15% Sun - Boron Stations

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Baddieus
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15% Sun - Boron Stations

Post by Baddieus » Sun, 11. Feb 24, 02:31

Howdy Everyone,
After a time playing as Boron, I decided to try a special starting challenge, playing as if the gate to Sanctuary of Darkness were still closed.
All of these stations are designed for Rolk's Demise, which has a Brown Dwarf star only emitting 15% sunlight, so all have multiple Energy modules.
Here's a link to a photo album: https://flic.kr/s/aHBqjBdMHW
I'll post a save file further down this thread for anyone who wants to see what this full trading network looks like under this particular challenge.
Rather than post all the trade ships and miners assigned like I have in other threads, I'm going to post the wares for sale or required per/hr.
Keep in mind these numbers are with a full work crew, which takes a lot of time to fill due to the sector chosen, and no gambling dens or casinos.
All stations importing food, meds, water, & microchips will do so from the NPC stations and these stations, but Q-Tubes & Metals only within the chain.

15S-BOR - Food & Meds 3x ... Boron stations require food, meds, & water so only those items are for sale, the others are stockpiled.
OUTPUT: Energy 5x +761, Water 2x +9,293, BoGas 1x +3,254, PlankT 3x +1,575, BoFu 3x +4,338, Meds 3x +7,926
INPUT: Ice -19,200, Workers +1,675

15S-BOR - Refined Metals 3x ... Refined Metals are open for general sale as well as the player stations.
OUTPUT: Energy 3x +277, Refined Metals 3x +9,060,
INPUT: Ore -17,280, BoFu-620, Meds-757, Water-620, Workers +945

15S-BOR - Graphene 3x ... Only the Graphene is open for general sale, the food, meds, & water are for player stations.
OUTPUT: Energy 4x +669, Water 1x +3,547, BoGas 1x +3,254, PlankT 1x +525, BoFu 1x +1,052, Meds 1x +1,774, Graphene 3x +6,307
INPUT: Ice -9,600, Methane -14,400, Workers +1,435

15S-BOR - Hull Parts 3x ... Hull Parts are open for general sale as well as for player use in building more stations.
OUTPUT: Energy 1x +1,282, Hull Parts 3x +4,833
INPUT: BoFu -405, Meds -891, Water -729, Graphene -480, Refined Metals -3,360, Workers +900
Attachments
15S-BOR - Food _ Meds 3x.xml
(19.42 KiB) Downloaded 85 times
15S-BOR - Refined Metals 3x.xml
(8.24 KiB) Downloaded 78 times
15S-BOR - Graphene 3x.xml
(14.81 KiB) Downloaded 78 times
15S-BOR - Hull Parts 3x.xml
(5.13 KiB) Downloaded 80 times

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Baddieus
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Re: 15% Sun - Boron Stations

Post by Baddieus » Sun, 11. Feb 24, 02:33

Part 2

15S-BOR - Microchips 6x ... Once fully staffed this will be your first big money maker selling both the Wafers & Chips.
OUTPUT: Energy 4x +1,809, Silicon Wafers 3x +1,595, Microchips 6x +3,525
INPUT: Silicon -14,400, BoFu -1,681, Meds -3,698, Water -3,025, Workers +3,735

15S-BOR - Q-Tubes 3x ... Both the Superfluid & Quantum Tubes are open for general sale as well as player station import.
OUTPUT: Energy 1x +752, Superfluid 1x +1,673, Quantum Tubes 3x +2,157
INPUT: Helium -4,800, Graphene -1,740, BoFu -425, Meds -936, Water -765, Workers +945

15S-BOR - Anti-Matter Cells 2x ... I built these for general sale because the NPC Claytronics stations ran out and I could not build my own yet.
OUTPUT: Energy 3x +757, Antimatter Cells 2x +8,019
INPUT: Hydrogen -19,200, BoFu -284, Meds -624, Water -510, Workers +630

15S-BOR - Claytronics 2x ... another big money maker as well as supplying for your own builds + sell the exces meds.
OUTPUT: Energy 4x +1,169, Water 1x +640, BoGas 1x +2,654, PlankT 2x +1,050, BoFu 2x +1,784, Meds 2x +2,846, ClayT's 2x +1,158
INPUT: Ice -9,600, Antimatter Cells -800, Microchips -1,280, Quantum Tubes -800, Workers +3,580

BOR - Adv Electronics 3x ... The final station in this chain and the 3rd big money maker as well as necessary for the shipyard I buy ships from.
OUTPUT: Energy 3x +1,117, Water 1x +2,745, BoGas 1x +3,254, PlankT 1x +525, BoFu 1x +606, Meds 1x +794, AdvEle 3x +1,102
INPUT: Ice -9,600, Microchips -660, Quantum Tubes -300, Workers +2,425
Attachments
15S-BOR - Microchips 6x.xml
(17.52 KiB) Downloaded 72 times
15S-BOR - Quantum Tubes 3x.xml
(6.85 KiB) Downloaded 72 times
15S-BOR - Antimatter Cells 2x.xml
(6.63 KiB) Downloaded 76 times
15S-BOR - Claytronics 2x.xml
(18.49 KiB) Downloaded 75 times
15S-BOR - Advanced Electronics 3x.xml
(15.21 KiB) Downloaded 76 times

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Baddieus
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Re: 15% Sun - Boron Stations

Post by Baddieus » Sun, 11. Feb 24, 02:34

As noted above, here is a link to a copy of the save file for this game: https://1drv.ms/u/s!AksgVLz5zKankTndFQg ... -?e=sEJBcG
This is a Queens Herald gamestart save (Vanilla 6.2) where as the player I have not entered Sanctuary of Darkness, as if it is not open yet.
This will go in Save slot #3, so backup yours or save elsewhere before replacing with this one, and remember to switch off Steam Cloud.
You can load the save to see the trade settings, rules applied, ships assigned, and how it all works if you need a trade station education.

