BOR Royal Requisition Depot

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adeine
Posts: 1090
Joined: Thu, 31. Aug 17, 17:34
x4

BOR Royal Requisition Depot

Post by adeine » Fri, 21. Apr 23, 05:49

(learning to build with the new Boron modules, trying to integrate Commonwealth production in a way that feels seamless and doesn't look tacked on while invoking Cthulhu exploring aquatic themes)

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A design originally commissioned to help bolster the ailing supply lines of the Provinces Adrift, the Boron Royal Requisition Depot is a large fully integrated factory complex equipped with the latest advances across Commonwealth technology. While its sprawling, many armed construction has frequently been described as unsettling or ominous by visiting Argon pilots, it is a welcoming sight to Boron of the provinces, modelled after the friendly aquatic fauna of the homeworld many had until recently thought lost forever.
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Self contained except for basic resources. Module breakdown except docks & storage:

Hull Parts x4
Weapon Components x5
Turret Components x3
Shield Components x3
Engine Parts x2
Graphene x3
Refined Metal x3
Plasma Conductors x4
Microchips x4
Quantum Tubes x2
Scanning Arrays x1
Antimatter Cells x1
Superfluid Coolant x2
Silicon Wafers x2
Field Coils x2
Advanced Electronics x6
Antimatter Converters x2
Advanced Composites x3
BOR M Oasis x37
BOR S Oasis x8
Water x4
BoFu x6
BoGas x1
Plankton x6
Boron Medical Supplies x7
Energy Cells x4

Attachments
BOR Royal Requisition Depot v2 _Universal Mats_.xml
(fixed, v2) version without turrets
(65.1 KiB) Downloaded 280 times
BOR Royal Requisition Depot v2 _ARMED (Uni Mats)_.xml
(fixed, v2) fully armed version
(178.71 KiB) Downloaded 381 times
Last edited by adeine on Sun, 23. Apr 23, 06:39, edited 1 time in total.

Anthoam
Posts: 21
Joined: Mon, 6. Apr 20, 21:14
x4

Re: BOR Royal Requisition Depot

Post by Anthoam » Fri, 21. Apr 23, 08:02

I was waiting for your creations with Boron stations, and I can say that they never disappoint!

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Baconnaise
Posts: 619
Joined: Sat, 23. Nov 13, 15:50
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Re: BOR Royal Requisition Depot

Post by Baconnaise » Fri, 21. Apr 23, 14:37

Nice work

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chew-ie
Posts: 5444
Joined: Mon, 5. May 08, 00:05
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Re: BOR Royal Requisition Depot

Post by chew-ie » Fri, 21. Apr 23, 14:45

Looks quite ... boronish :)

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BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!

:idea: Pick your poison seed [for custom gamestarts]

adeine
Posts: 1090
Joined: Thu, 31. Aug 17, 17:34
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Re: BOR Royal Requisition Depot

Post by adeine » Sun, 23. Apr 23, 06:43

Accidentally uploaded the not fully finished version somehow, updated with fixed links and 100% less hungry Boron! :)

Darkspwn0599
Posts: 1
Joined: Tue, 28. Mar 23, 17:21
x4

Re: BOR Royal Requisition Depot

Post by Darkspwn0599 » Thu, 4. May 23, 01:33

Whats the plot size and number of miners needed to effectively run? Very nice build btw!!

adeine
Posts: 1090
Joined: Thu, 31. Aug 17, 17:34
x4

Re: BOR Royal Requisition Depot

Post by adeine » Thu, 4. May 23, 10:11

Thanks! I build them as X+9/-9 Y+2/-10 Z+9/-9 (so 18x12x18 km), but you could probably get away with making it ±8 (16x12x16 km).

There's no hard and fast numbers when it comes to miners in X4; it mostly depends on where you place it since it's a combination of distance vs speed of ships as well as resource yield and depletion.

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