42

Nemesis_87 wrote:
Sun, 7. Jun 20, 10:55
TENGILL wrote:
Sat, 6. Jun 20, 21:12
Thank you for your hard work!
Are the stations self sufficient or do they need support station for the basic wares?
Like the Hull station, will it have all the production modules or do i need to supply the materials from a different station?
I am at work right now so i can not play the game to look for my self.
your welcome :-)

The Hull and engine part ones are self sufficient, The rest rely on each other, i try not to make single stations too big to avoid performance issues, i got another station which builds everything in a smaller amount which il post later, which is used to support the 6 other factorys
Thank you for the info, looking forward to trying them out.
I am working om my own designs and i am trying to keep them as separated designs, so no one epic station to rule them all.
That way you fill out the emptiness of space and it looks cool with the ships flying between them.

Nemesis_87
Posts: 730
Joined: Sat, 19. Mar 11, 16:26
x3tc

Re: Split stations

Post by Nemesis_87 » Sun, 14. Jun 20, 20:59

Mods

Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu

Vyktor Viper
Posts: 13
Joined: Sun, 2. Dec 18, 06:15
x4

Re: Split stations

Post by Vyktor Viper » Sun, 17. Apr 22, 08:52

This shipyard is based off of your Split Super Heavy HQ.

I really loved your shipyard design, so I used the base framework and replaced most of the split architecture with terran modules and added production facilities making it a self-sustaining shipyard with the ***exclusion of Energy Cells***

The station is crewed with Argon habitation modules and supporting food and medical infrastructure.

I excluded energy cells from the construction design because I have dedicated solar power plants to provide energy cells within the system via heavy freighters.

Just wanted to share my modification of your excellent station with you and the community. I know its not a Split Station but it is Nemesis_87 original shipyard that I modified so credit goes to you.
Nemesis Shipyard.xml
(155.95 KiB) Downloaded 207 times
20220417004049_1.jpg
20220417004228_1.jpg
20220417004413_1.jpg
20220417004506_1.jpg

Post Reply

Return to “Construction Community”