This was not only a personal challenge, but a proof of concept for Egosoft to consider making as an actual gamestart for us to play, or as demo.
My thoughts are that the Boron Queen would only chose persons with a high reputation to be a herald, so wanted to achieve +30 reputation.
I went with standard missions, terminal hacking, smuggling, and trading, but very little combat so as to have a large passive income to work with.
NPC faction ships did come through the gate and added to my trading network or account balance, but I think this could have worked without them.
If designed as an actual game start, once the +30 reputation is achieved, the gate can open, the player summoned, and the X-Verse spawned in.
If alternately designed as a demo, the player could get a special sale price code to purchase & download the rest of the game in order to continue.

There may be some who wish to proceed further with this gamesave as your own, and if so here are some notes you'll find handy.
As player you are standing in the herald briefing office, with the original "Flying Fish" Thresher docked, although it has been fully upgraded.
There is also a Piranha docked & available if you prefer, and the acquire BoFu mission is highlighted ready for you to proceed if desired.
There are 3 inactive missions for 2-Star Pilots to be delivered waiting for access to Great Reef and all 5 requested pilots are on board the Flying Fish.
There is a global no-fly rule set as default for Sanctuary of Darkness you will want to switch off or delete, but maybe after you build the highway.
The Advanced Electronics station was only recently completed, does not have full workers, and might need a little attention until it's properly staffed.

Any and all comments are welcome, as well as anyone who attempts the same +30 rep in this space going full combat ... I'd be curious to see that.

=Baddieus=

Ranahir
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Joined: Thu, 15. Feb 24, 14:47

Re: 15% Sun - Boron Stations

Post by Ranahir » Thu, 15. Feb 24, 14:51

Nice design, looks amazing!

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Baddieus
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Re: 15% Sun - Boron Stations

Post by Baddieus » Fri, 8. Mar 24, 23:13

Part 3 - Photo album in the 1st post above has been updated with pics of the additions below.

The station chain above has been running untouched for a couple of days play time now, and my net worth is about 2 billion credits.
After a short while of playing I realized that when I start to build in Heretic's End I will need the stations there to be heavily armed.
Also of note, I want to keep the local area Boron Wharf & Shipyards full of everything they need to sell me ships for bottom $ pricing.
So, continuing on in Rolk's Demise before getting serious about Heretic's End and the PHQ build I decided to add the following stations.
Most of these have casino modules for quicker staff loading and any/all defensive modules you see are not loaded ... add you own turrets.
All 4 of these final products in the station name are set unrestricted for general sale as well as my own supply, everything else is stockpiled.

15S-BOR - Field Coils 2x
OUTPUT: Energy 4x +589, Water 1x +705, BoGas 1x +3,254, PlankT 2x +2,850, BoFu 2x +122, Meds 2x +2,925,
Superfluid 1x +853, Q-Tubes 1x +203, Plasma Conductors 2x +23, Field Coils 2x +3003
INPUT: Ice -4,800, Helium -9,600, Graphene -1,348

15S-BOR - Shield Components 6x
OUTPUT: Energy 4x +1,429, Water 1x +2,199, BoGas 1x +3,254, PlankT 2x +525, BoFu 2x +302, Meds 2x +126,
Superfluid 1x +853, Q-Tubes 1x +359, Plasma Conductors 2x +143, Shield Components 6x +4,968
INPUT: Ice -9,600, Helium -4,800, Graphene -1,348

15S-BOR - Turret Components 6x
OUTPUT: Energy 3x +217, Water 1x +2,199, BoGas 1x +3,254, PlankT 2x +525, BoFu 2x +302, Meds 2x +126,
Scanning Array's 3x +774, Turret Components 6x +3,121
INPUT: Ice -9,600, Ref-Metals -1,800, Silicon Waf's -1,080, Microchips -240, Q-Tubes -240

15S-BOR - Weapon Components 3x
OUTPUT: Energy 4x +1,969, Water 1x +2,527, BoGas 1x +3,254, PlankT 2x +525, BoFu 2x +485, Meds 2x +527,
Superfluid 1x +443, Plasma Conductors 3x +575, Hull Parts 1x +1,491, Weapon Components 3x +1,561
INPUT: Ice -9,600, Helium -4,800, Graphene -1,312, Refined Metals -1,120
Attachments
15S-BOR - Field Coils 2x.xml
(20.32 KiB) Downloaded 42 times
15S-BOR - Shield Components 6x.xml
(19.45 KiB) Downloaded 44 times
15S-BOR - Turret Components 6x.xml
(19.12 KiB) Downloaded 42 times
15S-BOR - Weapon Components 3x.xml
(17.59 KiB) Downloaded 42 times

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