BOR Tide Pool Shipyard (S/M,L,XL)

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adeine
Posts: 1109
Joined: Thu, 31. Aug 17, 17:34
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BOR Tide Pool Shipyard (S/M,L,XL)

Post by adeine » Sun, 21. May 23, 00:49

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Built to comfortably sustain Boron colonies and scientific expeditions in the far reaches of known space, these installations were recently overhauled in collaboration with the Riptide Rakers. In exchange for clandestine water deliveries from the Queendom, the Rakers offered their survivalist expertise and scrap recycling technologies to streamline and further improve upon prior Boron designs. The end result, despite its lightweight construction compared to core shipyards of the Community of Planets, is thus capable of achieving a surprising manufacturing throughput even where raw materials might prove scarce, from the smallest scouting vessels to the largest carriers.
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Self-sufficient in upkeep, building materials supplied externally (other than those derived from scrap). Planning breakdown except docks, welfare & storage:

Boron S/M Ship Fabrication x3
Boron S/M Ship Maintenance x1
Boron L Ship Fabrication x5
Boron L Ship Maintenance x1
Boron XL Ship Fabrication x4
Boron XL Ship Maintenance x1
Scrap Recycler x2
Scrap Processor x8
Energy Cells x26
BoFu x5
Boron Medical Supplies x5
Plankton x5
BoGas x1
Water x3
Boron L Oasis x12
Boron M Oasis x6
Boron S Oasis x5

Attachments
BOR Tide Pool XL Shipyard w Scrap.xml
basic version of the blueprint
(61.82 KiB) Downloaded 130 times
BOR Tide Pool XL Shipyard w Scrap _ARMED_.xml
fully equipped turrets and defensive modules
(143.2 KiB) Downloaded 198 times
BOR Tide Pool XL Shipyard w Scrap _no-art_ _ARMED_.xml
fully equipped turrets and defensive modules, version without the Pheromone Art Gallery if you don't have the blueprint (can be added later by loading on top)
(143.31 KiB) Downloaded 148 times

Johannezz
Posts: 2
Joined: Sun, 21. May 23, 21:43
x4

Re: BOR Tide Pool Shipyard (S/M,L,XL)

Post by Johannezz » Sun, 21. May 23, 21:45

Looks very nice, but i get a error, see attachment.

I have all DLC's installed and don't have this on any other blueprint. What is wrong?
Attachments
error.png

adeine
Posts: 1109
Joined: Thu, 31. Aug 17, 17:34
x4

Re: BOR Tide Pool Shipyard (S/M,L,XL)

Post by adeine » Mon, 22. May 23, 00:53

Johannezz wrote:
Sun, 21. May 23, 21:45
Looks very nice, but i get a error, see attachment.

I have all DLC's installed and don't have this on any other blueprint. What is wrong?
You're on 6.0 when the blueprints were created on the 6.1 MTS beta. Not sure why the game thinks this is a problem, but you should be able to easily fix it by editing the xml:
adeine wrote:
Mon, 15. May 23, 15:46
These latest ones were made on the 6.1 MTS beta. Since there are no meaningful changes between these versions other than the online stuff, you should be able to import these plans if you just change the version string in the xml. Open the file in a text editor and at the very top look for the <patch extension> tag which has the version info. Simply put in your game version (presumably 600, but check with a saved plan of yours).

Johannezz
Posts: 2
Joined: Sun, 21. May 23, 21:43
x4

Re: BOR Tide Pool Shipyard (S/M,L,XL)

Post by Johannezz » Mon, 22. May 23, 07:52

Thanks, it works after the edit and a restart of the game (did not work whitout restart).
It seems i need the Gambling Den and Casino which is on my list to obtain so hope to build it soon.

Thanks alot.

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