All in one stations

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Jedi Pitter
Posts: 225
Joined: Thu, 7. Oct 04, 23:36
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All in one stations

Post by Jedi Pitter » Sun, 27. Feb 22, 02:17

Hi,
Here are the plans of my headquarters and branch office.
All module blueprints, many credits and a lot of time are required for the replica.

Image
Image

Unfortunately had to pack the plans, otherwise they would be too big
Attachments
branch office - cube 202108.7z
(50.64 KiB) Downloaded 803 times
headquaters 202202.7z
(48.91 KiB) Downloaded 941 times
möge der Spaß mit uns sein

DarkBlooster
Posts: 17
Joined: Sun, 14. Mar 04, 15:42
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Re: All in one stations

Post by DarkBlooster » Sat, 19. Mar 22, 06:17

Auweia! :lol:
Wie sind die Abmessungen? 40km Kantenlänge? Ich komme nicht über 20km Kantenlänge hinaus. Ist dafür eine Mod nötig?
Wie schaut's mit der Framerate aus, wenn Du den Sektor betrittst und Dich der Station näherst?

Jedi Pitter
Posts: 225
Joined: Thu, 7. Oct 04, 23:36
x4

Re: All in one stations

Post by Jedi Pitter » Mon, 21. Mar 22, 04:27

DarkBlooster wrote:
Sat, 19. Mar 22, 06:17
Auweia! :lol:
Wie sind die Abmessungen? 40km Kantenlänge? Ich komme nicht über 20km Kantenlänge hinaus. Ist dafür eine Mod nötig?
Wie schaut's mit der Framerate aus, wenn Du den Sektor betrittst und Dich der Station näherst?
Hi
- I didn't use any modification
- all blueprints available in the game are needed
- Construction cost is approximately 4.5 billion credits
- Building site requires the full 20km edge length
- built overnight in Sinza about 1 week
- Use 50 ore and 50 gas miners to procure raw materials
- the frame rate depends on the graphics card
(with my RTX3070 in the laptop approx. 10-25 frames/sec) :shock:
- the placement of the modules was annoying towards the end and only in pause mode possible
- last new build under V4.10

Many greetings
möge der Spaß mit uns sein

Knight05
Posts: 15
Joined: Mon, 9. Dec 19, 14:02

Re: All in one stations

Post by Knight05 » Thu, 24. Mar 22, 17:00

I tried using this in the latest version of 5.0 and when I do it keeps trying to delete the research module any idea why?

Also the branch xml doesnt work at all because it says it is missing the repair module.

What am i doing wrong to make this work?

https://imgur.com/a/feLhQIG

Jedi Pitter
Posts: 225
Joined: Thu, 7. Oct 04, 23:36
x4

Re: All in one stations

Post by Jedi Pitter » Sat, 26. Mar 22, 12:36

Knight05 wrote:
Thu, 24. Mar 22, 17:00
I tried using this in the latest version of 5.0 and when I do it keeps trying to delete the research module any idea why?

Also the branch xml doesnt work at all because it says it is missing the repair module.

What am i doing wrong to make this work?

https://imgur.com/a/feLhQIG
Hi there,
-yes, the research module will be deleted, but no longer needed because boso automatically moves to another module
-to the branch: I have no idea, I just finished building it in V5.00. Maybe a blueprint is missing
möge der Spaß mit uns sein

Berhg
Posts: 353
Joined: Wed, 25. Mar 09, 13:37
x4

Re: All in one stations

Post by Berhg » Mon, 28. Mar 22, 05:30

Wow. Borg cubes.

Those looks awesome!
Save the bunnies! RTFM

[ external image ]

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